audiomux

Audiomux already changed how we use our iPhones and iPads. Out: juggling cables and audio interfaces just to record an app. In: using apps seamlessly on your computer via just a Lightning or (30-pin) Dock cable.

Well, if that didn’t make you interested in plugging your iPad into your DAW, this should. Using an app as a synth or effect on iOS is now about to be as easy as adding a plug-in — even on Windows.

Audiomux isn’t the only game in town. Apple announced this month at its developer conference that was baking some basic functionality into iOS for routing audio to a connected computer. What Apple calls “Inter-Device Audio” will turn your iOS gadget into a USB 2.0 audio class-compliant device – meaning it’ll appear as an audio interface on any computer, without installing a driver. It also mutes system sounds over that connection, so an alert won’t screw up your audio. But the new feature supports stereo output only, so it’s only useful for recording apps. And it requires iOS 9 – so it’s not out yet.

Audiomux already does more than that, and Audiomux 2 adds icing on the top.

Fundamentally, Audiomux lets you ditch the audio interface and integrate your iOS gadget via a single cable. It works with output – so you can record, or make samples, or add effects on your computer. It works with input – round-trip, even, so you can add iOS effects to projects you’re working on via your computer. And it works with multiple apps and even multiple devices, making iOS tools part of your studio rather than just the thing you use to distract yourself while waiting at a bus terminal.

Now, the power features:

VST and AU plug-ins. You can now add Audiomux support as a plug-in, so a synth or effect app on your iPad is the same as one on your computer – just with touch support and extra processing power.

IAA and Audiobus integration. By supporting Inter App Audio and Audiobus, you can use Audiomux with your favorite apps.

Mixing. IAA and Audiobus also integrate a mixer so it’s easier to keep track of volume, muting, and monitoring. There are send channels, too, so you can easily route apps and effects. In short, Audiomux is as much a centralized mixer as it is a tool for connecting to the computer – and using it means that using all those apps feels almost like having a studio full of gear attached to a mixer.

Windows support. Oh, yeah, all of this is no longer limited to Mac users – Windows works too (Windows 7 or later). And OS X support still works back to OS X 10.7. (I’m sorry, to anyone sticking with 10.6 – if you want the latest and greatest, it’s time to upgrade.)

You can grab Audiomux in a US$9.99 bundle with the also-essential Midimux. (I’ve been using that to sequence outboard gear, in fact.)

We’ll have a video tutorial or two in July, so stay tuned. In the meantime, there’s a great new guide to get you started:

Midimux / Audiomux installation guide

http://midimux.com/

audiomux at the iTunes App Store

  • Looking forward to being able to treat Animoog like a VST. My main machine is a PC, so I haven’t really had much in the way of options up until now (aggregate devices with asio4all are rather flaky).

    • Twumpy

      I’m controlling Animoog via Bitwig. I have the Alesis iO Dock, and it receives Midi with no issues. The audio is sent to the INs of my interface. More cumbersome than just the cable, but works well, and adds a lot of synths to Linux arsenal.

      • I considered doing something like that; in the end, I just didn’t want to put the money towards it. It seemed like it would work well if I found the right interface, though.

  • Looking forward to being able to treat Animoog like a VST. My main machine is a PC, so I haven’t really had much in the way of options up until now (aggregate devices with asio4all are rather flaky).

    • Twumpy

      I’m controlling Animoog via Bitwig. I have the Alesis iO Dock, and it receives Midi with no issues. The audio is sent to the INs of my interface. More cumbersome than just the cable, but works well, and adds a lot of synths to Linux arsenal.

      • I considered doing something like that; in the end, I just didn’t want to put the money towards it. It seemed like it would work well if I found the right interface, though.

  • PaulDavisTheFirst

    I find myself wondering what we did wrong with JACK. I see two possibilities:

    1. iOS has seen a proliferation of **apps** rather than plugins, which has required or at least begs for the sort of inter-app communication that JACK introduced over a decade ago. OS X, by contrast (and Windows too) is still dominated by “monolithic” DAWs running plugins. Result: not much clamor for inter-app audio on OS X, lots of clamor for it on iOS, the platform where JACK can’t run (thanks Apple).

