Augmented Reality, Inside Jitter

Hey, Jitter fans: jit.artkmulti is an external for Max/MSP and Jitter that brings the powerful, marker-based augmented reality capabilities of ARToolKit to Max. We’ve seen a lapse in interest in marker-based tracking, I think, with the advent of technologies like Kinect, but it’s still useful for certain applications – and this makes it really easy to play around with if you’re a Jitter maven. This appears to be early in development – see the caveats in “known issues”: Hard coded for 640 x 480 : other dims don’t work, changing dims causes crash. Only one jit.artkmulti object at a time, …

READ MORE →

Computer Vision Markers, Designed by You – Not Ugly Patterns

Pens and pencils out – it’s time to call back those art skills and start drawing tags. Computer vision is all the rage again. One assumption seems to be that you’ll know the technology has evolved when markers – graphical identifiers that allow the camera to more easily spot control points in the image – go away. Not so fast. The beauty of markers in computer vision (like the popular ARToolkit) is twofold. First, those markers are there for a reason. Adding specific graphical information to an image can improve recognition, improve recognition in specific circumstances (like changing lighting), and …

READ MORE →

Flash Augmented Reality, Made Easier: Open Source FLARManager

You’ve seen the demos. You like the idea of tracking tags in the real world to create visuals. And now you want to try augmented reality for yourself – and, incidentally, you’re a Flash developer. Reader Eric Socolofsky writes to share a framework he’s created that makes it much easier to work with the Flash-based, open source FLARToolkit, called FLARManager. Version 0.4 is just released: http://words.transmote.com/wp/20090618/flarmanager-v04/ FLARManager has a number of features that improve upon the existing work done by FLARToolkit: Building the apps themselves is easier. Fire up the framework with Flex Builder (or Flash, or Eclipse, or FlashDevelop), …

READ MORE →

Augmented Reality, Coming to the iPhone Platform (And Other Mobiles?)

Kamel Makhloufi posts this appetite-whetting image of the “augmented reality” ARToolKit working on the iPhone platform. Sure, Microsoft and Sony may be hard at work on computer vision applications that don’t require tags, but for mobile applications, tags seem perfect. This is just a preview, but it already suggests some interesting art applications, as well as the usual games and such. I’ve been impressed with how well the camera on my Android-powered TMobile G1 works, even in low light, so the fact that tags are designed for easy readability by digital cameras suggests this could be eminently practical. I just …

READ MORE →