Lawnmower Man-Style Audiovisuals, in Kinect Experiment, Plus a New Kinect

Oculus Rift + Kinect – Audio visual instrument a001 from Ethno Tekh on Vimeo. That window between science fiction and actual interfaces continues to narrow. Here, virtual hands paw at geometric orbs to produce sound, with simultaneous 3D visuals as accompaniment, in the latest artist/hacker experiment. You can thank the popular and surprisingly-accessible game engine, Unity – which recently added free deployment to mobiles, by the way. Description: This is our first Kinect-controlled, virtual reality experiment, using the greatly anticipated Oculus Rift. It’s a simple virtual reality environment built in Unity 3D with our own interactive framework. It allows us …

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New Kinect Gets Closer to Your Body [Videos, Links]

It’s a new world for media artists, one in which we look to the latest game console news because it impacts our art-making tools. And so it is that, along with a new Xbox, Microsoft has a new Kinect. The new Kinect uses standard infrared tracking (ideal for in-the-dark footage and accurate tracking), but also returns RGB imagery. It’s 1080p, 30-60 fps (it seems tracking is at 30 fps and video at 60, but I’m reading conflicting reports). Hands-on reports say latency is reduced. If the finished product is consistent with rumors, that could be owing to more in-hardware tracking …

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A Grand Piano of Light, Illuminating Rachmaninoff [Arduino+LEDs]

Nail the finger fireworks of a particularly hard Rachmaninoff, and you may well feel like blasts of light are shooting out of the piano. But to give the audience the same sense, a DIY instrument made of cardboard and homebrewed responsive lighting translates that keyboard virtuosity to an optical show. Reader Aylwin Lo sends us this project out of Canada: Rachmaninoff’s √Čtude-Tableaux Op. 39 No. 6, as performed by YT//ST’s Brendan Swanson from Aylwin Lo on Vimeo. I’m with YAMANTAKA // SONIC TITAN. We’re an art collective based in Toronto and Montreal that is most known for making music and …

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Fract, Synth Studio as Game, Looks Better, Sounds Better, Wants Your Vote [Video, Gallery]

Amidst its future-arcade, glowing 3D architecture, Fract is a game. In a broken-down “abstract world,” you are piecing together puzzles, reconstructing machinery. But Fract is also a synth studio, one that promises the ability to create your own synth instruments, design your own sounds, and eventually piece together your own music. If Tron let you imagine a fantasy inside the computer, Fract takes you inside your synth. It’s like getting sucked into Reason. (Damn, now I want to meet Thor and Redrum…) I called it Myst meets music making when we saw it last year. Since then, the Montreal-based indie …

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A Quick Jam in Arcade Music Gaming, Making Synchronized Beats

So, electronic musicians and dance music makers just push buttons, huh? Actually… why not? There are certain parallels between the synchronized, quantized grids of computer music and video games. Rhythms, aesthetics, and even interface have evolved in tandem. Early games even hard-coded synthesizers and scores into the same circuitry that made the music, and each has made its impact on the other. Game designers keep toying with this concept in game design. I gave a talk on interactive music in gaming last week at Berlin’s A MAZE Indie Connect. But here’s one person at that same festival who did one …

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Discover Music, Get Free Samples and Live Packs, Get Your Ocarina On

Some CDM commenters accuse this site of being shills for Ableton, of giving disproportionate coverage to Ableton Live and Push. Others accuse us of being hipsters, endlessly talking about things like 8-bit video game consoles and Nintendo. And so, I’m pleased to come to you today with a 30,000 word, peer-reviewed white paper relating the latest developments in high-end studio consoles, using a highly disciplined double-blind test to evaluate the impacts of analog summing on the behavior of migratory birds. Or… no, actually, let’s feed the trolls. It’s hard to believe, but our friend Brian Funk aka AfroDjMac has been …

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Video: Hands-on with the M01D for Nintendo 3DS (Cooler Than You Thought M1 Was?)

Following our preview of Korg’s upcoming Nintendo eShop synth, here’s the one and only, incomparable CardiacTrance all the way from Japan to show it off. Trying to tell someone there’s a Korg M1 for the Nintendo handheld doesn’t really do this justice – or even make intuitive sense. But it is actually good news. Somehow, the combination of sequencing features, transforming the game system into a workstation, with the silly-small design makes the result more than the sum of its parts. And in the hands of a producer/musician, they become a lot more. Modern gaming, game music aesthetics, and some …

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Korg M01D is a Crazy-Awesome New Synth for the Nintendo 3DS; Listen to CT+X Kill It

Nobuyoshi Sano is kind of a mad genius. The writer behind some of the scores for Ridge Racer and Tekken, the talented musician has also turned out some of our favorite mobile music apps, as founder of Japanese dev house Detune. He built the somewhat-ridiculous iYM2151 workstation on iPad, but is best known for the Korg iMS-20. And now, he’s got something new. Japan has already gotten a taste of M01D, the classic Korg M1 remade and rethought for the Nintendo 3DS. But only a select few have been in the know outside Japan. That changes now. I just got …

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The Terror of Watermelons and Your Niece Screaming: Interactive Sonic Fear in Dead Space 3

Wilhelm wasn’t going to cut it for A-list game release Dead Space 3. Meet the young Amelia, instead, screaming. And behold the sheer horror that only a squishy watermelon can produce. I always knew fruit and toddlers were up to no good. Kill Screen, the indie game mag, collaborates with The Creators’ Project to go behind the scenes at developer Visceral Games to talk about the audio design and interactive sound system in Dead Space. Producer and editor Jamin Warren tells CDM it was his favorite of the series yet. In addition to examining sound design and field recording, the …

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This holiday, take a holiday to another world, chip music style. An imagined NES dimension, here envisioned (CC-BY-SA) torley.

Cool Yule: Toy Company’s Free 8-bit/Lo-Fi Christmas Album, from Montreal

Whether you’re unwrapping presents or not, we’re spending these twenty four hours unwrapping some beautiful musical gifts: have a Yule that’s cool with fine, free/donationware releases. First in the queue… If unimaginative holiday music on endless repeat has given you the winter blues, the fine folks of Toy Company have the cure. The Montreal-based collective and 8-bit/lo-fi techno party series have brought together a number of friends with original tunes and noise and digital-fuzz-laden covers of tunes like “Joy to the World” and “Silent Night.” Meticulously-rendered, quirky music is free to hear, or thank the artists by naming your own …

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