Your Demoscene Moment: Organic Geometries, Acoustic Sounds, Beating Heart

Ah, so it turns out that demoscene animations don’t all have to feature bad trance music. (Sorry, had to be said.) Srdce is simply exquisite, fluid animations of blades of grass, waveform vibrations, geometric tangles, and the exploding fragments of a beating heart set to a touching song. It came in second at the Outline 2014 demoparty. Trans-cultural bonus: you get a (Slovak or Czech?) rendition of Emily Dickinson. “Srdce” means heart in Czech; the team originates from Slovakia. With beautiful instrumentation (banjo!), it’s a lovely way to spend two minutes. And all of this fits in 8MB of Windows …

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unrender 2: Visuals as Live Medium, in Installations and Performances, in Berlin [CDM presents]

Electronic and digital visuals are expanding in their expressive potential, as live and real-time instruments, performances, and interactive installations. But the venues and contexts for that work remain understood in terms of narrow, older categories: the gallery and video art, the club and “VJing” – and now, increasingly, via commercial patrons (search engines, trade shows). What happens when clubland and art-land, the design world and the music scene can encounter one another in open spaces? unrender is one humble way we get to try to answer that. Hosted and co-curated as a collaboration of CDM with Lehrter Siebzehn, we work …

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Ethereal Ambient Textures, Sonic and Visual, and How They Were Made [unrender]

Artists David Abravanel (music) and Theresa Baumgartner (visuals) joined us at the inaugural installment of the CDM co-hosted unrender to take us on a fluid journey through dreamy imagery and sounds. As we get ready for unrender #2 on Friday, David and Theresa share a bit of their process and ideas. Here’s their work, live: David Abravanel (Music) & Theresa Baumgartner (Visuals) live at UNRENDER //Lehrter 17 from Theresa Baumgartner on Vimeo.

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Serious play. Photo courtesy the artist.

Hypnotic LEGO Automata: Technic Machines Make Music

Play House from Alex Allmont on Vimeo. “Play House” — get it? Playing with LEGOs seems to have an ongoing intuitive connection to musicians, to composition and musical play. So, of course, after we commented on the LEGO Maschine controller hack at MIDI Hack at Stockholm last weekend, several of you reminded us of this recent piece by Alex Allmont. (Now, in fairness, the Maschine hack was put together in well under 24 hours – sometimes work takes time. But I find it nice to see them together.) What’s especially beautiful about Play House is that musical mechanisms and robotic …

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cube

A Big Ass MIDI Cube with Hakan Lidbo, Live at MIDI Hack Stockholm [Video, Code]

It’s a big-ass MIDI cube. Okay, sometimes the name kind of sums up all of it. But among various wonders at MIDI Hack Day here in Stockholm this weekend, “developer/designer/entrepreneur” Per-Olov Jernberg has teamed up with artist HÃ¥kan Lidbo to bring a giant, inflatable green cube into the offices of Spotify and transform is into a musical instrument. This is what I would have at my birthday parties if I could go back in time. Or, really, now. And you can, too, because code in Processing is already available. Good, clean fun – with oversized musical instruments, a recent fascination …

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Apply This Weekend to Hack Music Creation in Stockholm for 24 Hours, Free

MIDI: it’s not just a protocol. It’s a state of mind. It’s the interconnectedness of all things musical. Or, at least, it is at MIDI HACK next month in Stockholm. A 24-hour hackathon will delve deep into musical creation. It’s not just mucking about with code, either: there will be performances and talks, artists and makers, all to feed your ideas. And whereas past hack days have often focused on Web programmers and music consumption (music what?), this is different. If you’re a singer, or you want to rip a MIDI controller into shreds, or wire up a banana, this …

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A Surround Sound System You Can Carry Like an Umbrella, ‘Anywhere’

Music is transformed by context, by instrumentation and space and setting. With amplified music, thinking about content alone isn’t enough. Visualists now work with projection mapping and lighting constructions and lasers and the like. It seems electronic musicians as a scene may benefit from thinking more about speakers. We saw recently 4DSOUND, an immersive architectural installation. But that requires carrying around columns. Here’s a multichannel system you can tote along with you, like an umbrella. The results look like a prop from a post-apocalyptic Terry Gilliam movie; it’s sound as object. pseudo multichannel personal autonomous sound installation with 10 panning …

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Play a Great-Sounding Theremin in Your Web Browser: Distraction of the Day

If you want an explanation for why you’d want to build sophisticated audio into the Web, maybe it’s just because you don’t like fun. Fun is what you get out of this Web Audio Theremin toy, the work of one Luke Phillips of Femur Design. The web audio theremin is a touch friendly & responsive audio synthesizer built in javascript using the Web Audio API with HTML5 canvas. As the user interacts with the screen synthesized sounds are generated in the style of a moog theremin and the canvas displays a visual representation of the audio. “Theremin” is a loose …

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Dancer to Score to Animation: Coding, Decoding, and Recoding in a Choreography Lab

When it comes to dance technology, it isn’t enough to team dazzling engineers with dancers. Making digital technology meaningful to those steeped in the craft of dance means artists getting their hands dirty. Dance has a history in experimental exploration, from Merce Cunningham’s pioneering work with the LifeForms software (directly in his choreography) to digital dance hybrids created by the likes of Troika Ranch (Dawn Stoppiello/Mark Coniglio). The Motion Bank and Frankfurt, Germany could be the scene for dance tech’s next act. Choreographer William Forsythe launched a four-year project in Frankfurt am Main to collect data using Microsoft’s Kinect. The …

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VDMX Adds Wondrous Shader Features – And a Spec For Adding Them to Visual Tools

They’re a recent addition to popular OS X live visual app VDMX. But now is the perfect time to talk about the magic of shaders, generally. Standard “fragment shaders” are capable of performing feats of visual wonder as both generators and effects, using geometry and pixels. Written in GLSL, they are portable to any OpenGL-compliant graphics card, which now includes a range of modern hardware on both mobile and desktop devices. And since they run on the GPU, they do all of this magic on optimized hardware – without straining your CPU. Despite Apple’s reputation for being proprietary, they’ve been …

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