iPad and Screen Real Estate for Music Making: bleepBox Developer on Process

After years of bitmap-based graphics and tiny knobs, making interfaces scalable could be the next challenge for music software, regardless of platform. Today, it’s the iPad; tomorrow, it could be a new generation of touch-equipped devices, or greater sensitivity to people with aging eyes and vision problems. Musicians, translating invisible sound to the metaphors of music notation, acoustic instrument designs, visuals, and the abstraction of hardware knobs and faders, have a unique perspective. (Steve Jobs used to regularly brag that the original Mac team was composed of people like musicians and artists, not simply technology specialists.) I got into a …

READ MORE →

Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?

Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke. Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want …

READ MORE →

Plogue Bidule Modular Music App: Get Started, Meet the Creators

PEMF Lessons: Bidule – Direct Cabling & Your Default Layout from Primus Luta on Vimeo. Ed.: Music creation is all about the special relationship we have with certain, powerful tools. And one app that gets very little attention is unquestionably the deep but elegant modular patching environment Plogue Bidule. CDM turns to power user Primus Luta to kick off a series on learning this tool, starting with an exclusive interview with Bidule’s creators. And if the interview sounds, at times, more than a little pro-Plogue in bias, make no mistake: this is love. Primus Luta takes it away, as we …

READ MORE →

More on Adobe’s Pixel Bender in CS4 and Flash, GPUs, and Performance

Pixel Bender from Adobe is capable of developing all manner of filter eye candy, like these selections from users at the Pixel Bender Exchange (many of them free to use). In case you didn’t watch comments on my Pixel Bender preview, there was some good discussion, including Kevin Goldsmith, who manages the Adobe Image Foundation group; he blogs at digital-motion.net and specifically on these technologies at blogs.adobe.com (and he’s a musician, too). I overstated the importance of Pixel Bender being GPU accelerated. First off, of course, you really don’t care where code executes, whether on the CPU or GPU – …

READ MORE →

More on Adobe’s Pixel Bender in CS4 and Flash, GPUs, and Performance

Pixel Bender from Adobe is capable of developing all manner of filter eye candy, like these selections from users at the Pixel Bender Exchange (many of them free to use). In case you didn’t watch comments on my Pixel Bender preview, there was some good discussion, including Kevin Goldsmith, who manages the Adobe Image Foundation group; he blogs at digital-motion.net and specifically on these technologies at blogs.adobe.com (and he’s a musician, too). I overstated the importance of Pixel Bender being GPU accelerated. First off, of course, you really don’t care where code executes, whether on the CPU or GPU – …

READ MORE →

Apple Sees Light, Drops NDA; Let’s Start Talking!

To any of you who get tired of incessant griping, remember: sometimes, people listen — especially if the griping is well-reasoned and constructive. Such seems to be the case with Apple’s NDA on mobile application development. Apple announced today: …the NDA has created too much of a burden on developers, authors and others interested in helping further the iPhone’s success, so we are dropping it for released software. Developers will receive a new agreement without an NDA covering released software within a week or so. Please note that unreleased software and features will remain under NDA until they are released. …

READ MORE →

iPhone Ups and Downs, Unhappy Developers, and the MIDI Controllers You Can’t Have Yet

Whether you care about the iPhone or not, the Summer of iPhone Development reveals a lot about where mobile computing, and mobile music creation, might be headed. That includes Apple’s challenges as well as its accomplishments. Despite the hype around Apple’s platform, the iPhone and iPod Touch have some strengths and weaknesses, just as any platform does. The strengths you probably know well by now: slick UIs, rich, mobile-optimized developer tools, and a device people love. That has given us some interesting, genuinely-useful music tools amidst the toys and novelties, demonstrating how even a niche can benefit from development capabilities. …

READ MORE →

Life After Giga: A Call for Open Source Sampling Development

In case you missed it in comments, amidst the news of a major pro sampling product being discontinued, reader Darren Landrum is interested in offering a free/GPL open source framework for samplers: The LinuxSampler project offers GigaSampler 3 compatibility for Linux and Windows, so it’s already an open alternative for dealing with your orphaned Giga sampler files. (Naturally, you could also look to a number of Giga-compatibility samplers on the market.) But the open source community has long been under fire — often rightly so — for simply copying proprietary software rather than doing something new and innovative. I enjoy …

READ MORE →

Image-Line, discoDSP Developer “Arguru” Has Passed Away

We are saddened to learn that Juan Antonio Argüelles, “Argu(ru)”, died Sunday night in a car accident. He was respected as one of the most talented plug-in developers anywhere, as the creator of plug-in house discoDSP, and later a developer of plug-ins for Image-Line. He had a deep role in the creation of FL Studio 7, the sampler DirectWave, and Deckadance. Some of you probably know more of the details of his work for both discoDSP and Image-Line. If you’d like to share anything about him as a person, or his tools, please do. The tools that developers create are …

READ MORE →

GDC 2007 Audio Sessions

Some of our game-minded readers may be spending the week in San Francisco, at the Game Developers Conference. Reader and interactive media developer Brad Fuller writes to let us know he’s drafted a series of HTML documents that highlight all of the audio-related sessions for this year’s conference. If you’re lucky enough to be in attendance, hit some of these sessions, take some good notes, and send us a report when you return!

READ MORE →