Percussa micro super signal processor

If previous generations worked in paint, now we can work in monochrome LCDs. That’s the message of a beautiful work entitled IRIS, making use of lowly LCD displays to produce a mirror made of dots. The description:

IRIS is a unique media canvas with matrix of conventional information display technology – a monochrome LCD. Through the phased opening and closing of circular-segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights. IRIS is an interactive medium for visual simplicity which uses the passage of ambient light, not emission of light itself.

Interactive mirrors are a trope in themselves, but I think this piece nicely recalls Daniel Rozin’s “Wooden Mirror,” which lives in the lobby at NYU’s ITP program, a hub in New York of interactive design work. There’s an excellent video document of that piece:

More specs:

Expandable Matrix of Transmissive Monochrome LCD (90x90mm), Custom designed Arduino compatible controller board, DMX512, SPI, Kinect /

It is a selected and supported work of Da Vinci Idea Program(2012) by Seoul Art Space_Geumcheon, KOREA

Another lovely work from HYBE adds interactivity to Dan Flavin’s elegant, minimalist work with lighting tubes:

Full Color LED on custom-designed controller board with Integrated IR Sensor, Acrylic, Stainless Frame. 15(W)x235(H)x38(D)cm /

HYBE’s Light Tree: Interactive Dan Flavin re-illuminates the minimalist fluorescent light tubes of Dan Flavin(1933-1996) from the 1960s, through digital technology. Experimenting with light and its effect, Flavin explored artistic meaning in relationships between light, situation, and environment. The readymade fluorescent light fixtures he used created space divided and adjusted by light and composition, offering a newly structured space with light. HYBE’s work expands the logic of Flavin by reinforcing the physical property of light through interactive media. It presents an escape from traditional lighting, as light and color changes when touched by viewers. Lighting here is divided into front and back, and colors are programmed to maintain complementary colors. The front lighting constantly interacts with colors on a back wall through visual contrast and mixture. A random change and diffusion of light with the involvement of viewers provokes tension extending and segmenting space, turning space into a forum for emotional perceptual experience.