Search results for "nodal"

Stepping Through Music, Interactively: Drum Kits and Monomes Navigate Notes

Left to right, beginning to end, the same in a loop — there’s no reason music has to work this way once you’ve got a computer. But if you associate generative or algorithmic music with some sort of magical black box machine you switch on, an automaton spitting out notes while you sip tea and […]

Read more →

Dodecahedronists, Unite: An Audiovisual Controller, Gestures and Polyhedra, Open Hardware

I love this controller, but I think we should keep it Platonic. Solid. Sorry, geometry humor. See, the controller in question is constructed as a convex regular polyhedron, such that all its faces are themselves congruent regular polygons meeting at each vertex, and … uh, never mind. Above, a stunningly gorgeous video from Polish media […]

Read more →

Put a Hex on You: New Game, Crazy Music Sequencer with Hexagons

Hexagons are the new squares. After years of square grids, music is discovering the hexagon in a big way. Hexagonal lattices have advantages of their own, in terms of how efficiently they pack space and the way adjacent sides align. Don’t believe your local mathematician? Ask your local bee. What’s interesting is that, as musicians […]

Read more →

Wild Musical Inventions from Berlin Hackday

Nodes of musical events, arrayed onto virtual tracks, in Jakob Penca’s iLoveAcid sequencer. Take a weekend, and make something: that’s the challenge behind the Music Hack Day, which joins a growing phenomenon of events built around collective creation. (CDM held its own tangible interface hackday online, which I definitely hope to follow up soon!) Initiated […]

Read more →

Mac OS X 10.6: Quartz Composer 4.0 Hands-On Review, New Features

Ed.: Many of Snow Leopard’s improvements – new, under-the-hood enhancements for 64-bit and multithreading – don’t impact visual creation right away. But significant changes to Quartz Composer could be the most useful, most immediate reasons to look at the latest version of Apple’s OS. Resident Mac guru Anton Marini looks at those changes for CDM. […]

Read more →

Blender: 2.5 Gets Real-Time, Slick Interface; Video Texture Tutorial

Blender 2.5, – Got flexible? from Pablo Vazquez on Vimeo. In case the last post didn’t give you enough Blender goodness, here’s more for your pleasure. Version 2.5 is coming of the open source 3D suite that’s also a nodal compositing engine and a video editor and a real-time game engine — basically, a visual […]

Read more →

Blender Game Engine Developing Fast; Nokia Control

Blender, the free and open source 3D modeling tool that’s also a real-time game engine, promises real-time visual performance possibilities, and is even a video editing tool, continues its march toward the long-promised, insanely powerful 2.5 milestone. (“Point five” doesn’t really begin to cover it.) 2.49 is now stable. And boy does it have a […]

Read more →

Jasuto Modular Synth for iPhone, Mac + Windows VST: Build Your Own Instruments

Jasuto envelope example from Jasuto on Vimeo. Imagine friendly creation of custom synths and sounds by dragging visual nodes. Now imagine you can do that on a mobile device and your computer – and eventually combine the two. That’s the vision of Jasuto, and while it’s not quite there yet, it’s incredibly promising. The laws […]

Read more →

Blender Video Editing: Yep, Your Free 3D Powerhouse is an Editor, Too

Life is short. You find yourself having to absorb the work techniques of a lot of different software. And some of those divisions — between vector and pixels, 3D and 2D, motion and stills — look increasingly old-fashioned. Since the early 90s, we’ve seen a succession of software try to bridge those gaps. But for […]

Read more →

A Mutating Drum Step Sequencer, New MIDI Library for Processing

The creator of the wonderful glitchDS, repeaterDS, and cellDS Nintendo homebrew music apps has turned his sights to the free and open coding-for-artists desktop tool Processing. The result: a drum machine that mutates and morphs in wonderful ways via a command-line interface. (I almost put the command line bit in the headline, but while I […]

Read more →