    2. We didn’t make it pretty enough.

    I’ve no idea which one of these two (or some other issue) is the dominant one.

    • Ycros

      I’m pretty sure it’s the first point, on the desktop we have plugins and they work, and they work well – I started out dabbling on linux and with JACK, and having moved over to OSX some years ago I haven’t ever felt like I needed something like JACK for anything. Your DAW becomes your patcher and mixer.

      It will be interesting to see what happens when Audio Units come to iOS (supposedly in version 9).

    • Nivek

      As sad as it may seem, point two is pretty damn important to me. When I’m doing music I’m working on something fairly inherently based within aesthetics. A jarring, garish UI genuinely bothers me, and I’ll almost always avoid working with it. It took a few purchases for me to figure that out, but now I honestly evaluate the look/feel as harshly as the sound.

    • I am loving using Jack for inter-app audio on Mac OS X, it’s critical, and there’s no other game in town! I use it so I can sequence custom SuperCollider synthesis/effects from Logic, and also so I can use SuperCollider as a pattern sequencer, outputting MIDI to Logic/MainStage.

      I find it interesting to contrast the amount of mindshare/attention inter-app audio and midi is getting for iOS vs. Mac OS X. And the fact that inter-app MIDI works wonderfully out of the box, yet Jack is the only viable option for audio.

      Anyway, thanks to everyone involved in Jack.

    • Paul, I don’t understand what you mean by “did wrong” …

      So, here JACK isn’t even directly relevant since it won’t run – yes, thanks, Apple, there’s the explanation.

      And yes, beyond that, people are just using what works from a business perspective for the developer and use perspective from the user.

      Also, I think this is generally an edge case, not the norm, even here.

  • PaulDavisTheFirst

    I find myself wondering what we did wrong with JACK. I see two possibilities:

    1. iOS has seen a proliferation of **apps** rather than plugins, which has required or at least begs for the sort of inter-app communication that JACK introduced over a decade ago. OS X, by contrast (and Windows too) is still dominated by “monolithic” DAWs running plugins. Result: not much clamor for inter-app audio on OS X, lots of clamor for it on iOS, the platform where JACK can’t run (thanks Apple).

    2. We didn’t make it pretty enough.

    I’ve no idea which one of these two (or some other issue) is the dominant one.

    • I’m pretty sure it’s the first point, on the desktop we have plugins and they work, and they work well – I started out dabbling on linux and with JACK, and having moved over to OSX some years ago I haven’t ever felt like I needed something like JACK for anything. Your DAW becomes your patcher and mixer.

      It will be interesting to see what happens when Audio Units come to iOS (supposedly in version 9).

    • Nivek

      As sad as it may seem, point two is pretty damn important to me. When I’m doing music I’m working on something fairly inherently based within aesthetics. A jarring, garish UI genuinely bothers me, and I’ll almost always avoid working with it. It took a few purchases for me to figure that out, but now I honestly evaluate the look/feel as harshly as the sound.

    • I am loving using Jack for inter-app audio on Mac OS X, it’s critical, and there’s no other game in town! I use it so I can sequence custom SuperCollider synthesis/effects from Logic, and also so I can use SuperCollider as a pattern sequencer, outputting MIDI to Logic/MainStage.

      I find it interesting to contrast the amount of mindshare/attention inter-app audio and midi is getting for iOS vs. Mac OS X. And the fact that inter-app MIDI works wonderfully out of the box, yet Jack is the only viable option for audio.

      Anyway, thanks to everyone involved in Jack.

    • Paul, I don’t understand what you mean by “did wrong” …

      So, here JACK isn’t even directly relevant since it won’t run – yes, thanks, Apple, there’s the explanation.

      And yes, beyond that, people are just using what works from a business perspective for the developer and use perspective from the user.

      Also, I think this is generally an edge case, not the norm, even here.

  • Gabriel Rey-Goodlatte

    Awesome.

