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Berghain, by the numbers: data on the relentless Berlin techno club

In the era of fake news and big data for corporations, there’s an obvious antidote: getting actual data for yourself. So, it’s a given that too many words have been spilt over Berlin’s Berghain. But in trying to portray the club’s hype or mystique, I notice that there’s not often much discussion of its consistency. And to understand how techno and in a broader sense electronic music and the various fashions about it are projected into the world, understanding that consistency is key. If a club is repeatedly pushing out long queues every Saturday and Sunday night (yes, Sunday), and …

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Apple announces that they’re not ready to announce new pro hardware

Apple today summoned a handful of tech reporters to a product lab, essentially to announce that … they were between announcements. Apple’s unusual PR experiment today was to mix mea culpa and product teaser, in a drawn out explanation of why their hardware wasn’t shipping. The result of this messaging technique: journalists in the room for the briefing dutifully recorded the agonizing details of how Apple sees its “pro” user base and how it prioritizes desktop functionality: The Mac Pro is getting a major do-over [Mashable] Apple pushes the reset button on the Mac Pro [TechCrunch] The Mac Pro Lives …

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Disc rot. Photo (CC-BY) prwheatley1.

The first generation of CDs is already rotting and dying

Digital media is a double-edged sword. Digital data itself can be duplicated an unlimited number of times without any generational loss – meaning it can theoretically last forever. But digital storage on physical media is subject to failure – and that failure can render the data inaccessible. In other words, archivists (including you) have to transfer data before the media fails. And we’re already entering an age when one of the most popular formats is reaching the start point for common failures. A report by Tedium (republished by Motherboard) demonstrates one of the most alarming failures. Some media, evidently using …

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Why KORG Gadget on the Mac is a big deal

Remember when some pundits thought we were all going to dump our laptops and switch to tablets and iPads? So – not so much. But mobile platforms are having a big impact on music software – and KORG Gadget, now making the leap from iOS to Mac, may be most emblematic of that. Who is KORG Gadget for? Well, sort of for everyone. Beginning users can find it a nice way to play around – and might well try this before desktop software. More advanced users are likely to find it an appealing set of tools, but would want to …

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Sennheiser wants to bring 3D audio recording to the masses

The consumer electronic drive to high definition and virtual reality is having a curious, parallel impact on sound. And so it is that Sennheiser now want to market binaural recording to your average smartphone owner – really. Now, of course, the normal human perception of reality includes both visual depth perception and the ability to localize sound in a 360-degree sphere around the head. That is, provided only one’s eyes and ears are fully functional and each pair is intact, the human brain adapts to these perceptions. But “3D” visuals and “3D” sounds aren’t themselves directly connected in terms of …

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Surprise, Final Cut Pro could be the MacBook’s killer feature

Here’s an unexpected twist in the plot: Final Cut Pro, the product that perhaps more than any other earned ire from users for not being “pro,” might be the thing that sells you on the Mac. Why? Final Cut Pro is really, really fast. After all, paper specs don’t matter. It’s really world performance in the software you use that counts. And there, Final Cut Pro is a bit of a champ. Indie tech reporter / filmmaker Jonathan Morrison has a snappy review that gets to the point. Now, first, you’ll read a lot of reviews complaining the MacBook Pro …

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How expressive input, immersive 3D might make PCs cooler than Macs

“Pro.” “Creative.” They’re words that are repeated so often in computing it’s easy for some people to forget what they mean. By definition, though, if a “professional” is getting paid for their work, investing in more power to get their work done has a return on investment. And being “creative” on a machine means pushing it to the limits of expression. This may be the post-PC era after all, but that ought to mean we get computers that focus ever more on those use cases. Remember Jobs’ infamous quote about trucks? Embedded in his thinking was an answer to what …

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Visualists, here’s the info on the GPU in the new Macs, Surface Books

The audiovisual performance is very much alive as a medium. I’m just coming off two festivals full of inspiring, stunning live visuals (alongside installations and virtual reality artworks). (One was MUTEK Mexico, the other the AV-centric Lunch Meat in Prague.) Live visuals are the definition of an edge case, to be sure – artists appropriating technology developed primarily for gaming – but life is beautiful on the edge. The big demarcation point in computers for visual work is really the absence or presence of a dedicated GPU. Intel’s integrated tech has gotten better on paper, but it’s still in my …

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The new MacBook Pro will work with your gear – if you add adapters

Apple’s new MacBook Pro series – regardless of screen size – ships with four connectors, all of them USB-C. That may lead to some confusion, because these aren’t the USB ports most people know from their current laptop. Let’s take a quick inventory of the gear I typically use, which I think it fairly typical: USB sticks (with Rekordbox, for playing on CDJs) A Lightning cable for my iPhone External hard disk, Thunderbolt External hard disk, USB3 Universal Audio Apollo audio interface, Thunderbolt Lots of USB controllers, audio interfaces, etc. Occasionally need Ethernet for the odd connection SD cards from …

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Photo courtesy Apple.

The end of the headphone jack isn’t the end of wired headphones

Not much need be said about Apple’s elimination of the headphone jack. Yes, wired headphones remain a superior solution for some applications. But because Apple is shipping a Lightning-to-audio adapter in the box with the iPhone, this is a non-issue. After all, you’ve already kept track of 1/4″ to 1/8″ minijack adapters for all your studio headphones for years. (Okay, to be fair, by “keep track of” in my case I generally mean “lose,” but, uh… wait, what were we talking about again?) There are certainly reasons for Apple to do this. The innards of an iPhone are crammed enough …

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