Apple Opens Access to iTunes Library on iOS? DJ Apps to Follow, Flare Ships First

Developers for iPhone, iPod touch, and now the iPad have long complained about lack of access to the iTunes library, the file store and metadata for uploaded files. While version 3.0 of the OS provided limited playback capabilities (play/pause/stop), it was a far cry from what you’d need to build a DJ or other music app that made use of a user’s content. You couldn’t, for instance, adjust volume control, cueing, no mixing, or scratching. Update/clarification: I may have exaggerated how much access is available. Obviously, Flare is working, as you can see, but the question of the exact mechanism …

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Mobile Motion: iPad VGA Output Explained, Live in an App

Apple’s iPad-to-VGA Dock Connector adapter hasn’t exactly been a home run for consumer end users, who have been disappointed to discover that applications don’t mirror to the output automatically and DRM-ed content won’t play. That has caused the device’s ratings to plummet on the Apple Store, and Engadget had this to say: Apple iPad Dock Connector to VGA Adapter not accomplishing the simplest of tasks But for visualists, it’s something beautiful: it turns the iPad into a usable visual performance device. And even if you’re not a fan of the iPad, this is reason for hope: it sends a clear …

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iPad and Screen Real Estate for Music Making: bleepBox Developer on Process

After years of bitmap-based graphics and tiny knobs, making interfaces scalable could be the next challenge for music software, regardless of platform. Today, it’s the iPad; tomorrow, it could be a new generation of touch-equipped devices, or greater sensitivity to people with aging eyes and vision problems. Musicians, translating invisible sound to the metaphors of music notation, acoustic instrument designs, visuals, and the abstraction of hardware knobs and faders, have a unique perspective. (Steve Jobs used to regularly brag that the original Mac team was composed of people like musicians and artists, not simply technology specialists.) I got into a …

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Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?

Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke. Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want …

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Plogue Bidule Modular Music App: Get Started, Meet the Creators

PEMF Lessons: Bidule – Direct Cabling & Your Default Layout from Primus Luta on Vimeo. Ed.: Music creation is all about the special relationship we have with certain, powerful tools. And one app that gets very little attention is unquestionably the deep but elegant modular patching environment Plogue Bidule. CDM turns to power user Primus Luta to kick off a series on learning this tool, starting with an exclusive interview with Bidule’s creators. And if the interview sounds, at times, more than a little pro-Plogue in bias, make no mistake: this is love. Primus Luta takes it away, as we …

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More on Adobe’s Pixel Bender in CS4 and Flash, GPUs, and Performance

Pixel Bender from Adobe is capable of developing all manner of filter eye candy, like these selections from users at the Pixel Bender Exchange (many of them free to use). In case you didn’t watch comments on my Pixel Bender preview, there was some good discussion, including Kevin Goldsmith, who manages the Adobe Image Foundation group; he blogs at digital-motion.net and specifically on these technologies at blogs.adobe.com (and he’s a musician, too). I overstated the importance of Pixel Bender being GPU accelerated. First off, of course, you really don’t care where code executes, whether on the CPU or GPU – …

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More on Adobe’s Pixel Bender in CS4 and Flash, GPUs, and Performance

Pixel Bender from Adobe is capable of developing all manner of filter eye candy, like these selections from users at the Pixel Bender Exchange (many of them free to use). In case you didn’t watch comments on my Pixel Bender preview, there was some good discussion, including Kevin Goldsmith, who manages the Adobe Image Foundation group; he blogs at digital-motion.net and specifically on these technologies at blogs.adobe.com (and he’s a musician, too). I overstated the importance of Pixel Bender being GPU accelerated. First off, of course, you really don’t care where code executes, whether on the CPU or GPU – …

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Apple Sees Light, Drops NDA; Let’s Start Talking!

To any of you who get tired of incessant griping, remember: sometimes, people listen — especially if the griping is well-reasoned and constructive. Such seems to be the case with Apple’s NDA on mobile application development. Apple announced today: …the NDA has created too much of a burden on developers, authors and others interested in helping further the iPhone’s success, so we are dropping it for released software. Developers will receive a new agreement without an NDA covering released software within a week or so. Please note that unreleased software and features will remain under NDA until they are released. …

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