A Quick Jam in Arcade Music Gaming, Making Synchronized Beats

So, electronic musicians and dance music makers just push buttons, huh? Actually… why not? There are certain parallels between the synchronized, quantized grids of computer music and video games. Rhythms, aesthetics, and even interface have evolved in tandem. Early games even hard-coded synthesizers and scores into the same circuitry that made the music, and each has made its impact on the other. Game designers keep toying with this concept in game design. I gave a talk on interactive music in gaming last week at Berlin’s A MAZE Indie Connect. But here’s one person at that same festival who did one …

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GlitchHiker: A Game That Dies, Slowly, if You Play Badly

Games have modeled various mechanisms for conveying win and failure, and in particular some abstract simulation of your life force being sucked gradually as you make mistakes. But GlitchHiker is different: play poorly, and it’s not your virtual avatar that dies. The game dies. And following gameplay at the Dutch Game Jam that created it, GlitchHiker has become extinct. (Happily, yes, there is a Windows download.) With gorgeous, elemental visuals and a lovely adaptive music soundtrack, it’s a game you might well feel motivated to try to save. I’ll let the creators explain:

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