An unseen, imagined world is becoming as accessible to today’s generation as the typewriter or graphite pencil was to a generation before. Geometrical theory, in two and three dimensions, has been illustrated for many centuries. But now, we can play with those geometries in our own finite world, as liquid and changeable there as they can be in the mind. How any kid (young or old) could fail to fall in love with the geometric discipline now is beyond me.

The work above is just one glimpse of that world, a subtle and informal one staged by a studio class in a small gallery storefront in Seoul, Korea. But, of course, it’s also one work in a bigger picture. I spent today puzzling over coordinate spaces and computational geometric theory, so this comes, for me personally, at a perfect time.

It’s also a reminder to me that the new Tron movie is way, way too solid and unchanging, but that’s a conversation that can wait for another day.

The description, and another related music visualization, follow:

Artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally.

This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously.

The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.

– David Hall

This is the work from David Hall’s studio class in IDAS Hongik.
2010.10.29 – 2010.11.11 At the corner gallery, Samchung Dong, Seoul, Korea.

More of David’s work:


Bef forst – Through The Glass Of The Roof

Trapcode_Particular, Lux, Shine, Soundkey
(Thank you for Peder Norrby’s tutorial)
1′ 52″

  • _kraftma_

    projection mapping becomes more and more boring.
    everyone is focusssed on these edge designs. "hey let's lighten up this edge and this edge and this…" It's always the same kind of object, which is illuminated.
    Every week a new project by a new "studio", lighten up edges of an object, the tron way.
    This isn't creativity at it's best, it's boring. Not less, not more.

    It only looks good for a minute, after this you know the rest of the story.

    Does it make sense in a conceptual way? Not really…

  • hiltmeyer

    would love to have a software like pepakura for mac. does anyone know a solution.

  • _kraftma_ I concur. I suspect that by next year, projection mapping will be used only by advertising agencies and boutique houses, and the realtime video world will have moved on.

    So much of it requires very tedious pre-production methods (especially the ornate, just on the edges look). Unless someone develops a tool that allows not for just planar mapping like MadMappr but some sort of geometry detection and realtime modelling/lighting solution for those interested in cheap, guerilla forms, I suspect this form will wither.

    Too expensive (need much pre production and high output beamers), legal issues (content on buildings), and .. in many ways repetitive ideas and geometry, I worry about stagnation.

    Hm. But people are surprising. I suspect some new tricks are in the works by those less cynical than you and I.


  • deb

    as usual, others are more articulate than I am. I knew I was thinking something along the lines of what _kraftma_ and vade wrote, but couldn't quite put my finger on it. thank you for spelling it out so neatly. +1

  • here, you can find an interective controlled version made by telematique, visomat and errorsmith 2009.

  • hotaku

    The link you gave are wrong.
    This is a student url (pictures also), real david websites are :