Reading List: The Best of the Web, from Vintage Grooveboxes to APC Sequencers to Indeterminism

There’s a beautiful river of information for electronic musicians out there, if you can only navigate its currents. In our new series, we pick out some of the best selections, since we can’t always squeeze in a full article of every terrific gem out there. It’s like a window into our inbox. And for the first edition, we’ve got a lot – resources for Ableton and wireless MIDI and Logic, deep thoughts on production and folk music and indeterminism and robots learning to play in a band. Queue it up for your reading pleasure. (We’re big fans of Pocket for …

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Take That, Pong: Table Tennis, Reimagined as Augmented Audiovisual Games

pingtime from videogram on Vimeo. The tables have turned. Forty years after Pong aped table tennis on Atari, we’re watching computers transforming the original game. The table tennis in Pingtime vibrates and warps with sound and projection in an “augmented” experience of the game. The project is immortalized by Bucharest’s Videogram – but we see lots of familiar folks and tools in the credits: Train to shift your focus in an augmented world with this media-challenged table tennis game. Pingtime takes a look into how realtime generated computer responses are affecting reaction time in fast gameplay situations. Sergiu Doroftei _concept, …

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On Hacking the New Kinect

Will the new Kinect be hackable for artists and developers? Some of the best speculation I’ve seen yet actually shows up here in CDM comments. So, it’s worth elevating this to a news story, just in case you missed it. In short, the answer appears to be yes. I’m hopeful in particular for Microsoft’s own official developer tools when Kinect hits Windows next year, as I think it’s really the PC world that will be the most expressive and open. From an anonymous CDM reader calling him or herself “n4cer”: Though the port for the Kinect on Xbox One is …

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Lawnmower Man-Style Audiovisuals, in Kinect Experiment, Plus a New Kinect

Oculus Rift + Kinect – Audio visual instrument a001 from Ethno Tekh on Vimeo. That window between science fiction and actual interfaces continues to narrow. Here, virtual hands paw at geometric orbs to produce sound, with simultaneous 3D visuals as accompaniment, in the latest artist/hacker experiment. You can thank the popular and surprisingly-accessible game engine, Unity – which recently added free deployment to mobiles, by the way. Description: This is our first Kinect-controlled, virtual reality experiment, using the greatly anticipated Oculus Rift. It’s a simple virtual reality environment built in Unity 3D with our own interactive framework. It allows us …

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New Kinect Gets Closer to Your Body [Videos, Links]

It’s a new world for media artists, one in which we look to the latest game console news because it impacts our art-making tools. And so it is that, along with a new Xbox, Microsoft has a new Kinect. The new Kinect uses standard infrared tracking (ideal for in-the-dark footage and accurate tracking), but also returns RGB imagery. It’s 1080p, 30-60 fps (it seems tracking is at 30 fps and video at 60, but I’m reading conflicting reports). Hands-on reports say latency is reduced. If the finished product is consistent with rumors, that could be owing to more in-hardware tracking …

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A Grand Piano of Light, Illuminating Rachmaninoff [Arduino+LEDs]

Nail the finger fireworks of a particularly hard Rachmaninoff, and you may well feel like blasts of light are shooting out of the piano. But to give the audience the same sense, a DIY instrument made of cardboard and homebrewed responsive lighting translates that keyboard virtuosity to an optical show. Reader Aylwin Lo sends us this project out of Canada: Rachmaninoff’s √Čtude-Tableaux Op. 39 No. 6, as performed by YT//ST’s Brendan Swanson from Aylwin Lo on Vimeo. I’m with YAMANTAKA // SONIC TITAN. We’re an art collective based in Toronto and Montreal that is most known for making music and …

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Fract, Synth Studio as Game, Looks Better, Sounds Better, Wants Your Vote [Video, Gallery]

Amidst its future-arcade, glowing 3D architecture, Fract is a game. In a broken-down “abstract world,” you are piecing together puzzles, reconstructing machinery. But Fract is also a synth studio, one that promises the ability to create your own synth instruments, design your own sounds, and eventually piece together your own music. If Tron let you imagine a fantasy inside the computer, Fract takes you inside your synth. It’s like getting sucked into Reason. (Damn, now I want to meet Thor and Redrum…) I called it Myst meets music making when we saw it last year. Since then, the Montreal-based indie …

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A Quick Jam in Arcade Music Gaming, Making Synchronized Beats

So, electronic musicians and dance music makers just push buttons, huh? Actually… why not? There are certain parallels between the synchronized, quantized grids of computer music and video games. Rhythms, aesthetics, and even interface have evolved in tandem. Early games even hard-coded synthesizers and scores into the same circuitry that made the music, and each has made its impact on the other. Game designers keep toying with this concept in game design. I gave a talk on interactive music in gaming last week at Berlin’s A MAZE Indie Connect. But here’s one person at that same festival who did one …

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Discover Music, Get Free Samples and Live Packs, Get Your Ocarina On

Some CDM commenters accuse this site of being shills for Ableton, of giving disproportionate coverage to Ableton Live and Push. Others accuse us of being hipsters, endlessly talking about things like 8-bit video game consoles and Nintendo. And so, I’m pleased to come to you today with a 30,000 word, peer-reviewed white paper relating the latest developments in high-end studio consoles, using a highly disciplined double-blind test to evaluate the impacts of analog summing on the behavior of migratory birds. Or… no, actually, let’s feed the trolls. It’s hard to believe, but our friend Brian Funk aka AfroDjMac has been …

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Video: Hands-on with the M01D for Nintendo 3DS (Cooler Than You Thought M1 Was?)

Following our preview of Korg’s upcoming Nintendo eShop synth, here’s the one and only, incomparable CardiacTrance all the way from Japan to show it off. Trying to tell someone there’s a Korg M1 for the Nintendo handheld doesn’t really do this justice – or even make intuitive sense. But it is actually good news. Somehow, the combination of sequencing features, transforming the game system into a workstation, with the silly-small design makes the result more than the sum of its parts. And in the hands of a producer/musician, they become a lot more. Modern gaming, game music aesthetics, and some …

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