Unusual Rozzbox One V2 Synth: Now Accepting Pre-Orders

Some time ago, we ran a story on a boutique German synth called the Rozzbox. Laden with knobby goodness, the Rozzbox was available only in limited quantities, and only to those fortunate enough to be in Germany (or somehow miraculously got in touch with the creator and pried one from his hands). Tweakers rejoice! The Rozzbox has finally made it to the US, with distribution being handled by Big City Music. Still only available in limited quantities, we suspect that the Rozzbox will go fast – even at nearly $1950USD. Its unique architecture sets its tone somewhere between a broken-DX7-run-through-a-Sherman-Filterbank …

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Mix Online To Offer Monthly Game Audio Digital Magazine

Speaking of gaming, here’s more news that the fledgling game audio and music area is getting more attention — something that we at CDM see as very good news. (See our sometimes-obsessive gaming stories.) CDM’s resident game composer and sound designer checks in … In an e-mail he sent to me yesterday, Peter pointed out that Mix was soon to offer a bi-monthly newsletter on game audio. We were both summarily unimpressed – until we discovered that the newsletter was in addition to a monthly digital magazine, a sample of which is now available on the Mix website. The sample …

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Audiofile Engineering: Site and Application Updates from Mac Audio Developer

Awhile back, we reviewed Wave Editor, and deemed it one of our favorite audio editors for Mac OS X. Our friends at Audiofile Engineering have ushered in the holiday season with a complete site redesign and numerous application updates, including the highly anticipated Wave Editor 1.3, and Leopard-ready updates to apps across the board. You may also recall that Audiofile Engineering recently rescued the excellent instrument and effect host, Rax – formerly developed by our friends at plasq. It is clear that Apple borrowed heavily from Rax’s design choices and intentions with their new MainStage application (bundled with Logic 8) …

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Composers We Love: Nitin Sawhney Scores ‘Heavenly Sword’ PS3 Game

Electronic musicians, gamers, and fans of the Asian Underground movement will be pleased to hear that noted composer/producer Nitin Sawhney has composed the soundtrack for the anticipated PS3 title ‘Heavenly Sword’. Sawhney is best known for his Mercury Prize-winning album ‘Beyond Skin’, his production of the Cirque du Soleil soundtrack for ‘Varekei’, and his recent score to the Mira Nair film ‘The Namesake’. Kotaku gives us a video interview, here, while Music4Games gives us a written one here.

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Interview: Indie Sample Library Impact:Steel’s Developer Wilbert Roget, II

Composer turned sample developer Wilbert Roget, II has just released a new ‘indie’ sample library called Impact:Steel. We spoke with him to find out more about how and why he created the library and how creating his own sample libraries plays into his composition. CDM: First, can you tell us a bit about your background, and how you got into composing and music? Wilbert Roget, II:Well to keep things short, I’m basically a lifer with music and composition, studying piano early on and doing improvisations almost immediately (if not before). I decided on film and video game composition as a …

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Gameboy Models Sound Quality Compared [Fixed Link]

Chiptune musicians rejoice! Though the original, grey Game Boy has long been a favorite, Herbert Weixelbaum has recently posted what may be the most thorough sonic comparison of Gameboy models. In his comparison he uses LSDJ to analyze the sonic qualities, as well as list the pros, cons and quirks of each model with and without the so-called ‘pro sound’ modification. He has provided MP3 examples as well as waveform images. [via GameSetWatch]

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Back to the future: MIDI in Game Audio

Joystick has a quick report from a GDC lecture presented by Jason Page and Michael Kelly from Sony, discussing the future of ‘next-generation audio’ on the PS3. What’s interesting about their take is that they believe that use of highly customized sample sets and MIDI can provide a much more interactive and adaptive approach to dynamic game scoring than the increasingly popular use of fully-orchestrated soundtracks. The Interactive Audio Special Interest Group (IASIG) has been working towards the same conclusions for several years, as they move towards completion of their Interactive XMF format specification. No doubt this is a topic …

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