OpenFrameworks Gets Add-On Directory; Future Code Projects Galore

My God, it’s full of code. OpenFrameworks, an artist-friendly creation environment that unlocks the brain-melting power of code in C++, now has a helpful guide to all the additional power you can add. Just as Processing, the code tool that helped inspire OF, benefits from the vast planetary resources in the Java language, so, too, does OpenFrameworks benefit from an impassioned worldwide community of coders working to make accessible all that lives in the language of C++. If you have even an inkling of working in OF, go drool over all the possibilities – and, damn, are there a lot. …

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Csound For Live: Powerful Sound Creation in Ableton, With or Without Any Coding

With great power comes great learning curves – or maybe not. Csound for Live, just announced this weekend and shipping on Tuesday, brings one of the great sound design tools into the Ableton Live environment. You can use it without any actual knowledge of Csound, without a single line of code — or, for those with the skills, it could transform how you use Csound. For anyone who thinks music creation software has to be disposable, you’ve never seen Csound. With a lineage going literally to the dawn of digital synthesis and Max Mathews, Csound has managed to stay compatible …

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Glitchy Imagery, Made from a Single Line of C, Inspired by Algorithmic Music

On Create Digital Music today, we cover stunningly-complex, if aesthetically very digital, compositions compacted into single lines of C code: Entire Musical Compositions Made from Just One Line of Code are Glitchy but Musical It’s in the grand tradition of communities like the demoscene, but features algorithmic invention that has lots of people excited. Friend-of-the-site and Brooklyn-based artist Kyle McDonald naturally takes up the gauntlet to translate the same ideas into imagery, and what we’re left with is an optical artefact (artifice?) of the same idea. The images are quite gorgeous; see above, and the video that inspired them below: …

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