Vuo 0.6 normal+specular mapping demo from Steve Mokris on Vimeo.

Vuo, aka “that visual development environment that isn’t Quartz Composer, continues to march forward.

Just a quick tidbit, but this looks like a tasty morsel: normal and specular maps on 3D objects mean more photo-realistic lighting. As the demo video puts it:

Vuo 0.6 supports normal+specular maps on 3D objects. Here’s a simple quad, textured with diffuse+normal+specular maps, and a point light moving around in front of the quad.

Nice stuff. And seeing this live opens up some new possibilities.

Of course, we’ve seen vvvv (“vee four”) do this for some time, but notice you’re now seeing it on a Mac. (Ahem.)

I’ll also use this somewhat minor update to call out – who’s using Vuo? Done any cool projects yet? Do share.

Previously, a more in-depth on this tool:
Vuo in Beta: A New Hope for Visual Development? [Resources]

Another demo:

Vuo 0.6 lighting demo from Steve Mokris on Vimeo.

  • Jet

    No love for Jitter here? Jitter’s been able to do this for years “on the mac”.

  • Johnson

    Glad Vuo is in development since QC is on the way out.

    But Still think the price is a bit high for beta software, almost costs as much as Max, TBH I’d probably just spend the extra on Max at the moment.

    If the lowest price tier got access to the beta then I’d be way more interested

    • @Johnson: The lowest price tier ($80 USD) includes access to the beta.

  • George Toledo

    QC has done these lighting FX via the GLSL patch for a loooooong time now. So it’s not really just coming to Mac now, nor does this in particular open up any new possibilities. Anyway, VUO is a great environment, not taking anything away from it.

    -George Toledo