Subcycle, Insanely Futuristic 3D Music Interface, Reaches New Levels of Pattern and Sound

Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see – bizarrely – representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed by a complex musical creation, or visually can fail to show the musical ideas that form a larger piece. You can employ notation, derived originally from instructions for plainsong chant and scrawled for individual musicians – and quickly discover how inadequate it is for the …

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Watch Hackers Make 3D More Expressive and Futuristic – Full Art && Code Report

Calibration workshop, demonstrating the gathered energy and brainpower in Pittsburgh last month. Photo by our friend, the extraordinary Kyle McDonald, whose teaching is behind a lot of the creative output here. Microsoft may be running showy ads that show imagined applications of 3D computer vision, but using technology like Microsoft’s own Kinect, hackers are making sci fi reality, right now. Art && Code, held in Pittsburgh, Pennsylvania, was an epic gathering of artists and hackers and hackers become artists and artists become hackers. It was an extraordinary convergence of learning and making, workshop and hacklab, technical brain dumps and creative …

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Watch Hackers Make 3D More Expressive and Futuristic – Full Art && Code Report

Calibration workshop, demonstrating the gathered energy and brainpower in Pittsburgh last month. Photo by our friend, the extraordinary Kyle McDonald, whose teaching is behind a lot of the creative output here. Microsoft may be running showy ads that show imagined applications of 3D computer vision, but using technology like Microsoft’s own Kinect, hackers are making sci fi reality, right now. Art && Code, held in Pittsburgh, Pennsylvania, was an epic gathering of artists and hackers and hackers become artists and artists become hackers. It was an extraordinary convergence of learning and making, workshop and hacklab, technical brain dumps and creative …

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Face Substitution, Face Scrambling, Straight Out of Sci-Fi

Virtuoso coder and prolific digital artist Kyle McDonald is at it again, here in collaboration with similarly expressive and skilled coder Arturo Castro. Together, working in openFrameworks, they make use of a face tracking library to turn the image of a face into new, terrifying visions once imagined only in science fiction. Here, going beyond a pirate hat or mustache, they transform the appearance of the face. (I hesitate to use the word “avatar” because I start to think of 90s “new media” or James Cameron films, but — damn. Yeah. This is what everyone was imagining.) Arturo and Kyle …

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Entering the Third Dimension: One Evocative Take on Real-Time Music Creation with a 3D Interface

AudioGL, a project teased in videos first in April and then again last week, is a new concept in designing a user interface for real-time music creation. Visuals and sound alike are generative, with the rotating, 3D-wireframe graphics and symbolic icons representing a kind of score for live synthesized music. The tracks in the video may sound like they’ve been pre-synthesized, polished, and sampled from elsewhere, but according to the creator, they’re all produced in the graphical interface you see – what you see is what you hear. The newest video, released this week, reveals in detail the project’s notions …

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Auto-Tune for Guitars Doesn’t Have to be Like Auto-Tune for Vocals; The Digital Guitar Future?

Auto-Tuning a guitar is coming, say Antares. But if that seems frightening, it may be worth a closer look. Photo of the (classic) guitar (CC-BY) John W. Tuggle. A new tool could be for the expressive, not just the lazy. That’s the read of Auto-Tune for guitar, and it makes me excited to see what people will do with it. It could be the advent of the true digital guitar. Antares teased their efforts to bring Auto-Tune technology to guitars earlier this month, having gotten as far as working proof-of concept. (See Harmony Central’s exclusive video above, and Axetopia, Synthtopia.) …

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Sound, the Final Frontier: Audio Collections as Planets in Space, Intelligently Related

Two spacey ways of finding media: music collections, heirarchy, and images of planets in Planetary for iPad, top. Sound and loop collections, “magnetic” relations, algorithmic categorization, and rapid torchlight auditioning in Soundtorch 2.0 for Windows, bottom. If your music and sound collections seem like outwardly-expanding universes, two new tools promise to bring order by representing media as virtual planets and stars. One works on albums and tracks on the iPad; the other uses computer-aided analysis of loops and samples (not just music) on Windows. One will make your eyeballs pop; one might help you manage gigs of samples for a …

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Timelapse Collapses Space: San Francisco to Paris in Two Minutes

If you haven’t seen it make its rounds yet, the collaboration of textile artist Kate Nartker and musical-visual artist Nate Bolt has put together a stunning example of timelapse done right. Timelapse is often conceived as a way to collapse the temporal, but time and space are, indeed, relative – most of all when strapped into a Boeing. Aboard an Air France 747, an eleven hour flight from San Francisco to Paris becomes just two minutes, and the results are magical in the way in which they convey the globe-shrinking power of the modern jet airliner. Don’t forget – to …

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Hawken, Upcoming Indie Mech Game, Stuns Eyeballs; Learns Lessons from Model Kit Building and Kitbash

The craft of photorealistic gaming has risen to astounding heights, but look-alike art direction can overshadow its technical achievement. Not so with an extraordinary-looking indie title called Hawken. The mech combat first-person shooter, built in the Unreal Engine, is crafted in a way that speaks to the possibilities of digital technique to spin imaginary worlds, and to build integrated aesthetics. As Technical Lead Jon Kreuzer told PC Gamer, the nine-person LA studio reused components to construct the world of the game: “Many parts of the levels are created by combining re-usable building blocks into unique structures, which can allow new …

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What Makes a Truly New Instrument? Human Gestures Power Winners of Guthman Competition

Interlude Consortium’s competition-winning MO makes everyday objects interfaces and does some surprisingly-sophisticated analysis of gestures. Nearly as long as we’ve had electronics, musical inventors have tried to imagine new electronic instruments. In the crowded world of new instrument design, the Margaret Guthman Musical Instrument Competition has emerged as a key prize for the best work, with creations battling fiercely for attention. But in the oddball world of sound and music, how do you judge a winner? As a starting point, organizers this year asked the judges what they personally found important. With an expert panel including synth pioneer Tom Oberheim …

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