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Inside, Limbo game follow-up, music by SØS Gunver Ryberg

For lovers of shadows, dark dimensions spent wandering other states of being, and unrelenting rhythms, Danish composer/musician SØS Gunver Ryberg produces wonderlands. And that makes her music a perfect match for the game weavers of Playdead. Their follow-up to spine-chillingly creepy-good Limbo is this summer’s Inside. It does what’s so hard to do for this kind of title: it loses none of the elegance of the minimal original, while expanding in scope and maturity. And then there’s that score / sound design, made in collaboration with game maker Martin Stig Andersen.

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Lightbender, an Audiovisual Color Organ Orb, and Other Painterly-Color Interface Resources

Blast from the past: this color organ is from 2007. But it’s a beautiful demonstration of light and sound, fused into a single interface, and thus worth mentioning as I pull together notes for a talk at Mapping Festival tomorrow here in Genève. Compare the 60s-vintage Lumigraph of Oskar Fischinger, which I write about today on Create Digital Music. In gooey pinks and purples, traced with imaginary sparks, the game controller-manipulated system resembles looking into the heart of a great jellyfish made of plasma. Lightbender v2 – audiovisual instrument from Sixth Sensor on Vimeo. From the notes, as well, are …

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Personal Data Visualization: loci Makes 3D-Printed Sculptures from Your Air Travel [Max/MSP]

Data visualization is moving from the macroeconomic and large-scale – census numbers and such – to the personal. And digital work is getting more physical. So, it’s telling to look at this latest interaction design project from Copenhagen-based creator Andrew Spitz. The sound designer-turned-interaction designer built an app in Max/MSP that pulls travel information – entered manually or from TripIt – and outputs graceful arcs in a 3D-printed sculpture that acts as a tangible travelogue. (I’d actually love to see it go further, perhaps showing elevation with flight tracking or something, but the simple gesture here is nice.) Max to …

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Kidsuke, the joint project of Kidkanevil And Daisuke Tanabe on PROJECT: Mooncircle, was one big highlight for us. Matt Earp walks us through other discoveries of 2012 that could be worth a permanent place in your early 2013 listening.

Under-the-Radar Music From 2012 Starts Your 2013 Right [Round-up, Listen]

The beginning of 2013 is as good a landmark as any to begin a return to music making and creativity. But the top-ten lists that crowded the Web in the last couple of weeks may not be your best guide. Instead of working out what’s “best,” we invited CDM’s music contributor Matt Earp, aka artist Kid Kameleon, to let us know what music found a permanent home in his music library – not just streaming, not just a one-time listen, but repeat performances. That seems an ideal way to give yourself some listening inspiration to fight the darkness (in some …

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Radio in an Online Age, Made Tangible: Skube Are Smart, Last.fm + Spotify Speakers

Computers give you sophisticated ways of connecting to online music. But do you ever miss that physical object of the radio? Or wish that a speaker could be just as smart when, with a sigh of relief, you’ve pressed the laptop lid shut? Skube is a design experiment from Copenhagen focused on making portable devices more connected and communal sharing easier. They’re speakers that you might consider members of the Internet of Things, using Arduino and Xbee wireless networking to make the device mobile while piping sounds from Spotify and Last.fm. Here’s some demo footage of the speakers in action: …

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Tunes, in Drops of Color: Design Project Mixes Minimal Notes with Audible Hues

Perhaps it’s the sense of detachment that comes from long hours spent staring at screens, peering into pixels and abstraction. But whatever the reason, when experimenting with design and music, creators seem increasingly drawn to simple, physical interaction. Somewhere in the mysterious play between senses, between seen color and unseen sound, they look for intuitive relationships. Designers Hideaki Matsui and Momo Miyazaki send in the latest adventure in induced synesthesia. Students at the Copenhagen Institute of Interaction Design, they use a camera to connect color to sound. audible color from Momo Miyazaki on Vimeo. Full description:

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CREATED: Discover Music from Testtoon, Oubys, and Teal & Beastie Respond

Ready for some focused listening time? Photo (CC-BY-SA) Toshiyuki IMAI. [website – JP] Writing about the meeting place of technology and music, we cover potential: what’s possible, what might be in the future. So as he launches a new music column, our new contributor Kid Kameleon has coined a cheeky title: “created.” This isn’t just what you could create with digital music, but what has been made, as he discovers and reviews new sounds. And while words like “genre-defying” get overused, producer/DJ/journalist Kid Kameleon – aka Matt Earp – really is on a quest for music that pushes out from …

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Music as Gameplay: Johann Sebastian Joust, Played With Only Sound and Gesture

Think back to playing a simply childhood game like Musical Chairs. The actual gameplay depends only on auditory clues – something you take for granted as a kid, but something apparently lost on game engineers who insist exclusively on advanced 3D rendering engines for visuals. And because you get your body involved, the game becomes dynamic. That musical cue isn’t just off in the background: in the dizzying run around the chairs, the soundtrack can become the singular focus of your brain, an urgent score to the — DIVE, got the chair! As the scene around game experimentation grows richer, …

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