white whale Makes your monome Into an Amazing Modular Step Sequencer

It seems everyone is getting in on modular gear these days, thanks to the Eurorack format. But many of these modules are variations on a theme – new models of old classic modules, existing synthesis components and filters that have just been reborn as a module. monome white whale, shipping this month, is something different. Connect a monome grid controller to a modular, and suddenly that array of light-up buttons becomes a probabilistic sequencer. It’s live performance oriented in a way too few modules are. The results are surprising and lovely. The solution isn’t cheap – you need a monome …

READ MORE →

Zillion is a Generative Step Sequencer from Future-Retro with Loads of Possibilities, Performance Tools

Machines give us something that would have amazed musicians from centuries past: they let us make melodies without playing them directly. Now, there are three ways of doing that. One, there are tools that take what you play and turn them into sequences. Two, there are interfaces for making melodies with touch, sliders and knobs. And then there’s a third category: boxes that can actually generate new melodies, all under your control. You control the parameters of the sequence, but the content is algorithmically produced. Future-Retro’s Zillion does just about anything you would ever dream of in that third category. …

READ MORE →
generalmidi

MIDI Piano Roll Turned Into Platformer: Adventures of General MIDI

It turns Logic Pro into a game level editor. It makes a standard MIDI file into a terrain of platforms to explore. As you navigate, your footfalls on piano roll-visualized notes procedurally generate sound effects and music. And it turns General MIDI — and Super Midio, and my personal favorite, the SysExorcist — into heroes. It’s Adventures of General MIDI, a platformer made from MIDI files. And it’s the creation of Will Bedford, who quips that he fails miserably at his own game in the YouTube video and gives up at the end. Even more unlikely (arguably), it’s built in …

READ MORE →
turbo-gusli

Play a Russian Folk Instrument with Your Mind, Or Turn Seashell Patterns, Likes Into Generative Art

::vtol:: “turbo-gusli” demo performance from ::vtol:: on Vimeo. Musical instruments: make a move, get a sound. Or, musical instruments: apply an algorithm, get a sound. Read the tattoos on your arm as a score, turn the black-and-white patterning of a seashell into generated audiovisual artwork, apply brainwaves to a folk instrument and let a robot play it… Such are the mental excursions of one ::vtol::, aka Moscow’s Dmitry Morozov. He’s been busy over the past year or so, wearing robots that interface with tattoos to make music and constructing surround sound umbrellas. And we still have more crazy-science goodness to …

READ MORE →
LIQUID RHYTHM 1

Rhythm, Recoded in Plug-ins, Ableton Live: A Conversation with WaveDNA

Music software is at its best when it goes beyond cookie-cutter regularity, and spawns something creative. And sometimes, the path there involves retooling how that music is made. That’s why I’m pleased to get to share this interview with WaveDNA. Liquid Rhythm is something unlike just about anything else in music software. It looks like a music theory class collided with a mandala. In colored patterns, arrayed in bars and wheels, you can produce all kinds of new rhythms, then integrate deeply with your host software. If you use Ableton Live, the integration goes further still. Whether you’re using Drum …

READ MORE →

Your Belgrade Underground Connection: See and Hear Experimental Dance Music

From the beating heart of Europe, audiovisual electronic instrumentalism continues to thrive. We’re fortunate to bring a slice of that scene to you. CDM is in Belgrade, Serbia this week, where we’re pleased to host an event celebrating real-time visual expression. And we get to do it in one of the best underground venues in the city, Drugstore. Event details, for any of you here in the neighborhood: Drugstore, 17 January 23h We’ll start out with a workshop on making architectural space dynamic with interactive/generative sound and imagery, hosted by myself and Abduct. (More on that topic here and on …

READ MORE →

DRON-E Creates Ambiences, Cinematic Sounds – Now Free for Reaktor [Sounds, Tutorial]

Composition and invention are two tasks that always blur – there’s some engineering to making music, and that extends to sound design. But let’s get real: when you come across someone like Antonio Blanca, you reach a whole other level. Blanca does exquisite work in Reaktor ensembles and carefully-crafted Lemur templates to match. And DRON-E is a masterpiece, a Reaktor ensemble capable of generating entire universes of ambient sound. Eerie drones will transport you to feeling like you’re crawling about a distant asteroid or entered a convent that has retreated to an alien mineshaft. (I wasn’t the only person who …

READ MORE →
anf_AB_LiveEdit_01

Egyptrixx x A N F: Audiovisuals as Surface, Texture, and Trip to Alien Volcanoes

It’s real, and yet, it isn’t. It’s the sound of percussion, but it resonates in an otherworldly way. It’s the flaming, blood-red surface of a volcano, but it’s melting before us. Some of the most evocative digital works walk this line, transport us to a place our brains can accept, yet not entirely believe, universes just past the reaches of our imagination. And so the collaboration between Egyptrixx (Toronto’s David Psutka) and A N F (Berlin visualist Andreas Nicolas Fischer) congeals around the notion of texture and surface. In generated geometries, globs of interplanetary resin, space insect innards about to …

READ MORE →

Vuo in Beta: A New Hope for Visual Development? [Resources]

So, without a line of code, you want to make something new, visually. You’ve got Max, you’ve got Pd, you’ve got vvvv. But for quickly cooking up generative visuals, dynamic interaction, live animation, and more from a clean slate, the other option had been Apple’s Quartz Composer, a tool that has lost a lot of steam (and acquired quite a few bugs) lately. Somehow, many people want some fresh blood on this scene. And that’s where Vuo comes in. From the creators of the Kineme plug-ins, it’s a chance to start anew. We’ve been eyeing Vuo with interest for a …

READ MORE →

aleph Soundcomputer: Interview with monome creator Brian Crabtree and Ezra Buchla

aleph is something of a curiosity: it’s a dedicated box uniquely designed for sonic exploration that isn’t a conventional computer. It comes from the creator of the monome, but while dynamic mapping is part of the notion, it is the first monome creation capable of making sound on its own. The monome is a controller that uses a grid for whatever you want; aleph is a self-contained instrument that makes any sound you want. In review: aleph, from monome: Programmable Sound Computer That Does Anything But this isn’t only a story about some specialist, boutique device. It’s a chance to …

READ MORE →