Syphon in Your After Effects Lets You Map While You Animate

Okay, After Effects fans — Ahem. Yo Dawg, I hear you like Syphon, so I put Syphon in Your After Effects. Or something to that effect. Say what? Well, Syphon, for those of you who have, um, never read this site, is a technology for connecting textures between apps on the Mac. And that includes tools like the wildly-popular MadMapper. There’s not only one use case for having a Syphon plug-in in After Effects, but one clear use case would be making adjustments to an animation in After Effects, live, while you test projection mapping (or other display mappings) in …

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Powerful Syphon Tricks: Streaming Screen Captures, Mapping, Live Canon SLR Cameras

Since its release, Syphon has demonstrated how visual materials can be more fluid on computers. The open source technology on OS X has changed the way people work with visual apps, become the key enabling tech that helped popularize streaming visuals to dedicated mapping applications, and, probably, convinced more than a few people to splurge on that MacBook Pro instead of a PC. So, it’s always worth revisiting some of what it can do. Earlier this year, Syphon co-creator vade demonstrated mapping with Syphon at New York’s now-legendary Eyebeam art research center, below: (Via Le Collagiste [French]) Introduction to Syphon …

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PixelPusher to Make Networked Syphon Displays from LEDs, Easily, in Crowd-funded Project

LEDs are poised to revolutionize displays, but that future isn’t “evenly distributed” yet. And that’s why some emerging projects are so intriguing. Think instant displays, addressable from any computer – including with Syphon. Just plug Ethernet on one end, into strings of these: That’s the idea behind PixelPusher, a project currently on Kickstarter. Development appears complete; they’re using crowd funding to support doing a run of a thousand of these, made in California. The notion is networked lighting arrays you can address from a computer, using Syphon or free apps they’ve built with Processing. (For anyone who uses Processing, this …

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AirBeam: Wireless Camera Streams from an iPhone, iPad to Mac, Syphon

If you’ve ever dreamed of using cameras live, wirelessly, this app’s for you. AirBeam works with any camera-enabled iOS gadget, and streams audiovisual signals wirelessly. Where things get cool: the developers have added Syphon support, meaning you can use your iPhone or other thing as a wireless video source in apps like Modul8, Jitter, Processing, and many more. (Oddly, they’re not doing much of a job advertising that feature on their site. They say something about baby monitors or security cameras or something. It’s almost like they’re not interested in catering to childless, homeless VJs. Go figure.) Features: iPhone, iPod …

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With New vvvv Beta, Texture Sharing on Windows; Syphon Envy, No More?

You’ve got something on the screen from one program – an animation, 3D generative eye candy, video whatever. You want to have that texture working somewhere else, so you could, say, mix it with some video clips in your VJ app. Intuitively, you want to just be able to “pipe” the texture from one place to the other, on the graphics card, without performance overhead. Macs, thanks to the brilliant open source Syphon framework, can do this, via the OpenGL graphics framework. It’s something we talk about on this site a lot. But Windows machines, using a mix of OpenGL …

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Live Set of the Week: Generative Set, telematique + u-matic + Sascha Funke, Audionite [Jitter, Syphon]

On a tremendous three-screen rig at Nantes, France’s new Stereolux venue, Berlin-based u-matic and telematique show off their latest custom Jitter rig. By networking their machines, they’re able to collaborate; Syphon lets them separate the generative tools from the mixer (an increasingly-nice solution on the Mac). The results are geometric and abstract, fitting the Berlin-themed music on this showcase. (I played this venue as part of the Pure Data venue the day before – it’s a really terrific new spot, and it’s great to see some activity in France outside of Paris! Now, let’s see what some of the French …

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Dance Technology: Proximity, with VDMX, Quartz Composer, OpenFrameworks, Syphon

With new hybrid performance comes new hybrid tools, as artists can work with an arsenal of evolving, often open, creative visual software. In a new performance for Australian Dance Theater, multiple tools merge to produce an array of visual features to accompany the choreography. Some of the glue is Syphon, the open source framework for sharing textures on the Mac, so it’s fitting this news comes our way from Syphon co-creator Tom Butterworth. Tom writes: I’ve just been doing some coding work for something I thought might make a good CDM story. It’s a new performance by Australian Dance Theatre, …

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Tutorial: MadMapper Meets Processing, Modul8 Meets Syphon, Happiness Results

processing to MadMapper via Syphon [Test] from espadaysantacruz studio on Vimeo. Wish you could get Modul8 to take an input from some other tool, so that in addition to playing videos, you could “insert” custom visuals as you play? Wish you could VJ with Processing – without giving up your VJ tool, too? Wish you could use Processing with MadMapper for custom project-mapped generative visuals? (I’m going to pause at the tiny handful of people who know what that question means. If you’re still with me — congrats.) Wish you could do all of this with some other combination of …

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CoGe 1.0 Mac VJ Software Hits Prime Time; Extensive Syphon, Quartz Composer Support

CoGe is an upstart VJ app on the Mac, built on the foundations of Quartz Composer as a standalone VJ app. It’s been winning over some converts already – as indicated in our recent survey. But here’s the big release: version 1.0, a ground-up rewrite, which in turn debuts the app as a commercial tool. For the best overview, see the brand-new version 1.0 quick start video at top. Highlights new in this release: Native support for Syphon (for interconnecting with other Mac visual apps) Arbitrary layers Effects Mixer chains Speaking of Syphon, for you projection mapping fans, here’s a …

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Planetary Exploration: 3D Warping with Unity Game Engine + OpenFrameworks + Syphon

Now you’re thinking in spheres. We’ve been covering Syphon since its introduction – see a recent interview with co-creator Anton Marini. The idea is to give visual apps on the Mac the ability to pipe textures from one app to another, as simply as you’d connect sound signal on a computer or in a studio. This example, though, really shows some of the potential for which we’d hoped, combining the Unity game engine with OpenFrameworks code freely and easily. (There’s a brief cameo by Modul8, too, but I think it was used only for testing, not in the finished piece …

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