While poking around the site of that brilliant GLSL iPad app, among many wonderful goodies (see link below), I found this excellent demo of SpaceNavigator, the 3D control hardware.

Got my SpaceNavigator in the mail today. It’s a 6-dof HID that works great with Blender. I threw together this test scene to get to grips with flying, it certainly has a slight learning curve but is well worth it. The speed you can navigate around your scene is fantastic and is perfect for finding new camera angles and planning/recording camera paths.

I have one of these, and played a bit with it using Processing. I’m curious – who out there has one? How do you use it / how do you map its 3D parameters? What tools do you use it with?


More wonder:

  • hizzler

    Reminds me of dying in counter-strike.

  • janklug

    I'm just back from the M4_u Max/MSP/Jitter conference in Leicester (was great, btw), where Tarik Barri presented his project 'Versum', both as an installation and as a performance: http://tarikbarri.nl/projects/versum
    The user (and in case of the performance, Tarik) navigates through this incredible 3D-space-sequencer-universum with the help of a SpaceNavigator; glowing objects floating in this space produce sound, and as you approach them, they even give this nice doppler effect…
    It was totally amazing to be able to float between pulsing rhythm-planet-objects and shiny drone-beams; navigation was easy and natural. Tarik uses a combination of Processing and Max/MSP; don't know which one the SpaceNavigator is connected to.
    Having tried this, I immediately ordered one; I think it also could be a great interface for M4L…

  • I used normally within QC for the 3D transformation patch, then exported that to VDMX thanks to Toneburst calculations.
    Very easy to use in MaxMSP and think that you can extract the data to use with MIDI or OSC via Osculator.
    Very useful gadget for 3D real time environments.

  • wetterberg

    Yeah, Tarik uses it so brilliantly. It was a joy to watch (and to try), especially in a quadrophonic setup, yowser.

    I use mine in a more modest fashion; scanning presets, flipping pages in sequencers, that sort of thing – typically it goes next to my wacom, and in the studio that's where it sits for doing Google Sketchup things as well, since there's rather full support for it there, too.

    In max we have the aka.spacenavigator object: http://www.iamas.ac.jp/~aka/max/
    – And there's an associated object for controlling the GL camera in Jitter – aka.jit.gl.snhandle

    Jamoma also supports the Space Nav. 
    One thing I wish it could do? run more than one on a single computer – the usb driver for it doesn't support this.

  • Thanks for the tip about aka.spacenavigator!! I asked Tarik how he was using it at M4_u and he said he was running it through OSCulator, so good to hear that there's an easy and native way to use one in Max. Am considering trying one of these out for lighting control!


  • deastman

    I picked up a SpaceNavigator a little while ago to use with 3ds Max, hoping it would help with my chronic tendonitis problems. After one full day with the SN, my hand was in so much pain that it took over a week to recover! I think its the "pull up" motion that does it. Very disappointing….

  • chromatouch

    i've connected mine through OSCulator to layers in modul8, bit sproingy but fun nonetheless… merely rotation no translation…

  • I use one with C4D and love it, nice real world feel to it