reaktortemplates

Get Started with Reaktor + Reaktor Player + TouchOSC, Lemur: Open Source Templates [Exclusive]

Got a copy of Reaktor 5, perhaps via Komplete, or an instrument or effect based on Reaktor (running in Reaktor Player)? Got an iPad, and want to start touching sounds with OSC? Great! We’ve got some powerful tools and references that will make it easy to get going – and, for those who want to peek under the hood, can yield some nice tools for your own creations. Actually, maybe “un-exclusive” is the best way to describe this. In addition to official references from Native Instruments on how to use the tools, developer Clément Destephen has built templates that make …

READ MORE →

Traversing a Score in 3D Space: Free IanniX Explores Strange, New Worlds

IanniX — From UPIC to IanniX from IanniX on Vimeo. In the beginning, there was the bar. Actually, wait – that came later. In the beginning, there were sketched outlines of notes. And the notes became fixed in pitch space, and then, increasingly, in time, in divided measures from left to right. And so, what we know today as Western music notation came to be. But then, in the 20th Century, composers began to undo the rigid boxes that score produced. First with pen and paper, later armed with the computer, composers connecting graphic and sound started to violate those …

READ MORE →
borderlandssketch

Borderlands, Amazing-Looking Granular Sampler [iPad, Desktop, Free Source], and Beautiful Sound

How do you visualize the invisible? How do expose a process with multiple parameters in a way that’s straightforward and musically intuitive? Can messing about with granular sound feel like touching that sound – something untouchable? Music’s ephemeral, unseeable quality, and the ways we approach sound in computer music in similarly abstract ways, are part of the pleasure of making noise. But working out how to then design around that can be equally satisfying. That’s why it’s wonderful to see work like the upcoming Borderlands for iPad and desktop. It solves a problem familiar to computer users – designing an …

READ MORE →

Free Generative, FM Sequencer for Max/MSP, Max for Live

If you liked the generative, probability-based sequencing seen earlier this week, here’s another example – and it’s free and open source, so if you do want to pick it apart and you own a copy of Max/MSP or Max for Live, you can. Co-creator Giuseppe Sorce points us to the work: This is a simple generative music synthesizer built in Max/MSP created by Diego Caponera, Nicolò Paternoster and Giuseppe Sorce. It involves 5 FM generators which play notes randomly based on a root key and intervals defined by the user. It’s an university project made for an exam for Sound’s …

READ MORE →
tetrafol_700

Tetrafol, Sound Object by monome + machineproject + Fol Chen, in Videos, Sounds, and Interview

LA-based bang Fol Chen (Asthmatic Kitty records) wanted to go beyond the computer as the playback and manipulation device for their music. So they worked with collaborators to invent a solution. In a new video, sounds, and an interview, we can share some of how this came into being. Built with the monome creators (Brian Crabtree and Kelli Cain) and LA research and experimentation center Machine Project, the Tetrafol is a custom, pyramidal sound device. The object warps Fol Chen’s music using gestural manipulation of playback, but can also use your own samples. And with open-source circuit and firmware, the …

READ MORE →

Doom 3, Game Engine and Rendering, Now Under GPL Open Source License

3D developers had real reason to be thankful last week, on the occasion of American Thanksgiving. Doom 3, after some wrangling, was set free with a GNU GPL open source license. The game data itself isn’t free, covered by the existing proprietary EULA, but you get all the logic and rendering of the game on Mac, Windows, and Linux. While the game dates to 2004, the visual engine remains nothing to sneeze at, capable of some impressive capabilities. And the way the engine and game themselves behave are compelling studies, too. In a world in which software is disposable, abandoned, …

READ MORE →
opensourcehardware

Open Source Music Hardware: Got Gear? Fill Out Our Survey as We Look at the Landscape

If you do want to get religious about this, you may want to wear this around your neck: Open Source Hardware logo as jewelry! Photo (CC-BY-SA) MAKE’s Becky Stern. We’ve followed open source hardware – and generally hardware that is more open to user customization and modification – on this site since the beginning. As I prepare for a talk on the MeeBlip at Berlin’s Create Art & Technology Conference, though, I think it’s time to do a proper survey of the hardware that’s out there. The ability to modify music gear is something that’s important to a lot of …

READ MORE →
blipbox

New Open Grid Gear: A Hackable, Touchable, Light-up Array – BlipBox

Light-up grids of buttons are nearly commonplace, but the BlipBox is something different: its array of lights is also a sensor, making it both X/Y controller and light-up grid. And it’s designed to be completely open — firmware, hardware, schematics and documentation are all fully GPL-licensed and open source. For those of us who aren’t ninja coders, it’s also easy to customize, thanks to friendly software (pictured below) .k for making nifty interactive animations on its display and support for the artist-friendly Processing code environment. As the creators describe it, it’s three (three!) pieces of hardware in one: a creative …

READ MORE →
tkrworksmixer

New Open Grid Gear: DJ Mixer Meets monome Grid in MIDI + OSC Controller

It had to happen — button triggering, as popularized by the monome, here meets a conventional two-channel DJ mixer. But the layout I must say is quite spare and lovely, the work of the Japanese-based PICnome project. Furthermore, it’s Open Source Hardware, covered as I have recommended by a ShareAlike Creative Commons license (with no commercial restrictions) and GPL v3. (The creator prefers the term “Free Hardware,” which I love theoretically but have avoided for fear of people demanding we mail them MeeBlips by sending us a self-addressed, stamped box.) With clean, subtle markings and a nicely-composed layout, it’s hardware …

READ MORE →
pinwheel-0

MuseScore 1.1, Free and Open Source Notation, Rivals – and Plays with – Sibelius 7

An example score produced with MuseScore’s new lead sheet features. Music notation software has long been seen as a two-horse race, a Pepsi versus Coke stand-off between Finale and Sibelius. But not only are there other alternatives, too, here’s one tool that’s making free and open source notation viable. I’ve spoken previously about engraving tool Lilypond, but it’s not entirely graphical, even with GUI front ends. MuseScore will look more familiar to users of something like Sibelius, and just as the latter released a major upgrade, it also had a big 1.1 release with major new enhancements. MuseScore has a …

READ MORE →