Kinect Goes Analog: Oscilloscope and Digital Depth Map Meet

Rutt Etra Meets Kinect from i.m. klif on Vimeo. There’s a beautiful fusion of analog and digital imagery in comments on yesterday’s story on easy Kinect software solutions. “Post digital” gets bandied about, yes, but really this to me is the perfect example of focusing on the materials of a project without any particular regard for any arbitrary dividing lines; it’s just the freedom of experimentation at work. Description, from Croatia-based reader i.m. klif (who also includes some of his lovely music, rescued from tape):

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Vuo, Multi-Platform, Open Visual Programming, in Beginner Tutorial and Opinion

Vuo Quick Start — The Basics from Vuo on Vimeo. Vuo attempts to do what other visual programming environments haven’t. It aims to be easier, free and open source, omni-platform, and faster, a tool for sketching new visual ideas using patching metaphors that isn’t held back by some of the restrictions that has tended to entail. To get there – and to fund what will eventually be an open source project across desktop and mobile – it currently uses a paid model, and is in active development. From the developers of Kineme, it builds on a lot of what VJs …

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Transforming Books, Photos in Even More Disney Research

Disney Research is apparently releasing all their latest inventions at once. The most dazzling, atop the air-interaction-feedback project we saw earlier this week, uses captured light field data to transform ordinary photography into the basis of three-dimensional scenes. Say wha?: This paper describes a method for scene reconstruction of complex, detailed environments from 3D light fields. Densely sampled light fields in the order of 10^9 light rays allow us to capture the real world in unparalleled detail, but efficiently processing this amount of data to generate an equally detailed reconstruction represents a significant challenge to existing algorithms. We propose an …

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Control Music with Cubes Using Your Fingers: AeroMIDI 3D for Leap Motion

Cue the Tetris theme, and start playing music by navigating a field of cubes. So, you’ve seen X/Y touchpads before, many times, in hardware like the KAOSS Pad (or Lemur, or your computer trackpad). But AeroMIDI 3D does something rather different: instead of just a single X/Y area, you get an array of programmable 3D cubes floating in space, all triggered with waves of your fingers using the forthcoming Leap Motion connect. Use one finger, multiple fingers, different parameters, whatever you like, and notes and control messages are sent via MIDI to your favorite software. You get three dimensions of …

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Cascading Topologies of Data, in 3D Surface and Projection Mapping

Yota Devices / Scenarios from onionlab on Vimeo. Beyond the tired repetition of look-alike work, collaborations between areas like architecture and visual design really can light up our cities in new ways. I spent some time today touring the Fab Lab Barcelona, a multi-disciplinary fabrication studio peopled by experts in architecture and design. What’s special about this space to me is not only the well-stocked array of tools, but a commitment to applying technology to new contexts. The campaign just wrapped up yesterday on a crowd-funded sensor board that will provide intelligent environmental data from around the world, called Smart …

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Processing 2.0 Arrives; Where to Get Started Upgrading Your Creative Coding

It’s been a long time coming, but Processing this week has reached 2.0, a major landmark release. For graphics, video, data, and usability, it’s a big leap forward. The big story here is that the creative coding tool is both faster and simpler. An OpenGL engine, built by GLGraphics developer Andres Colubri, now powers everything. That makes extraordinary feats of graphic wonder possible (with shaders and the like), but it also irons out frustrating inconsistencies between renderers. The narrative is similar for video. Andres Colubri’s GSVideo library handles the video work, with high-performance HD (and function with the shaders) for …

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Biostagog: Fluid Cellular Architecture Combines Mapping, Responsive Interaction [Gallery]

BIOSTAGOG from Platige Image on Vimeo. When futurists dream of fluid architecture, more digital image than brick and mortar, this is one element of what they mean. From Warsaw, Poland comes a project combining algorithmic design, 3D-printed surfaces, and interactive motion turned into projection-mapped image. Yep, that ticks all the buzzword boxes. But the upshot really does signify something transformative here in all these trends: it shows an architectural surface imagined on computers that takes on new shapes and responds to its environment. So, while some of these particular interactions are familiar – apparently, no one gets tired of waving …

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Lawnmower Man-Style Audiovisuals, in Kinect Experiment, Plus a New Kinect

Oculus Rift + Kinect – Audio visual instrument a001 from Ethno Tekh on Vimeo. That window between science fiction and actual interfaces continues to narrow. Here, virtual hands paw at geometric orbs to produce sound, with simultaneous 3D visuals as accompaniment, in the latest artist/hacker experiment. You can thank the popular and surprisingly-accessible game engine, Unity – which recently added free deployment to mobiles, by the way. Description: This is our first Kinect-controlled, virtual reality experiment, using the greatly anticipated Oculus Rift. It’s a simple virtual reality environment built in Unity 3D with our own interactive framework. It allows us …

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New Kinect Gets Closer to Your Body [Videos, Links]

It’s a new world for media artists, one in which we look to the latest game console news because it impacts our art-making tools. And so it is that, along with a new Xbox, Microsoft has a new Kinect. The new Kinect uses standard infrared tracking (ideal for in-the-dark footage and accurate tracking), but also returns RGB imagery. It’s 1080p, 30-60 fps (it seems tracking is at 30 fps and video at 60, but I’m reading conflicting reports). Hands-on reports say latency is reduced. If the finished product is consistent with rumors, that could be owing to more in-hardware tracking …

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Fract, Synth Studio as Game, Looks Better, Sounds Better, Wants Your Vote [Video, Gallery]

Amidst its future-arcade, glowing 3D architecture, Fract is a game. In a broken-down “abstract world,” you are piecing together puzzles, reconstructing machinery. But Fract is also a synth studio, one that promises the ability to create your own synth instruments, design your own sounds, and eventually piece together your own music. If Tron let you imagine a fantasy inside the computer, Fract takes you inside your synth. It’s like getting sucked into Reason. (Damn, now I want to meet Thor and Redrum…) I called it Myst meets music making when we saw it last year. Since then, the Montreal-based indie …

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