Dancer to Score to Animation: Coding, Decoding, and Recoding in a Choreography Lab

When it comes to dance technology, it isn’t enough to team dazzling engineers with dancers. Making digital technology meaningful to those steeped in the craft of dance means artists getting their hands dirty. Dance has a history in experimental exploration, from Merce Cunningham’s pioneering work with the LifeForms software (directly in his choreography) to digital dance hybrids created by the likes of Troika Ranch (Dawn Stoppiello/Mark Coniglio). The Motion Bank and Frankfurt, Germany could be the scene for dance tech’s next act. Choreographer William Forsythe launched a four-year project in Frankfurt am Main to collect data using Microsoft’s Kinect. The …

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Mood Ring: Put on an iRing, Wave Your Hands in front of iPhone, iPad for 3D Control [$25]

Talk to the hand, iPhone. Wave-your-hands 3D motion has seen various dedicated accessories – most recently, in the Hot Hand USB wireless and Leap Motion. Even Steinberg are in on the act. But this is definitely a new take. IK Multimedia have a plastic “iRing” you wear on your finger that gives you control of your iPhone, iPad, or iPod touch. The system uses the internal, front-facing camera on your iOS device to track the position of your hand. The dots on the rings are a marker that the camera follows through space. There are actually markers on both sides, …

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Surveilled, Controlled, Exhausted: Augmented Dance on Machine-Human Interface’s Dark Side

If BODYLINE BORDERLINE takes your breath away, perhaps you can thank the fact that it takes the dancers’ breath away. Computer vision in dance is now an accepted trope, to the point of being nearly cliché. The challenge is in part that the human eye’s capacity to follow nuances in movement contrasts to the crude capabilities of even the most sophisticated digital systems. But there are also opportunities for new angles on the material. Whereas so much dance with vision has focused on sparkly wonderlands of particle effects and the like, blissful mirror amusement parks, BODYLINE BORDERLAND has a different …

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Surveilled, Controlled, Exhausted: Augmented Dance on Machine-Human Interface's Dark Side

If BODYLINE BORDERLINE takes your breath away, perhaps you can thank the fact that it takes the dancers’ breath away. Computer vision in dance is now an accepted trope, to the point of being nearly cliché. The challenge is in part that the human eye’s capacity to follow nuances in movement contrasts to the crude capabilities of even the most sophisticated digital systems. But there are also opportunities for new angles on the material. Whereas so much dance with vision has focused on sparkly wonderlands of particle effects and the like, blissful mirror amusement parks, BODYLINE BORDERLAND has a different …

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With Apple’s PrimeSense Acquisition, Shifting Landscape in Depth Sensing, Motion Art

It wasn’t so long ago that point-and-shoot cameras were big, dedicated affairs. Now, camera sensors are everywhere. What’s next? Expect depth-sensing cameras like the Kinect’s to become as ubiquitous as camera sensors are in phones. And don’t listen to the analysts: if Apple is buying PrimeSense, they’re thinking iPhone, not only their Apple TV “hobby.” The news for the open source art hacking community using this stuff? Bad. And good. But… more on that in a bit. With touch staked out as input method, vision and, more broadly, “perceptual computing” seem poised to reshape the way we interact with devices. …

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With Apple's PrimeSense Acquisition, Shifting Landscape in Depth Sensing, Motion Art

It wasn’t so long ago that point-and-shoot cameras were big, dedicated affairs. Now, camera sensors are everywhere. What’s next? Expect depth-sensing cameras like the Kinect’s to become as ubiquitous as camera sensors are in phones. And don’t listen to the analysts: if Apple is buying PrimeSense, they’re thinking iPhone, not only their Apple TV “hobby.” The news for the open source art hacking community using this stuff? Bad. And good. But… more on that in a bit. With touch staked out as input method, vision and, more broadly, “perceptual computing” seem poised to reshape the way we interact with devices. …

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The Magic of the New Kinect is in the Hardware; Great Reading on the Specifics

After years of frustration with computer vision on general-purpose computers, the upcoming second-generation Kinect sensor really does begin to look like a breakthrough. And that breakthrough happens inside the hardware design, a System on a Chip that yields high performance data transfers that simply aren’t possible on the laptop in front of you. The site SemiAccurate has taken it upon themselves to look at those particulars. It’s worth going back and reading their whole series on the hardware, actually, even before they get into how vision works on the platform, if you’re fascinated by such things. But their latest article …

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Microsoft Embraces Open, Creative Coding: New Kinect openFrameworks, Cinder Integration

It’s not overstatement: the Kinect has changed vision on computers. It’s made a range of techniques more accessible and affordable, it’s spread what were once laboratory ideas into millions of homes, and it has gathered a swath of artists and inventors to using vision who never had before. But in the process, that open source world has changed Kinect – and Microsoft. No more do we need a bounty to hack Kinect. Now, Microsoft and the open source community can work together. Microsoft Open Tech is now embracing openFrameworks and Cinder, two fully open-source frameworks for creative coders and artists:

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Not Just Mapping, Reshaping: VVOX on Projection for Personalizing Architecture, Space

dd:OUTPOST _ Personalized Environment from volvoxlabs on Vimeo. Light on its own can be a powerful medium for transforming a space. When that light is formed into an image, the customization is as fluid as pixels on a display. So, there’s a reason we hear terms like “responsive architecture” or even “interactive architecture.” We may see environments become as changing as the computer before our eyes. The question is, how, exactly? VolvoxLabs, a Brooklyn-based design house specializing in visual effects and projection design, showed one vision of how this might work, for Digital Dumbo (in partnership with Bing). The ingredients, …

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Kinect Goes Analog: Oscilloscope and Digital Depth Map Meet

Rutt Etra Meets Kinect from i.m. klif on Vimeo. There’s a beautiful fusion of analog and digital imagery in comments on yesterday’s story on easy Kinect software solutions. “Post digital” gets bandied about, yes, but really this to me is the perfect example of focusing on the materials of a project without any particular regard for any arbitrary dividing lines; it’s just the freedom of experimentation at work. Description, from Croatia-based reader i.m. klif (who also includes some of his lovely music, rescued from tape):

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