First Hands-on with Nintendo 3DS Suggests it’s Beautiful, Hackable, Connected

Hey, remember this guy? It’s the Nintendo DS, and before shiny iPhones and iPads and Androids stole everyone’s heart away, Nintendo’s handhelds first demonstrated the musical, visual appeal of mobile among hackers and artists. Now, the 3DS could well win some of that spotlight back, perhaps surprisingly so. Our friend Dave Dri has gotten a rare hands-on with the new 3DS system. Games? Uh… sure. But with a beautiful, glasses-free 3D screen and lots of geek-friendly features, that might only be the beginning. Dave is already asking some of the questions handheld musicians and visualists might want to know. He …

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First Hands-on with Nintendo 3DS Suggests it's Beautiful, Hackable, Connected

Hey, remember this guy? It’s the Nintendo DS, and before shiny iPhones and iPads and Androids stole everyone’s heart away, Nintendo’s handhelds first demonstrated the musical, visual appeal of mobile among hackers and artists. Now, the 3DS could well win some of that spotlight back, perhaps surprisingly so. Our friend Dave Dri has gotten a rare hands-on with the new 3DS system. Games? Uh… sure. But with a beautiful, glasses-free 3D screen and lots of geek-friendly features, that might only be the beginning. Dave is already asking some of the questions handheld musicians and visualists might want to know. He …

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Markerless, 3D Augmented Reality on a Phone

From my inbox, Metaio is one of a growing number of “augmented solutions” vendors, experimenting in the realm of augmented reality. You can really think of this as a cluster of technologies for computer vision, Web-connected data, and 3D mapping. Metaio here touts that solution on the eve of the Mobile World Congress, as it comes to platforms like iOS and Android. The top video shows well how it works, once you get past the most boring idea for an augmented reality demo ever. (Really? I couldn’t just, like, type the printer model in or something?) With the actual markers, …

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The Handheld Studio Evolves: Beatmaker 2 Developers Explain their iPhone Workflow

Music production once meant getting into a studio. Portable multi-track tape and later the computer liberated us from that, and the “bedroom studio” was born. When capable Palm handhelds hit the market, musicians imagined yet more mobile means of production, and everything from Game Boys and PSPs to phones, even before the iPhone, have been pressed into on-the-go music-making service. In all that time, though, the way you actually make music in your palm has been a work in progress. Intua’s BeatMaker was one of the first applications to demonstrate what might be possible on Apple’s handheld, and a radical …

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Exclusive Leak: Moog Music Make Filtatron, an iPhone Filtering, Effects, and Sampling App

The Moog app sits on my iPod touch, next to its analog predecessor Moogerfooger. Yeah, okay, I still like the knobs better, but it is fun, and the Moogerfooger doesn’t fit in my pocket unless I wear really silly-looking overalls. Moog Music, they of the normally analog-only gear, have built their first iOS application. We’ve acquired exclusive details of the innards of the app, and I’ve been testing it today on my (second-generation) iPod touch. Blasphemy? Perhaps, but it’s a nicely-designed little application, and with audio input capability, could turn your Apple handheld into a tiny recording and effects-processing unit …

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Handheld Visuals: Lo-Res Animated Drawing Tool, and the Goodness of AIR for Android

Bridge Invaders Basics from Momo the Monster on Vimeo. Today, Adobe announced the availability of AIR apps in the Android Market. A quick refresher: AIR is Adobe’s runtime environment for Flash Platform applications. It allows Flash movies to run as closer-to-first-class citizens – they can get access to system hardware like the accelerometer, save/load files, run in fullscreen AND allow keyboard use, and more. I’ve been developing in AIR for the last year or so, and I’ve just released my first Android app, Bridge Invaders: It’s a lo-res animation application, originally designed as a full-size video installation. I was able …

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Pandora: Game Handheld with Real Linux, OpenGL ES, Video Out

For all the talk of Android and iOS, the lesser-known Pandora handheld has some juicy visual capabilities in a pocket form factor. You get decent specs (an ARM A8 core plus decent DSP), OpenGL ES 2.0 support, and – critical to making this a mobile visualist box – good, old-fashioned S-Video TV output. Production runs are limited now, but incredibly, using UK labor working in superb conditions the cost is just US$349 (330 EUR including VAT) – no contract with a phone company required. And, of course, you can play games with it, too. With two SD slots and USB …

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Rhythm Core Alpha: New Music Making App for Nintendo DS – DSiWare

With the recently-announced Korg M1 app and DS-10, the Nintendo DS handheld remains a surprisingly-good choice for handheld music making. A new app could take that further. Nintendo may have struck a blow to homebrew music developers by successfully blocking hardware that allowed it to run. But while it’s not nearly as open to development as Apple’s iOS, Nintendo’s DSiWare can work for an independent developer. The proof: Rhythm Core Alpha, created by T.B. Trzepacz. What’s unique about this application is that it emphasizes real-time production. Sound playback never stops during editing. The crowded interface packs some fairly powerful-looking features: …

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BOSS Pedal Sketch: BOSS Stompboxes as Free iPhone Download

The BOSS Pedal Sketch application, a free download today for iPhone and iPod touch, probably isn’t what you think it is – but it is a novel concept in mobile apps, and a sign of some of the new ideas to be explored. If your first thought was that this is a handheld set of virtual stompboxes, as we’ve seen recently from the likes of IK Multimedia, you’d be wrong. (That’s okay, that’s what I thought at first glance, too.) Of course, as I’ve observed before, while these apps are cool for practice sessions, they’re no replacement for hardware – …

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Korg M1 Keyboard Workstation, Reborn on Nintendo DS

The original M1, definitely larger than a DS. Photo (CC-BY-SA) Kevin Phillips. Having made their own DS-10 instrument, Korg and DS developer AQ Interactive yesterday presented something new for the handheld Nintendo. This time, they’re revisiting one of the all-time greatest hits of digital synthesis, the Korg M1 workstation. Markus Schroeder tips us off that the M1 will be the next release for the DS. An iOS (iPhone/iPad) version may follow, as with Korg’s recent mobile rendition of the ElecTribe. Markus is also kind enough to translate the Japanese contents of the presentation: Features are (subject to change / error): …

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