Between art tech and techno, past and future, a view from Russia

Gamma, the oversized electronic music and contemporary art event, has just wrapped in St. Petersburg, RU. We talk to Moscow-based curator Natalia Fuchs about transformations both historical and future in the realm of intermedia art and technology culture.

Cubic Game Visualism: Awesomely-Inspiring Game Trailer from Gamma

4fourths – Game Trailer from Mikengreg on Vimeo. It’s been a long time coming, but there’s real hope that convergence of lovers of independent, creative game design with audiovisualist aficionados could bring us to a new, game-inspired visual age. Of course, a good way to start would be for some game designers to start to […]

Peter Kirn - March 15, 2010

Call for Works: One-Button Game Objects

Push the button: Kokoromi’s Gamma game challenge, which we saw earlier this week, challenges game designers to build an entire gameplay mechanic around a single button. What can be done with a single hardware object – a self-contained, one-button invention? We’re looking for creations that answer that question, inspired by games (and encompassing hardware games […]

Peter Kirn - January 29, 2010

CDM Newswire

brings together the latest breaking news on music, technology, gear, and live visuals. Got a project, found a news tip, or want to share your product? Submit to us directly.