Me the Machine: Imogen Heap Navigates Music, Music Video with Her Gloves

Watching Imogen Heap dance her way through cyber visuals and glowing-LED percussion, it’s easy to forget that you’re not watching a special effect. What was once a hypothetical, speculative scenario in sci-fi is now just what Imogen is doing with gloves and sensors. At the same time, the lineage to artists like Pamela Z or Laurie Anderson is clear, too. Now the question is, what’s next? “Me the Machine” debuted in a performance on her gloves. The music really is one that she can play with wearable tech. The music video just adds visualization to that performance – and, in …

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Vuo Gets Prettier: Fancy Light Maps, Live, in Patching Environment

Vuo 0.6 normal+specular mapping demo from Steve Mokris on Vimeo. Vuo, aka “that visual development environment that isn’t Quartz Composer, continues to march forward. Just a quick tidbit, but this looks like a tasty morsel: normal and specular maps on 3D objects mean more photo-realistic lighting. As the demo video puts it: Vuo 0.6 supports normal+specular maps on 3D objects. Here’s a simple quad, textured with diffuse+normal+specular maps, and a point light moving around in front of the quad. Nice stuff. And seeing this live opens up some new possibilities. Of course, we’ve seen vvvv (“vee four”) do this for …

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Full Immersion in Audio, as Artists Explore 4DSOUND in a Spatial Grid [Ableton, Max, Lemur]

New sound experiences demand not only new content, but new terrain – architectural audio, spaces that can take on new meanings. And that’s why 4DSOUND in Amsterdam is such a compelling canvas. 4DSOUND is a unique installation, 256 square meters (2700+ square feet) of floor, divided into an equal grid. On that grid, columns house 48 omnidirectional speakers, as nine sub-speakers rumble beneath the floor. The result is a sonic bath, a three-dimensional audio environment. Ableton Live (with Max for Live) and Liine’s Lemur iPad app work with that system to finely position sound in the new space that’s created. …

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MWM is 3D Savvy, Next-Generation Mapping Tool; Here’s Why It’s Big News

If your computer can visualize massive three-dimensional worlds inside your computer, why can’t it be just as savvy in multiple dimensions on output? That’s the question asked by MWM. Like other mapping software, the idea is to get beyond just a single rectangle as output, supporting multiple outputs and 3D surfaces and warping. What’s unique about MWM is that it sets out to be more fluid with surfaces and outputs, all running “purely” on your computer’s GPU. And the workflow becomes completely different. Rather than crudely mapping some video textures to cubes, MWM lets you bring in entire 3D models …

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MWM is 3D Savvy, Next-Generation Mapping Tool; Here's Why It's Big News

If your computer can visualize massive three-dimensional worlds inside your computer, why can’t it be just as savvy in multiple dimensions on output? That’s the question asked by MWM. Like other mapping software, the idea is to get beyond just a single rectangle as output, supporting multiple outputs and 3D surfaces and warping. What’s unique about MWM is that it sets out to be more fluid with surfaces and outputs, all running “purely” on your computer’s GPU. And the workflow becomes completely different. Rather than crudely mapping some video textures to cubes, MWM lets you bring in entire 3D models …

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FRACT, a Game Played Inside A Synthesizer World, Explains Itself [New Video, Mogi Grumbles]

FRACT, a 3D world-puzzle game based on synthesis, is after a long development beginning to become clear. And the voiceover from the latest trailer sounds a little like what happens when you get a teaching post in a university somewhere or a friend’s studio and discover the state of the analog gear in their dusty equipment storeroom: You arrive in a strange, forgotten world. A world that was once built on sound. You’re not really sure what happened here, or why, and you’re not even sure why you’re here. Part of the journey is figuring out where to go and …

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Mood Ring: Put on an iRing, Wave Your Hands in front of iPhone, iPad for 3D Control [$25]

Talk to the hand, iPhone. Wave-your-hands 3D motion has seen various dedicated accessories – most recently, in the Hot Hand USB wireless and Leap Motion. Even Steinberg are in on the act. But this is definitely a new take. IK Multimedia have a plastic “iRing” you wear on your finger that gives you control of your iPhone, iPad, or iPod touch. The system uses the internal, front-facing camera on your iOS device to track the position of your hand. The dots on the rings are a marker that the camera follows through space. There are actually markers on both sides, …

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City of Light: A Sparkly, Geometric Wonderland at Barneys, by Joanie Lemercier, All-Star Team

No wooden gingerbread houses and fake snow here. Visualist Joanie Lemercier teamed up with a dream team of artists to transform New York’s Barneys into a shining future fantasy. In Light Fragments, the city that never sleeps hosted the electronic artist from the City of Light, along with some very fine friends. The audiovisual installation took over Barneys’ show windows and a pop-up gallery. In “City,” paper, projection mapping, and 3D animation became an imagined skyline, teaming Joanie with artist Davy McGuire. “Quartz,” with digital rockstar Kyle McDonald, produced a parametric crystalline structure that refracts light into constellations of glowing …

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VDMX Adds Wondrous Shader Features – And a Spec For Adding Them to Visual Tools

They’re a recent addition to popular OS X live visual app VDMX. But now is the perfect time to talk about the magic of shaders, generally. Standard “fragment shaders” are capable of performing feats of visual wonder as both generators and effects, using geometry and pixels. Written in GLSL, they are portable to any OpenGL-compliant graphics card, which now includes a range of modern hardware on both mobile and desktop devices. And since they run on the GPU, they do all of this magic on optimized hardware – without straining your CPU. Despite Apple’s reputation for being proprietary, they’ve been …

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From Song to 3D Model to Augmented App: Visualizing Oneohtrix Point Never

One reason to use code, and the constellation of open source creative coding libraries, is the ability to express ideas across media. HoloDecks is a beautiful experiment in doing just that. The work translates invisible sound to three-dimensional form, and combines visualization in the physical and virtual domains. HoloDecks goes through multiple phases of expression, built entirely in the multi-platform, free and open source OpenFrameworks. Analysis of the song. First, there is a spectral analysis of the selected tune – in this example, it’s “Zebra,” by Oneohtrix Point Never. Virtual three-dimensional visualization. Next, the spectral data is plotted in a …

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