Search results for "quake"

Unreal Engine 3, Now Free for Non-Commercial Use: Go 3D Eye Candy!

Unreal Engine 3, by way of the Unreal Development Kit, is now available free for non-commercial use. That means that not only are its capabilities for games accessible, but all sorts of other possibilities for art, visualization, and, yes, live visuals. Unreal is scriptable, customizable, and powerful, making this pretty massive news. The feature list […]

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iPhone Roundup: Field Recording, DJ Tools, Odd iInstruments, Cinco de Mayo

Now we’re talking: FiRe turns your iPhone into a serious recorder. No, really, a serious recorder – with advanced features and actual mic support. Your pocket is bulging with power. Wait… okay, that sounded really wrong. Anyway, the mobile software revolution continues. There’s so much stuff out there that it can actually be hard to […]

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Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone

Your GPU thanks you for playing this game back in the day. In case Quake creator John Carmack wasn’t already your hero, here’s a nice move: when EA wouldn’t green-light an iPhone version of the classic first-person shooter Wolfenstein 3D, Carnack had an answer: fine, just let me do it myself. In an astonishingly open […]

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If M.C. Escher Did Augmented Reality: Julian Oliver’s Levelhead

I really adore Julian Oliver’s work; he’s constantly finding ways of making three-dimensional, virtual spaces more expressive. We’ve seen Quake as a musical instrument, gaming actors as insane digital painters, and 3D interactive game equivalents of Grantz Graf. But this piece is unusually poetic and moving to me. It features a figure inside a virtual […]

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If M.C. Escher Did Augmented Reality: Julian Oliver’s Levelhead

I really adore Julian Oliver’s work; he’s constantly finding ways of making three-dimensional, virtual spaces more expressive. We’ve seen Quake as a musical instrument, gaming actors as insane digital painters, and 3D interactive game equivalents of Grantz Graf. But this piece is unusually poetic and moving to me. It features a figure inside a virtual […]

Read more →

Updated MacBook Pro Performance Preview: Better Displays, Faster Visualist Apps, Better 3D

Audio, relying primarily on the CPU, can do fine on the non-pro MacBook: a fast CPU and FireWire 400 can be all you need. But for visualists, the GPU has become more and more vital. The integrated Intel GPU on the MacBooks is surprisingly capable, and certainly gets through basic video mixing. But throw enough […]

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Free Anti-Radiation Music Downloads from Kraftwerk, Ryuichi Sakamoto Friends

Musical activists are opposing a Japanese nuclear reprocessing plant. What’s in it for you: free musical downloads opposing contamination by nuclear radiation. (Any pro-radiation readers will have to look elsewhere.) Nuclear reprocessing is a way of reclaiming spent nuclear fuels. Sounds great, right — recycling and whatnot? Unfortunately, there are serious risks involved. The plant, […]

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Machinima Production Techniques, South Park Style

It’s not hard to imagine a world in which customized game tools become simple 3D environments for producing truly original visuals — work that looks unrelated to the game engines that power it. The fact that 3D engines are designed for real-time operation makes them even more appealing for live visuals and VJ work. Artists […]

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Second Life for Musicians: Vintage and New Virtual Synths, Music Community?

The problem with truly virtual synths? No sound. Second Life is one of those things I might try out one of these days, except that I’m quite busy with my first, second, third, and fourth lives at the moment. I’m surprised that while Tom at Music thing catches on to music gear sales in the […]

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Coke Targets Gamers: Gets Their "Machinima" On

I’ve watched the new “Coke Theft Auto” spot quite a few times, and I’m not quite sure whether it’s pure genius or pop culture cash-in, so I thought I’d post and let the collective sort it out. You can download the video from Motionographer’s article, or check the ugly compressified youtube version. This could be […]

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