3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon

Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on the cusp of a new age: the three-dimensional paradigm for music making. AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign …

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Shuffling, Slicing, and Glitching Audio, and Other Modular Max for Live Devices

For fans of slicing, dicing, glitching, reversing, and shuffling incoming audio streams, this Max for Live Device is for you. Shuffler 2.0 is the latest in a series of “modular” Max for Live devices from developer Isotonik Studios. Mappable to MIDI, the suite of Devices focuses on simpler tasks in ways that can be combined. There are interactive Follow Actions, for instance — a feature I’ve long argued should be native to Ableton Live — plus tools for more easily mapping MIDI to envelopes. There’s a convenient Looper. From last week, there’s a module called Smart, capable of mapping some …

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Episode 4, A New Mosh – “Broken Synthesizers” Music Video

In celebration of our extensive look at the music (and working habits) of Dkon, formerly Deceptikon, here’s the video for “Broken Synthesizers.” Any further comment would be superfluous. Check out the music side of things over at CDMusic: What You Don’t Need to Make Music: With A Poly 800 and Renoise, Dkon Talks Music Making, New Label Lone Star Destroyers, on which the music video is based, could very well destroy whatever is left of your day, once you grab these moshed-up, glitched-out, artefactillicious digital creations in audio and video form: http://mikrosopht.godxiliary.com/LSD/

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Episode 4, A New Mosh – "Broken Synthesizers" Music Video

In celebration of our extensive look at the music (and working habits) of Dkon, formerly Deceptikon, here’s the video for “Broken Synthesizers.” Any further comment would be superfluous. Check out the music side of things over at CDMusic: What You Don’t Need to Make Music: With A Poly 800 and Renoise, Dkon Talks Music Making, New Label Lone Star Destroyers, on which the music video is based, could very well destroy whatever is left of your day, once you grab these moshed-up, glitched-out, artefactillicious digital creations in audio and video form: http://mikrosopht.godxiliary.com/LSD/

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Glitchy Imagery, Made from a Single Line of C, Inspired by Algorithmic Music

On Create Digital Music today, we cover stunningly-complex, if aesthetically very digital, compositions compacted into single lines of C code: Entire Musical Compositions Made from Just One Line of Code are Glitchy but Musical It’s in the grand tradition of communities like the demoscene, but features algorithmic invention that has lots of people excited. Friend-of-the-site and Brooklyn-based artist Kyle McDonald naturally takes up the gauntlet to translate the same ideas into imagery, and what we’re left with is an optical artefact (artifice?) of the same idea. The images are quite gorgeous; see above, and the video that inspired them below: …

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Exploring File Formats, Glitch with Rosa Menkman; Reading, Resources, Downloads

lofi Rosa Menkman – A Vernacular of File Formats View more documents from Rosa Menkman Can hacking the innards of a file give you insight into how the underlying data works – and how to unlock the aesthetic of a digital file? Here’s one way to look at that question. Rosa Menkman, presenting at the Patterns and Pleasure Festival run by Amsterdam’s STEIM, gave a workshop today on glitch aesthetics. Based on her ongoing Vernacular of File Formats work, in particular the document above, she starts with the basics of poking and prodding bytes of data inside a file, then …

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GlitchHiker: A Game That Dies, Slowly, if You Play Badly

Games have modeled various mechanisms for conveying win and failure, and in particular some abstract simulation of your life force being sucked gradually as you make mistakes. But GlitchHiker is different: play poorly, and it’s not your virtual avatar that dies. The game dies. And following gameplay at the Dutch Game Jam that created it, GlitchHiker has become extinct. (Happily, yes, there is a Windows download.) With gorgeous, elemental visuals and a lovely adaptive music soundtrack, it’s a game you might well feel motivated to try to save. I’ll let the creators explain:

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Entering the Third Dimension: One Evocative Take on Real-Time Music Creation with a 3D Interface

AudioGL, a project teased in videos first in April and then again last week, is a new concept in designing a user interface for real-time music creation. Visuals and sound alike are generative, with the rotating, 3D-wireframe graphics and symbolic icons representing a kind of score for live synthesized music. The tracks in the video may sound like they’ve been pre-synthesized, polished, and sampled from elsewhere, but according to the creator, they’re all produced in the graphical interface you see – what you see is what you hear. The newest video, released this week, reveals in detail the project’s notions …

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Interview: Anton Marini on Visual Expression, Exploring Glitch, Open Community

Ed.: He’s worked to translate classic hardware like the landmark Rutt-Etra to digital media – in that case, working with its original co-creator. He’s been a virtuoso of Mac visual development, building his own tools and working out an innovative way of piping live textures between applications in ways never before possible. And he’s been an important member of the visual community and accomplished live performer, including on occasion being nice enough to write for us here on CDM. Anton Marini talks to another luminary of our community, Kyle McDonald, about … well, just about everything you could think of …

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Glitch ‘n Grind: DIY Video Grinder Hardware Does Wonderful Things

Juergen Koppmann, Vienna-based digital media artist, shares his latest creation – “a video shredder live VJ box” that applies horizontal oscillations to “grind” and distort video signals. Specs: 3 horizontal line oscillators, triggered by 3 arcade buttons all 3 can be combined for line and color grinding of any video input signal. additionally voltage reducer from 9Volt (intern battery) down to 4,8Volt for more [destructive] artefacts. It’s a sort of video circuit bend, and it produces some really beautiful results. (At least I know I want one.) More samples below. These are just first tests; the box remains in development, …

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