generalmidi

MIDI Piano Roll Turned Into Platformer: Adventures of General MIDI

It turns Logic Pro into a game level editor. It makes a standard MIDI file into a terrain of platforms to explore. As you navigate, your footfalls on piano roll-visualized notes procedurally generate sound effects and music. And it turns General MIDI — and Super Midio, and my personal favorite, the SysExorcist — into heroes. It’s Adventures of General MIDI, a platformer made from MIDI files. And it’s the creation of Will Bedford, who quips that he fails miserably at his own game in the YouTube video and gives up at the end. Even more unlikely (arguably), it’s built in …

READ MORE →

An Exquisite Corpse Game Jam, Made with OSC, Starts this Week

Game jams have already begun encouraging creative, improvisatory game jam, by gathering designers and artists together and motivating them with tight deadlines. But here’s a new concept: what if all the games could talk to one another? What if they could all respond to the same basic game inputs, but with differing results? Using the network protocol OpenSoundControl (OSC), a game jam this week tests what would happen. Each game is both transmitter and receiver, dealing with the position and color of a player (in two-dimensional space), and position and color of an “entity” (be that an alien, a hamburger, …

READ MORE →

A Grand Piano of Light, Illuminating Rachmaninoff [Arduino+LEDs]

Nail the finger fireworks of a particularly hard Rachmaninoff, and you may well feel like blasts of light are shooting out of the piano. But to give the audience the same sense, a DIY instrument made of cardboard and homebrewed responsive lighting translates that keyboard virtuosity to an optical show. Reader Aylwin Lo sends us this project out of Canada: Rachmaninoff’s √Čtude-Tableaux Op. 39 No. 6, as performed by YT//ST’s Brendan Swanson from Aylwin Lo on Vimeo. I’m with YAMANTAKA // SONIC TITAN. We’re an art collective based in Toronto and Montreal that is most known for making music and …

READ MORE →

A Quick Jam in Arcade Music Gaming, Making Synchronized Beats

So, electronic musicians and dance music makers just push buttons, huh? Actually… why not? There are certain parallels between the synchronized, quantized grids of computer music and video games. Rhythms, aesthetics, and even interface have evolved in tandem. Early games even hard-coded synthesizers and scores into the same circuitry that made the music, and each has made its impact on the other. Game designers keep toying with this concept in game design. I gave a talk on interactive music in gaming last week at Berlin’s A MAZE Indie Connect. But here’s one person at that same festival who did one …

READ MORE →

The Terror of Watermelons and Your Niece Screaming: Interactive Sonic Fear in Dead Space 3

Wilhelm wasn’t going to cut it for A-list game release Dead Space 3. Meet the young Amelia, instead, screaming. And behold the sheer horror that only a squishy watermelon can produce. I always knew fruit and toddlers were up to no good. Kill Screen, the indie game mag, collaborates with The Creators’ Project to go behind the scenes at developer Visceral Games to talk about the audio design and interactive sound system in Dead Space. Producer and editor Jamin Warren tells CDM it was his favorite of the series yet. In addition to examining sound design and field recording, the …

READ MORE →
badhotel

In Bad Hotel, Addictive iOS Game, Composing Music to Tapped Interactions [Behind the Scenes]

What if a game made you both player and remixer/composer? What if that music plugged into your gameplay brain just like the interactive elements? This week, we get another try at just that – and find out how the whole thing works behind the scenes, with free software you can use, too. If you’re like me, you’ve loved the soaring, gaslight-style music soundtrack, as it makes its sweep across a film, swelling at just the right moments. Or you’ve closed your eyes and enjoyed the frozen narrative of a great score or great record as it washes over you. But …

READ MORE →

Animation for Games, Fanciful and Surreal, by Mario von Rickenbach [Unity]

Zurich-based artist Mario von Rickenbach is a fine representation of what the new generation of visualists looks like. Adept in code and art alike, turning his talents in illustration beyond pretty pictures to experimental game design, he’s part of a breed of artists who expresses visual ideas in interactive, live form. Those real-time game engines are moving feasts of animated art, so it’s little wonder he takes his game engine of choice (Unity) and applies it to live performance, too, as he did in projections for a sci-fi musical theater work at the National Academy of Chinese Theatre Arts in …

READ MORE →

Gameplay, With Your Ears: Meltdown Lets You Squash Monsters Using Binaural Sound

Meltdown – Gameplay from Varun Nair on Vimeo. Crack – that snapping wood might just be something about to eat you! There is likely some evolutionary need for human hearing to be good at localizing sound in space. Whatever the reason, human perception is exceptionally precise when it comes to working out the position from which a sound originates. Conventional stereo sound just doesn’t do much with it. Using binaural sound, by contrast, you can position sound more accurately. And then you can play a game with your ears instead of just your eyes. “Meltdown” applies that idea to gameplay, …

READ MORE →
transmission2.jpg

Journey Game Out Today; Designing Feeling, Timeless Design

“Can a game move me?” That’s the deceptively-simple quandary posed by producer Robin Hunicke of thatgamecompany on the eve of the release of their new PS3 title, Journey. But it’s a serious question, one that lies at the heart of all we do in creating digital music and motion. I often have conversations with other makers about whether the ephemeral aesthetic objects of our creative output are meaningful. To put it more bluntly: are we actually doing something productive with our lives? (Oh, admit it. The question must have occurred to you now and then.) But this idea of transforming …

READ MORE →
iphones

How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt

What will you do with this blank slate? Photo (CC-BY) Yutaka Tsutano. Apple yesterday described their iPad as “this magical pane of glass that can become anything you want it to be.” So – how about making mobile devices into what you want it to be? With the help of author Peter Brinkmann and publisher O’Reilly, we’d like to give you a taste of Peter’s new book, Making Musical Apps: Real-time audio synthesis on Android and iOS. Imagining that a lot of you are especially curious about iOS, we’ll include the chapter on how to get started with development. It …

READ MORE →