Boing Boing, Web Video Makers Preview New Final Cut Studio

Our friend Xeni Jardin at Boing Boing has had a sit-down with the folks from Apple to talk about the new Final Cut Studio, along with other videobloggers and Web producers. Yep, Apple is happily aware that video production isn’t only limited to big production houses. Xeni has a nice overview of the highlights to which she’s looking forward in Final Cut Studio. I still have some remaining questions, but I have to live with Logic Studio first! One giant box o’ Apple software (okay, slightly smaller box, anyway) at a time. The key features mirror some of the features …

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GDC: Music, Games, Interactivity Pt. II, Plus Embarrassing Dance Footage

In the thrilling conclusion of our chat with Boing Boing’s Xeni Jardin, Matt Ganucheau and I explore deep thoughts about the roles of interactivity and adaptivity in music and game design — then attempt to dance in giants Katamari Damacy hats. (Note the use of the word attempt — those things were more than a bit tricky to move in. Hilarity ensues.) Prior to leading a dance dance Revolución, we talk a bit about the ways in which game design relate to gesture in musical interface and how musical scores could become non-linear. The gesture issue really goes well beyond …

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GDC: Music, Video Games, and Interactivity – Chat with Boing Boing Video

Matt Ganucheau and I got to sit down with Xeni Jardin of Boing Boing Video during the Game Developer Conference to discuss some of the potential for interactive music in games. Matt is a composer, sound designer, and educator, talking about how he’s encouraging his own students to think about adaptive music in new ways, combining Max/MSP and a Space Invaders clone built in the Unity Game Engine. (See our story from earlier this week.) I talk a little about my sense that new tools could expand the range of possibilities in game music. Right now, the two major game …

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