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ROLI, Makers of Seaboard Instrument, Just Bought The Leading C++ Audio Framework

Here’s some important news that might impact you – even though you may never have heard of either the instrument maker or know anything about code libraries. Bear with us. But an experimental instrument builder and design shop just acquired the most popular framework used by audio developers, a set of free and open source gems. The film explaining the announcement: First, there’s ROLI. Now, to most of us in the music world, ROLI are the Dalston, London firm that make an alternative keyboard called the Seaboard – a sort of newer cousin to the Haken Continuum Fingerboard that uses …

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Open Source Multitouch Continuum-Style Controller, in Action

Cyril Stoller shares this project, for a variety of multitouch devices (Mac / Windows / Linux / Android, screens and projection) through the also-free-and-open-source Kivy framework. It’s inspired by the brilliant Haken Continuum fingerboard, but whereas that more tactile controller is hard to get, this runs cheaply all over the place. (It could also be a way to practice and save up for a Haken, it occurs to me.) Thanks to Graham Comerford for the tip. I wonder what other ideas might apply to playing multitouch as an instrument. More discussion on the excellent NUI forum – a great spot …

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Polycode, New Open Source Framework with C++ and Lua; Awesome Pixel 3D Game Sample

Creative coding is rapidly moving from the domain of a handful of gurus to a broader audience, powered by lightweight, flexible frameworks that quickly translate code to visuals. Now, that said, the thought of another framework to learn could be overwhelming, what with the superb Cinder (C++, Mac, Windows, iOS), OpenFrameworks (C++, Mac, Windows, Linux, Android, iOS), Processing (Java and JavaScript, Mac, Windows, Linux, Web, iOS)… Fortunately, PolyCode, the creation of Ivan Safrin, has plenty to recommend it. It has out-of-the-box support for 2D and 3D physics libraries, and a Lua API for scripting via that elegant, compact language. It’s …

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Immersive Theater Takes a Permanent, Dome-Shaped Form In Montreal, Alongside New Tools

Audiovisual technology has returned to spectacle. Artists are armed with new technologies for fusing space and image, sound and sight. What they tend not to have is permanent spaces. And that lack of venues has made audiovisual artists nomadic and provisional, constrained to hastily-provisioned, rectangular, sometimes dim projections. In short, for revolutions to happen, you do need special venues, not just special artists. Next month, Montreal will get a space that promises to be just that. The Society for Arts and Technology / La société des rts technologiques (SAT) have built a space that’s also a kind of “instrument,” a …

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Handheld Visuals: Lo-Res Animated Drawing Tool, and the Goodness of AIR for Android

Bridge Invaders Basics from Momo the Monster on Vimeo. Today, Adobe announced the availability of AIR apps in the Android Market. A quick refresher: AIR is Adobe’s runtime environment for Flash Platform applications. It allows Flash movies to run as closer-to-first-class citizens – they can get access to system hardware like the accelerometer, save/load files, run in fullscreen AND allow keyboard use, and more. I’ve been developing in AIR for the last year or so, and I’ve just released my first Android app, Bridge Invaders: It’s a lo-res animation application, originally designed as a full-size video installation. I was able …

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Don’t Over-Interpret Apple: Cross-Platform Development Isn’t a Sin

Pictured: Looks native, but this app is built with a cross-platform library. And really, for music making – or great, immersive development, in general – does it matter? The iPad has inflamed plenty of passions online. On this site, I’ve gotten a little flak from iPad lovers and haters alike. It goes something like this: “wait a minute, you’ve got all these criticisms of the iPad’s restrictiveness, but then you’ve got all these amazing music apps.” Or, on the other side: “why do you keep covering all these iPad music apps?” In a word, yes. They’re not the same issue. …

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d-touch, Free Tangible Interfaces, and a Walnut Drum Machine

Software doesn’t have to mean virtualizing everything and letting go of physical objects. On the contrary, it can create all sots of imaginative, new ways of mapping musical ideas to the physical world. And that’s how we wind up with a walnut drum sequencer. There’s something about virtual drum machines and snacks. We’ve seen bubblegum and Skittles, beer bottle caps, soda bottles, and now walnuts. Don’t stop now: someone has to do Cheetos, even if it means dealing with orange stuff all over your fingers. That said, it’s not walnuts that make d-touch an important project. Built by Enrico Costanza …

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Flash Augmented Reality, Made Easier: Open Source FLARManager

You’ve seen the demos. You like the idea of tracking tags in the real world to create visuals. And now you want to try augmented reality for yourself – and, incidentally, you’re a Flash developer. Reader Eric Socolofsky writes to share a framework he’s created that makes it much easier to work with the Flash-based, open source FLARToolkit, called FLARManager. Version 0.4 is just released: http://words.transmote.com/wp/20090618/flarmanager-v04/ FLARManager has a number of features that improve upon the existing work done by FLARToolkit: Building the apps themselves is easier. Fire up the framework with Flex Builder (or Flash, or Eclipse, or FlashDevelop), …

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Multitouch Evolution: Free PyMT Framework, in Action

Puddle of Life – Darwin Exhibit from Tiago Serra on Vimeo. Here’s a really elegantly-designed multi-touch table. It uses two really key pieces of open source technology: the Community Core Vision (“CCV”) tracker, formerly known as tbeta, and a lovely framework for coding visuals called PyMT. PyMT, as the name implies, is a Python-based framework. I’ve gotten to know Nathanaël Lécaudé, a talented artist and coder who was nice enough to put me up a couple of nights while I was in Montreal; he’s one of several core coders. They’re doing a lot to really encapsulate functionality in widgets in …

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QuickTime X: Here’s What We Know

Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime X, cutting through the marketing as best as possible. We’ve known for some time that QuickTime X would be a ground-up rewrite – one badly needed. That could have some implications for compatibility, though, which is something to watch. The details are sketchy at this …

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