In the thrilling conclusion of our chat with Boing Boing’s Xeni Jardin, Matt Ganucheau and I explore deep thoughts about the roles of interactivity and adaptivity in music and game design — then attempt to dance in giants Katamari Damacy hats. (Note the use of the word attempt — those things were more than a bit tricky to move in. Hilarity ensues.)

Prior to leading a dance dance Revolución, we talk a bit about the ways in which game design relate to gesture in musical interface and how musical scores could become non-linear. The gesture issue really goes well beyond games to the fundamental question of how to relate to music physically — and, in a way, awkwardly-dancing musicians may be a fitting metaphor. Or parable. Or something or other.

We do it all for you.

I really did find this a fascinating way to promote discussion, so if you’ve got suggestions for future broadcasts, I’d love to hear them. You can even think of new silly things for us / guests to do.

See also, related:
Troels Folmann on the boiled waterphone-style instrument, sound design inspiration
Troels on “micro-scoring” adaptive music

For part the first:
GDC: Music, Video Games, and Interactivity – Chat with Boing Boing Video

  • lol…

    Peter, I expect to see you on the next episode of "So You THink You Can Dance"~!

  • Oh, I know I can't dance in a giant hat.


    That thing was … like … super heavy.

    That's my story, and I'm sticking to it. 😉

  • Man, I need a hat like that

  • rhowaldt

    i had no idea you were a professional dancer. this is the most amazing stuff i've ever seen as far as dancing goes. the movements, the mind-body-coordination, the choreography and the execution as a whole, really impressive. man, i wish i could dance like that. my only dance-move is standing in a dark corner trying to be invisible.

  • King of the Cosmos!

  • Nat

    I have always admired your work Peter, but now, you’re a semi-god. Bloggers unite and dance !