People continue to pump out eye candy using the free Java-based tool Processing. This week’s example: a test of a new surfaces library for Processing:
Go check out examples and download the library on the Processing boards. Via the German-language blog eskimoblood. And yes, this resembles more than a passing resemblance to Autechre’s Grantz Graf. On the other hand, it’s operating in real-time, and by making surfaces easier to model in Processing, you’ll be able to do more in the future.
For more visual inspiration, the mighty toxi has listed his Favorite 12 Demos of All Time. Not necessarily Processing-based, but worth looking at if you’re working in Processing, Jitter, After Effects, or anything else and want some eye fuel.
My current favorite Processing inspiration, and one that I’m surprised hasn’t gotten more play, is this interactive 3D drawing sketch by Ichitaro Masuda:
It’s fun to play with in Web form, but most impressive is “Adjustment of crowd simulation to art animation”, which links to a video. It’s a terrific demonstration of the advantage of Processing, working in true three-dimensional space even with 2D drawing routines. Underneath the patch is a sophisticated node garden, which you can see in action in the alternate rendering mode. By doing progressive drawing between the nodes, the whole work becomes organic, mysterious, and beautiful. Source code is included, though it’s specific enough to this project that you’re best off going your own direction.