Nanomusic: Mark Fell Turns to Neuroscience and High-Power Microscopes for Particle Music

Making new sounds means doing more than just making new sounds. Artist/composer Mark Fell (also known as half of SND) dives directly into the thorny question of form. And when he looks for new forms, he literally looks. The visually-trained artist speaks about making “non-representational” music in the same way an abstract artist might. (No […]

In Bad Hotel, Addictive iOS Game, Composing Music to Tapped Interactions [Behind the Scenes]

What if a game made you both player and remixer/composer? What if that music plugged into your gameplay brain just like the interactive elements? This week, we get another try at just that – and find out how the whole thing works behind the scenes, with free software you can use, too. If you’re like […]

Peter Kirn - August 20, 2012

Pugs Luv Beats Marries Music, Gaming on iOS: How it Was Made, How Free libpd Music Tool Helped

The iPad becomes a canvas for a game with an atypically-musical, interactive sound score. All images courtesy the developers. Photos by whatkristensaw. Truly generative musical scores in games have been few and far between, and “music games” has traditionally meant arcade-style rhythm games in which you repeat phrases or whole songs as accurately as possible. […]

Peter Kirn - December 19, 2011

CDM Newswire

brings together the latest breaking news on music, technology, gear, and live visuals. Got a project, found a news tip, or want to share your product? Submit to us directly.