Forte festival - Portugal, 2016. Photo by Dina Brudi-Pascal.

Inside Orphx’s terrific live technique, mixing modular and computer

Orphx are simply enchanting – doubly so live. Veteran experimentalists and master virtuosos of live performance, their music is heavy and industrial, but endlessly imaginative and groovy. Onstage, they genuinely improvise – there’s spontaneity and interplay. And that creative energy plays out both in their imposing live schedule and in their prolific studio output. The duo, consisting of a clever matching of skills of Canada’s Rich Oddie and Christina Sealey, had a devastatingly good year in 2016. There was the masterful full-length Pitch Black Mirror. There were remixes and collaborations (like Eschaton, with Ancient Methods). And there were those face-melting …

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elastic16

This is now the iOS drum machine you want to jam with: Elastic Drums 1.6

Remember when apps were novel toys for experimentation? Now, an app could give your drum machine a run for its money. It’s the third wave of iOS apps. We’re now onto a moment where, cresting the wave of tools, a few are becoming simply invaluable to the right users. They can make an iPad feel a bit like dedicated hardware, perhaps even in a way that a computer can’t. And that to me makes them worth examining, even if you have no desire to use an iPad. Elastic Drums has that feeling to me. On its surface, it’s just another …

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Total Immersion: Projection Mapping + Tracking for PS3 Shots, Like Pure Magic

We’re living in an age of the Neo-Baroque/Neo-Rococo, in which technique creates marvelous illusions, when technique and thought can create dazzling effects. And as the technology matures, that work begins to evolve genuine playfulness. It’s not enough to see the novelty: that novelty is now conveyed through real wit. At least, I feel fuzzy, optimistic thoughts like that when I look at work like a series of spots for the Sony PS3. Friend-of-the-site Memo Atken is involved, alongside FND and Flat-e, with the wonder, mixing real-time projection mapping with head tracking and camera tracking (both at once) for a sort …

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