Com Truise, Set to DOS Nostalgia, Turned into Music Video Gold

The pace of technology has made past and future fold in on themselves, to the point where old things can look futuristic, what was once techno-shock can become nostalgic warmth, and the future can look dated. Our own Matt Earp waxed poetic on music’s take on these aesthetics by connecting them to worn VHS tapes. […]

3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon

Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on […]

Shuffling, Slicing, and Glitching Audio, and Other Modular Max for Live Devices

For fans of slicing, dicing, glitching, reversing, and shuffling incoming audio streams, this Max for Live Device is for you. Shuffler 2.0 is the latest in a series of “modular” Max for Live devices from developer Isotonik Studios. Mappable to MIDI, the suite of Devices focuses on simpler tasks in ways that can be combined. […]

Episode 4, A New Mosh – "Broken Synthesizers" Music Video

In celebration of our extensive look at the music (and working habits) of Dkon, formerly Deceptikon, here’s the video for “Broken Synthesizers.” Any further comment would be superfluous. Check out the music side of things over at CDMusic: What You Don’t Need to Make Music: With A Poly 800 and Renoise, Dkon Talks Music Making, […]

Episode 4, A New Mosh – “Broken Synthesizers” Music Video

In celebration of our extensive look at the music (and working habits) of Dkon, formerly Deceptikon, here’s the video for “Broken Synthesizers.” Any further comment would be superfluous. Check out the music side of things over at CDMusic: What You Don’t Need to Make Music: With A Poly 800 and Renoise, Dkon Talks Music Making, […]

Glitchy Imagery, Made from a Single Line of C, Inspired by Algorithmic Music

On Create Digital Music today, we cover stunningly-complex, if aesthetically very digital, compositions compacted into single lines of C code: Entire Musical Compositions Made from Just One Line of Code are Glitchy but Musical It’s in the grand tradition of communities like the demoscene, but features algorithmic invention that has lots of people excited. Friend-of-the-site […]

Exploring File Formats, Glitch with Rosa Menkman; Reading, Resources, Downloads

lofi Rosa Menkman – A Vernacular of File Formats View more documents from Rosa Menkman Can hacking the innards of a file give you insight into how the underlying data works – and how to unlock the aesthetic of a digital file? Here’s one way to look at that question. Rosa Menkman, presenting at the […]

GlitchHiker: A Game That Dies, Slowly, if You Play Badly

Games have modeled various mechanisms for conveying win and failure, and in particular some abstract simulation of your life force being sucked gradually as you make mistakes. But GlitchHiker is different: play poorly, and it’s not your virtual avatar that dies. The game dies. And following gameplay at the Dutch Game Jam that created it, […]

Entering the Third Dimension: One Evocative Take on Real-Time Music Creation with a 3D Interface

AudioGL, a project teased in videos first in April and then again last week, is a new concept in designing a user interface for real-time music creation. Visuals and sound alike are generative, with the rotating, 3D-wireframe graphics and symbolic icons representing a kind of score for live synthesized music. The tracks in the video […]

Interview: Anton Marini on Visual Expression, Exploring Glitch, Open Community

Ed.: He’s worked to translate classic hardware like the landmark Rutt-Etra to digital media – in that case, working with its original co-creator. He’s been a virtuoso of Mac visual development, building his own tools and working out an innovative way of piping live textures between applications in ways never before possible. And he’s been […]