Adding Dimension to Cinema’s Future: A Hypercubist Manifesto, and 3D Aesthetics

The futurists are on the side of 3D, even with silly-looking glasses and 19th-century stereoscopy, while luddites rail against it just because they don’t know any better? Think again. A good, long look at Super Mario Brothers might just change the way you think about time in media – seriously. The advent of photography and cinema brought with them revolutionary ideas about the nature of time, connected to ideas spanning the gamut from narrative to science. So what’s the next big idea in aesthetics and thought? Gabriel Shalom, reaching CDM via Twitter, takes up that question in spectacular fashion in …

READ MORE →

Kinect-Augmented Reality, as Projection Mapping Meets Depth Sensing (Hint: It's Awesome)

Elliot Woods writes with an extraordinary proof of concept: it couples the depth-sensing capabilities of Microsoft’s Kinect with projection mapping to effectively “scan” a 3D scene. It’s almost Holodeck good, from the looks of the potential here. Kinect hack + projection mapping = augmented reality +hadoukens): Using the kinect camera, we scan a 3D scene in realtime. Using a video projector, we project onto a 3D scene in realtime.By combining these, we can reproject onto geometry to directly overlay image data onto our surroundings which is contextual to their shape and position. As seen in the video, we can create …

READ MORE →

Kinect-Augmented Reality, as Projection Mapping Meets Depth Sensing (Hint: It’s Awesome)

Elliot Woods writes with an extraordinary proof of concept: it couples the depth-sensing capabilities of Microsoft’s Kinect with projection mapping to effectively “scan” a 3D scene. It’s almost Holodeck good, from the looks of the potential here. Kinect hack + projection mapping = augmented reality +hadoukens): Using the kinect camera, we scan a 3D scene in realtime. Using a video projector, we project onto a 3D scene in realtime.By combining these, we can reproject onto geometry to directly overlay image data onto our surroundings which is contextual to their shape and position. As seen in the video, we can create …

READ MORE →
multi-pipetrumpet

A Flute Made on a 3D Printer, and the Possibilities to Come

Digital models and acoustic instruments have traditionally been studies in contrast. And instrument making has by definition been a craft and an art. But what if making an acoustic instrument was a matter of hitting “print”? That’s the question asked by MIT Media Lab researcher Amit Zoran. Using the Objet Geometries Connex500 3D printer, one capable of on-the-fly use of multiple materials, he made a flute in 15 hours. The results are surprisingly good for a first attempt. The instrument is playable, but Amit plans additional iteration and improvement. (Be sure to watch through the video for some feedback on …

READ MORE →

Future Cities, Augmented Dystopias, in a Visionary City Competition

Augmented City 3D from Alpha Ville on Vimeo. “Visionary Cities” is described as “an international moving image competition in collaboration with the Whitechapel Gallery, Vimeo, FilmDirecting4Women.” The competition, hosted on Vimeo, will close voting at the end of this week from five top picks that imagine cities of the future. Through Friday, “Like” one of the videos to register your vote. http://vimeo.com/groups/visionarycities What’s striking to me is that these videos don’t simply glamorize those technologies; the tension between utopia and dystopia is vivid, particularly in the three I’ve selected here. In “Augmented City 3D,” augmented information, heads-up displays, and virtual …

READ MORE →

Looking Beyond MIDI, What’s the Best Way to Represent Musical Notes Digitally?

Speaking in Hamburg to a terrific group of assembled locals from a variety of design backgrounds. And yes, this is the other part of my life behind me. I just seem to generally skip the years 1700-1985. Go figure. The history of music and the history of music notation are closely intertwined. Now, digital languages for communicating musical ideas between devices, users, and software, and storing and reproducing those ideas, take on the role notation alone once did. Notation has always been more than just a way of telling musicians what to do. (Any composer will quickly tell you as …

READ MORE →

Tell Us Your Musical Technological Dreams, Get A Chance to See Them Realized

Ready for some blue-sky, 35,000-foot-altitude thinking? Photo (CC-BY-ND Andres Rueda. Want a flying car? Dream of the flying car. Build the flying car. A competition I’m hosting with Digitópia, the musical-technological community of Porto, Portugal, extends to readers worldwide a challenge to dream up the digital musical instrument/interface/creation you want. Got something practical you wish could be built? Got something impractical and bizarre? Either way, articulate it in the best way you can — images, words, videos, mock-ups, stop motion animation, beat poetry, whatever you think is best — and send it in. We’ll share the most interesting entries, and …

READ MORE →

Touch: Meet the Multitouch Guitar – Plus An Open Source, iPhone Solution, Too

As multitouch becomes more widely available, there’s an opportunity to re-imagine all sorts of interfaces. And yes, that includes the guitar. I’m way behind on mentioning it, but thanks to all the readers who spotted the fascinating Misa digital guitar. Strings and frets are each replaced with digital touch controls, and the soundboard touchscreen is set up to control notes, velocity, pitch, and filters. In fact, it makes the guitar more like a keyboard, and less like a guitar. But as with all digital instruments, abstracting the gesture from the actual sound means that you can arbitrarily redefine what the …

READ MORE →