Percussa micro super signal processor

An unseen, imagined world is becoming as accessible to today’s generation as the typewriter or graphite pencil was to a generation before. Geometrical theory, in two and three dimensions, has been illustrated for many centuries. But now, we can play with those geometries in our own finite world, as liquid and changeable there as they can be in the mind. How any kid (young or old) could fail to fall in love with the geometric discipline now is beyond me.

The work above is just one glimpse of that world, a subtle and informal one staged by a studio class in a small gallery storefront in Seoul, Korea. But, of course, it’s also one work in a bigger picture. I spent today puzzling over coordinate spaces and computational geometric theory, so this comes, for me personally, at a perfect time.

It’s also a reminder to me that the new Tron movie is way, way too solid and unchanging, but that’s a conversation that can wait for another day.

The description, and another related music visualization, follow:

Artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally.

This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously.

The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.

– David Hall

This is the work from David Hall’s studio class in IDAS Hongik.
2010.10.29 – 2010.11.11 At the corner gallery, Samchung Dong, Seoul, Korea.

More of David’s work:

Hypersensitive

SoundVisualization.
Bef forst – Through The Glass Of The Roof

AfterEffects
Trapcode_Particular, Lux, Shine, Soundkey
(Thank you for Peder Norrby’s tutorial)
1′ 52″
2048*768
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