AudioGL presents a new vision of visual music creation, extended into space. Images courtesy the developer.

AudioGL Beta Arrives, Complete With Futuristic 3D Musical Creation Flythroughs

Here in flatland, ideas for musical interfaces may have become largely well-trodden. Not so in the third dimension. And so, one of the most unusual audiovisual interfaces has now hit beta, ready for you to explore. And that does mean “explore”: think navigation through spinning, animated galaxies of musical objects in this spatial modular sound environment. With the beta available, you can determine whether that´s a bold, new final frontier, or just the wheel, reinvented. The work of Toronto-based artist and engineer Jonathan Heppner, AudioGL is a stunning vision of music creation in 3D space, with modular synths, advanced user-editable …

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Not Just Projection Mapping: MadMapper Maps LED and Lights, Too [Updates; Beta]

You’re going to hear this a lot: “mapping” is more than just “projection mapping.” It’s the liberation of the digital image from screens and cinema-style rectangles, the ability to merge that imagery with any surface or lighting. That’s the idea – then, hand in hand with the idea, there are the tools. Tools both reflect and drive the art of immersive visuals. MadMapper is neither the first nor the only mapping tool, but it has led the way to these techniques for a great many artists. A new beta release out in the last few days has some technology that …

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With New vvvv Beta, Texture Sharing on Windows; Syphon Envy, No More?

You’ve got something on the screen from one program – an animation, 3D generative eye candy, video whatever. You want to have that texture working somewhere else, so you could, say, mix it with some video clips in your VJ app. Intuitively, you want to just be able to “pipe” the texture from one place to the other, on the graphics card, without performance overhead. Macs, thanks to the brilliant open source Syphon framework, can do this, via the OpenGL graphics framework. It’s something we talk about on this site a lot. But Windows machines, using a mix of OpenGL …

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Ableton Live 64-Bit Beta: How it Works, And Some Caveats

This number “64” is important to some people making music. Here, we get to explain why, if you should even be concerned, and what it’ll mean to run Live in 64-bit. Photo (CC-BY-SA) shizhao. Sung to the tune of the Beatles’ iconic “When I’m 64 [bit]…” Do you need memory? / Lotsa more memory? / You want sixty-four. Ableton Live 8.4 is available in beta, making 64-bit available to Live users, and thus making Live exactly two times more in the sound as the previous version. Wait, no… that’s not right. Let’s try again: With 64-bit, you get twice as …

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Bitwig Studio, Approaching Beta, Releases Video Demo [Weekend Update]

Bitwig Studio, the new production and performance tool from an upstart Berlin development team, is now nearing beta. It’s the first real news we’ve seen since the product was first announced in January. Unfortunately, the latest video does little to tease new features (unless you look really closely). It still gives the impression of software with a UI paradigm modeled closely on Ableton Live, and because it’s largely a music demo, focus can easily shift to the sound of the track rather than the function of the software. That’s too bad, as we do know this software does promise some …

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FL Studio 10.5 Performance Mode in Beta: Bridge Arrangement and Live, Easy Hardware Control

FL Studio’s live performance functionality has been teased for some time online, attracting enraptured eyeballs and plenty of discussion online. Now, you can give it a try for yourself in the new FL Studio 10.5 beta. My prediction: it’s definitely huge for FL Studio die-hards, but it could also attract some “lapsed” FL users back to the fold, and it’s almost certainly a reason to fire up a copy of Windows. (That’s the sound of a bunch of Boot Camp installations.) The best way to see what the performance mode is about is in the video above. It’s actually a …

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3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon

Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on the cusp of a new age: the three-dimensional paradigm for music making. AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign …

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Bitwig Introduces New Production+Performance Studio; Looks a Lot Like Ableton Live

For years, since the launch of Ableton Live, many have waited for a worthy rival, something that combines production and live performance for music users. Live isn’t without alternatives – Renoise, for instance, has earned some fans, though it isn’t necessarily built for live performance. But few provide the same real-time workflows. Bitwig, based in Berlin as is Ableton and featuring some Abletronic veterans, today took the wraps off its own Bitwig Studio. The good news is, it’s looking as though it might shape up to be a viable tool for DJing, performing, and making music. The bad news is, …

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Thanksgiving Open Thread, Delivering in Beta

On US soil today, it’s Thanksgiving. I’m over 3600 miles away, myself, from the place that began as home this year in New York, but ready to celebrate a day off anyway as I take in Eindhoven’s STRP Festival and prepare for performing on Saturday back in Berlin. But whether you’re in the US or in one of the many other parts of the world where we count readers, let’s pause to consider what makes us thankful. I’m immensely thankful to have the opportunity to make music. I find it’s always worth reminding myself of that, and reminding to fight …

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In Max 6, Big Banner 3D + Animation Features for Jitter, Alongside Usability Improvements

We’ve been waiting for some time to learn what was next for Jitter, the 3D, matrix data, animation, and video side of Cycling ’74’s Max 6 graphical multimedia development environment. (Phew!) The wait is now at its conclusion: Cycling has released details of what’s changed, as well as an extended video sneak preview above worth a full watch. Jitter users will see new workflow improvements, usability, and features that help you figure out what the heck object you need and what the heck it does. But there are substantial new tools for actually creating graphics, too – arguably beyond even …

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