    When using an iOS synth (as opposed to an effect) as an AU or VST plugin, are midimux and audiomux integrated so that the plugin behaves just like a VST instrument (midi out, audio back in)?

    Does the VST host get access to parameters on the iOS apps (for automating them, saving changes with the DAW session, etc)? And if so, I wonder how iOS developers determine what parameters are made available to the VST host?

  • Gabriel Rey-Goodlatte

    Awesome.

    When using an iOS synth (as opposed to an effect) as an AU or VST plugin, are midimux and audiomux integrated so that the plugin behaves just like a VST instrument (midi out, audio back in)?

    Does the VST host get access to parameters on the iOS apps (for automating them, saving changes with the DAW session, etc)? And if so, I wonder how iOS developers determine what parameters are made available to the VST host?

  • Freeks

    …and i start to kick myself 🙁

    I bought the bundle as i only need midimux, but why not have both then.

    I thought midimux would have let me use TouchOSC with usb cable. I have iPad 1 and Midimux supports iOS 5 Great so far. Then comes in that i need also server software. That is 10.6 only and my live computer is 10.5.

    Now i’m gonna try how does it work that App Store returns money after purchase. Should have first check from their website can i run ALL components needed.

    And if someone ask why i’m still on 10.5 = it’s rock solid. Zero problems in many, many years. I would not on stage front of people with new mac with latest OSX and Ableton Live. I’m not that brave 😀 Only PITA is the TouchOSC that i use to control Ableton. It’s sometimes hard to get it connect properly to ableton via AdHoc network. Cable connection would solve that one.

  • Freeks

    …and i start to kick myself 🙁

    I bought the bundle as i only need midimux, but why not have both then.

    I thought midimux would have let me use TouchOSC with usb cable. I have iPad 1 and Midimux supports iOS 5 Great so far. Then comes in that i need also server software. That is 10.6 only and my live computer is 10.5.

    Now i’m gonna try how does it work that App Store returns money after purchase. Should have first check from their website can i run ALL components needed.

    And if someone ask why i’m still on 10.5 = it’s rock solid. Zero problems in many, many years. I would not on stage front of people with new mac with latest OSX and Ableton Live. I’m not that brave 😀 Only PITA is the TouchOSC that i use to control Ableton. It’s sometimes hard to get it connect properly to ableton via AdHoc network. Cable connection would solve that one.

  • Zymos

    This isn’t the only game in town, there’s also MusicIO, which has had Windows support for weeks now.

    • Michael L

      What is the difference between them?

      • pierlu

        Well, I tried both and audiomux v1 was really straight forward for me to set up, while MusicIO seemed more complex. From what I remember MusicIO also has less individual outputs, like 4 stereo instead of the 8 stereo of audiomux

        Ps and yes, as Peter points out, I was one of the guys who updated recently to OSX 10.10 just to use audiomux 😀 it was well worth the upgrade

  • Zymos

    This isn’t the only game in town, there’s also MusicIO, which has had Windows support for weeks now.

    • Michael L

      What is the difference between them?

      • pierlu

        Well, I tried both and audiomux v1 was really straight forward for me to set up, while MusicIO seemed more complex. From what I remember MusicIO also has less individual outputs, like 4 stereo instead of the 8 stereo of audiomux

        Ps and yes, as Peter points out, I was one of the guys who updated recently to OSX 10.10 just to use audiomux 😀 it was well worth the upgrade

  • wondering about latency when using it with Ableton Live for example

    • pierlu

      40-60ms on my systems, but track delay makes it manageable. I’m talking about audiomux v1 tho.
      I think it’s the best thing since sliced bread, audiomux is what I wanted since I started using ios as an external sound module

      ps. em411 reprazent 😉

  • wondering about latency when using it with Ableton Live for example

    • pierlu

      40-60ms on my systems, but track delay makes it manageable. I’m talking about audiomux v1 tho.
      I think it’s the best thing since sliced bread, audiomux is what I wanted since I started using ios as an external sound module

      ps. em411 reprazent 😉

  • pierlu

    Edit

  • pierlu

    Edit