Animation for Games, Fanciful and Surreal, by Mario von Rickenbach [Unity]

Zurich-based artist Mario von Rickenbach is a fine representation of what the new generation of visualists looks like. Adept in code and art alike, turning his talents in illustration beyond pretty pictures to experimental game design, he’s part of a breed of artists who expresses visual ideas in interactive, live form. Those real-time game engines are moving feasts of animated art, so it’s little wonder he takes his game engine of choice (Unity) and applies it to live performance, too, as he did in projections for a sci-fi musical theater work at the National Academy of Chinese Theatre Arts in …

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Now on iPhone: FMOD, Leading Game Sound Engine … and an RjDj Sprint in Berlin

FMOD is a wildly popular sound engine for games, used widely in games for PCs, consoles, and portables alike. FMOD is known for being on the bleeding edge as far as capabilities, but even given that, it’s a pleasant surprise that the engine has now made its way to the iPhone and iPod touch. It’s got some impressive capabilities going for it, too: Mic input 3D audio DSP effects Compressed samples, MOD, and MIDI And, in good news for indie studios, it’ll cost just US$500 per title to license. Of course, you can add this to Pure Data (Pd), which …

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