Vuo in Beta: A New Hope for Visual Development? [Resources]

So, without a line of code, you want to make something new, visually. You’ve got Max, you’ve got Pd, you’ve got vvvv. But for quickly cooking up generative visuals, dynamic interaction, live animation, and more from a clean slate, the other option had been Apple’s Quartz Composer, a tool that has lost a lot of steam (and acquired quite a few bugs) lately. Somehow, many people want some fresh blood on this scene. And that’s where Vuo comes in. From the creators of the Kineme plug-ins, it’s a chance to start anew. We’ve been eyeing Vuo with interest for a …

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Box: Robotically-Manipulated Rectangles Become Projection-Mapped 3D Illusions

Big robots, subtle effects. That’s the result in “Box,” a mesmerizing set of etudes on three-dimensional projection-mapped illusions. Spun and levitated on two robots – the type you’d normally see in auto manufacturing and the like – rectangular projection surfaces transform into three-dimensional spaces for a wide range of effects. Each basic element of technique here is familiar, but as we reach an apex of neo-baroque digital experimentation, those techniques fuse into magical illusions, each more dazzling than the last. It’s filmmaking, but everything is captured in-camera. (It should still be reasonably impressive in person, though the parallax effects require …

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TouchDesigner 088 Adds Crazy-Awesome Savvy in Mapping, Scripting, Sound and Music, More

Eye Vapor EEG Sonification 1 from Derivative on Vimeo. Smart. Even smart enough to visualize and sonify EEGs. TouchDesigner is not well-known in general circles, even after long-running availability. It’s Windows-only software for specialists. But there’s only one thing you need to know about it: it is consistently used in some of the best work artists are doing right now in multimedia. And in one go, the deceptively-named “088” is adding some massively-important stuff. Little wonder we’re hearing from a number of readers who are already excited. And there’s now a non-commercial license, too, fellow impoverished and overworked but lovable …

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From a Single 2D Photo, 3D Objects Created Easily

A research presentation from SIGGRAPH has been spreading quickly online, demonstrating just how seamlessly we might soon transform two-dimensional photography into three-dimensional objects. Perhaps what makes the “3-Sweep” technique so impressive is that it doesn’t represent some sort of computational breakthrough, or algorithmic trickery. It’s simply good, inventive design. And it allows human and machine to work hand in hand – rather than try to make the algorithm do everything, humans assist by evaluating where the objects are. And making the user interface tools intuitive for those humans also makes the results more accurate. (As I saw noted by researcher …

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Kinect Goes Analog: Oscilloscope and Digital Depth Map Meet

Rutt Etra Meets Kinect from i.m. klif on Vimeo. There’s a beautiful fusion of analog and digital imagery in comments on yesterday’s story on easy Kinect software solutions. “Post digital” gets bandied about, yes, but really this to me is the perfect example of focusing on the materials of a project without any particular regard for any arbitrary dividing lines; it’s just the freedom of experimentation at work. Description, from Croatia-based reader i.m. klif (who also includes some of his lovely music, rescued from tape):

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Vuo, Multi-Platform, Open Visual Programming, in Beginner Tutorial and Opinion

Vuo Quick Start — The Basics from Vuo on Vimeo. Vuo attempts to do what other visual programming environments haven’t. It aims to be easier, free and open source, omni-platform, and faster, a tool for sketching new visual ideas using patching metaphors that isn’t held back by some of the restrictions that has tended to entail. To get there – and to fund what will eventually be an open source project across desktop and mobile – it currently uses a paid model, and is in active development. From the developers of Kineme, it builds on a lot of what VJs …

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Transforming Books, Photos in Even More Disney Research

Disney Research is apparently releasing all their latest inventions at once. The most dazzling, atop the air-interaction-feedback project we saw earlier this week, uses captured light field data to transform ordinary photography into the basis of three-dimensional scenes. Say wha?: This paper describes a method for scene reconstruction of complex, detailed environments from 3D light fields. Densely sampled light fields in the order of 10^9 light rays allow us to capture the real world in unparalleled detail, but efficiently processing this amount of data to generate an equally detailed reconstruction represents a significant challenge to existing algorithms. We propose an …

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Control Music with Cubes Using Your Fingers: AeroMIDI 3D for Leap Motion

Cue the Tetris theme, and start playing music by navigating a field of cubes. So, you’ve seen X/Y touchpads before, many times, in hardware like the KAOSS Pad (or Lemur, or your computer trackpad). But AeroMIDI 3D does something rather different: instead of just a single X/Y area, you get an array of programmable 3D cubes floating in space, all triggered with waves of your fingers using the forthcoming Leap Motion connect. Use one finger, multiple fingers, different parameters, whatever you like, and notes and control messages are sent via MIDI to your favorite software. You get three dimensions of …

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Cascading Topologies of Data, in 3D Surface and Projection Mapping

Yota Devices / Scenarios from onionlab on Vimeo. Beyond the tired repetition of look-alike work, collaborations between areas like architecture and visual design really can light up our cities in new ways. I spent some time today touring the Fab Lab Barcelona, a multi-disciplinary fabrication studio peopled by experts in architecture and design. What’s special about this space to me is not only the well-stocked array of tools, but a commitment to applying technology to new contexts. The campaign just wrapped up yesterday on a crowd-funded sensor board that will provide intelligent environmental data from around the world, called Smart …

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Processing 2.0 Arrives; Where to Get Started Upgrading Your Creative Coding

It’s been a long time coming, but Processing this week has reached 2.0, a major landmark release. For graphics, video, data, and usability, it’s a big leap forward. The big story here is that the creative coding tool is both faster and simpler. An OpenGL engine, built by GLGraphics developer Andres Colubri, now powers everything. That makes extraordinary feats of graphic wonder possible (with shaders and the like), but it also irons out frustrating inconsistencies between renderers. The narrative is similar for video. Andres Colubri’s GSVideo library handles the video work, with high-performance HD (and function with the shaders) for …

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