“Games” are, at their heart, high-performance, real-time-optimized, interactive three-dimensional graphics engines. And that means that, by focusing on their live graphical capabilities, they can become incredibly advanced live visual instruments – the stuff of VJs and visualists. A number of artists have put that to good use. Riley Harmon sends along his work with the […]Read more
“Evacuate City-17 at once — if not sooner.” It’s started. Once the domain of big-budget productions, cheap computers (and even open-source tools) now offer more than enough power to enable indie productions to imagine special effects. The remaining gaps: talent and skill. That’s why people actually shouldn’t be surprised that it’s possible to make a […]
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