Push Pixels Harder: Open Hap Video Codec Now on Windows and Mac

So, you’ve got a laptop and you want to play multiple video streams. And maybe it’s not a super-fast laptop – maybe it’s just a kind-of normal laptop that you’ve upgraded to an SSD. Or, wait — you’ve actually just gotten the dream job media art gig you always wanted. And they’ve assembled 52 projectors in the budget, and want 26 layers of video. And you need to deliver that efficiently. And they didn’t budget for some high-end media server. Either way, Hap is for you. It’s an open-source, GPU-accelerated video codec. The idea: go easy on your CPU by …

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generalmidi

MIDI Piano Roll Turned Into Platformer: Adventures of General MIDI

It turns Logic Pro into a game level editor. It makes a standard MIDI file into a terrain of platforms to explore. As you navigate, your footfalls on piano roll-visualized notes procedurally generate sound effects and music. And it turns General MIDI — and Super Midio, and my personal favorite, the SysExorcist — into heroes. It’s Adventures of General MIDI, a platformer made from MIDI files. And it’s the creation of Will Bedford, who quips that he fails miserably at his own game in the YouTube video and gives up at the end. Even more unlikely (arguably), it’s built in …

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Watch Flappy Bird Make Ambient Music, Billiard Balls Bounce, in Lemur Hacks

If Brian Eno were scoring the dreams of a gaming addiction, it might go something like this. Yes, we already told you previously that Lemur 5 adding a canvas object would mean anything could be a controller. It makes the iPad controller app as much a blank, well, canvas, as your Web browser window, more or less. But with relatively scant documentation, Lemur 5 assumed a lot of its users. I mean, it seems like you’d almost need some ingenious coder/hacker to turn this into something completely ridiculous, right? Okay, that didn’t take long. Someone going by the name “saveas909” …

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FRACT, a Game Played Inside A Synthesizer World, Explains Itself [New Video, Mogi Grumbles]

FRACT, a 3D world-puzzle game based on synthesis, is after a long development beginning to become clear. And the voiceover from the latest trailer sounds a little like what happens when you get a teaching post in a university somewhere or a friend’s studio and discover the state of the analog gear in their dusty equipment storeroom: You arrive in a strange, forgotten world. A world that was once built on sound. You’re not really sure what happened here, or why, and you’re not even sure why you’re here. Part of the journey is figuring out where to go and …

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Post-Christmas Deals on Apps, Software, More – Even a Game with Procedural Music [Bargain Roundup]

As more sales – particularly software – move online, we’re finding that musicians can save a lot on their tools by waiting on sales. Black Friday / Thanksgiving / Cyber Monday saw steep discounts on some terrific stuff, and now there are loads of sales in the quiet period from Christmas to New Year’s. Half off Lemur (through 19 Jan). One particularly tempting deal – especially if you’ve got a winter project in mind – comes from our friends at Liine. Lemur, my favorite controller app on iOS, is now 50% off. And LiveControl 2 has just added essential support …

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KORG M01D for Nintendo 3DS, Surprising Mobile Music Workstation [Listening]

The KORG M01D app, available now for about a month for Nintendo’s 3DS handheld, seems the definition of anachronism. It’s a mobile Nintendo DS music app in an age of iPhones and iPads. It’s based on a 1988 digital synth, even as analog is back and style. You use it with a stylus. You can look at the keyboard, which is essentially flat – in 3D. (Well, then you get to see the … flatness … really with some depth.) But guess what? It’s also wickedly good. Like, good enough to try to pick up a 3DS on the cheap? …

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DRON-E Creates Ambiences, Cinematic Sounds – Now Free for Reaktor [Sounds, Tutorial]

Composition and invention are two tasks that always blur – there’s some engineering to making music, and that extends to sound design. But let’s get real: when you come across someone like Antonio Blanca, you reach a whole other level. Blanca does exquisite work in Reaktor ensembles and carefully-crafted Lemur templates to match. And DRON-E is a masterpiece, a Reaktor ensemble capable of generating entire universes of ambient sound. Eerie drones will transport you to feeling like you’re crawling about a distant asteroid or entered a convent that has retreated to an alien mineshaft. (I wasn’t the only person who …

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Ableton Goodies: Free Fairlight CMI Sounds, Skins, Amazing Reverb, and … TETRIS!

Want to relive the sweet sounds of the classic Fairlight instrument, because you love the 80s? Want to reskin Ableton so it doesn’t offend your aesthetic sense or blind you and bathe you in blue light when you’re onstage? Do you want a different reverb from a master sound designer and patcher? Do you just want to unwind in the middle of a studio session by playing TETRIS on your Push? We’ve got you covered. Our collection of freebies for the ever-ubiquitous Ableton Live continues to grow – especially as talking about it is causing more people to send stuff …

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Playable 8-bit Game as Promo, and Okkervil River’s Nostalgia-Drenched Wonderlands

The standards for advance promotion of an album may be getting a little … intense. Photos? Track listing? Advance music video? Streaming preview? How about a complete, playable adventure video game in your Web browser, free, with charming graphics and an original chip music soundtrack adapting the songs from the record in 8-bit form? Due out Tuesday, September 3, Okkervil River’s LP “The Silver Gymnasium” isn’t shy about its nostalgia factor. The whole record is a re-imagining of frontman Will Sheff’s 80s childhood. That might be a bit much were the browser game not so beautifully executed. Sheff created the …

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An Exquisite Corpse Game Jam, Made with OSC, Starts this Week

Game jams have already begun encouraging creative, improvisatory game jam, by gathering designers and artists together and motivating them with tight deadlines. But here’s a new concept: what if all the games could talk to one another? What if they could all respond to the same basic game inputs, but with differing results? Using the network protocol OpenSoundControl (OSC), a game jam this week tests what would happen. Each game is both transmitter and receiver, dealing with the position and color of a player (in two-dimensional space), and position and color of an “entity” (be that an alien, a hamburger, …

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