Pixels, Sublime, as Side-Scrolling Gaming Meets Tabla Music

BARABARIBALL TRAILER from noah on Vimeo. Aesthetics can collide, just like a sprite against a wall – to coin a game phrase. Glitchy digital can live alongside traditional South Asian music. Just watch this oddly-soothing, moving footage of a wonderful-looking side-scrolling game for a window into the creative energy of yet another indie game wonder. I could say more, but instead I’ll just watch the thing again. (Sorry.) Thanks, anonymous reader tip! bbb beta footage for no quarter 2012 barabariball.com bbb.strangeflavor.net music: Tabla solo by Kanai Dutta

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pilletu-2

A Haunting Chilean Single, Accompanied by Found Sound Videos [Listening + Vimeo]

In their lonely, intimate single “Pillatu,” the Chile-based duo of Vicente Espinoza and Alfredo Duarte offer some haunting music-making. Entitled El Gato, la Virgen & el Diablo (“the cat, the virgin, and the devil”), the artists are also making a kind of multimedia presentation of the work. Thanks to these CDM readers for sending in their work. Fire up the SoundCloud-based music, and you can play a series of video loops in a grid that sits alongside the music. It’s a nice window into their sonic world, with short video clips of sounds from bicycles to Korg Monotron. In fact, …

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zeldaswords

Sword & Sworcery, Remixed By Japanese Game Music Legends [Preview]

This may sum up how I feel about this project. It almost certainly embodies how composer Jim Guthrie must have felt, as a who’s who of Japanese game music takes on his work. Photo (of the Tokyo Game Show, natch) (CC-BY) kanegen. Sword & Sworcery, the iPad album-as-game, has gotten plenty of love from this site before, and recognition for friend-of-the-site composer Jim Guthrie. (See Jim open up about what happened behind the scenes.) Now, it seems the Canadian songwriter and soundmaker will meet up with some of the biggest game composers from Japan in a unique remix album. In …

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gamemusicbundle

A Massive Bundle of Game Music, the Magical Machinarium Score, and the Quiet Indie Music Revolution

As musical old-timers repeatedly sing the sad song of the supposed demise of the full-length album, a funny thing has happened. Lovers of games have taken up a growing passion for game music, and in particular the indie score for indie games. Independent game publishing and independent music composition – from truly unsigned, unknown artists – go hand in hand. Indeed, the download and purchase charts on Bandcamp are often dominated by game scores. Fueled by word-of-mouth, these go viral in enthusiast communities largely ignored by either music or game reportage. Far from the big-budget blockbuster war game, these scores …

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Parallax, Upcoming Game, Warps Space with Style

In case you haven’t yet seen it make the rounds, the upcoming indie game Parallax deserves special aesthetic mention. A kind of monochromatic take on Portal, its slick, cool, understated world opens windows through space, producing inverse chromatic values that give cues to the overlaid spatial dimensions. It’s a glimpse of the kinds of visual worlds possible with digital rendering, and in a teaser trailer, at least, appears to be a minimal aesthetic triumph. These spatial visual languages have suggestions for the world of live visuals, too — all the more so as projection mapping produces spatial illusions and 3D …

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Celebrating the Adventurous and the Indie in Berlin's Gaming Scene, Fri+Sat

There’s no question independent gaming has found its voice. But it’s increasingly finding something else: a scene. And that doesn’t just mean people huddled quietly around glowing displays in quiet isolation. Artists, advocates, and aficionados gather to celebrate gaming as an art form, as an event. It’s not just some aesthetic or nostalgic experience of gaming, either, as with the explosion of 8-bit: people are gathering for love of mechanics. And as the game mechanic and art venture in new directions, that is an exciting time for digital visual and interactive culture, generally. One such hub is A MAZE. Centered …

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Celebrating the Adventurous and the Indie in Berlin’s Gaming Scene, Fri+Sat

There’s no question independent gaming has found its voice. But it’s increasingly finding something else: a scene. And that doesn’t just mean people huddled quietly around glowing displays in quiet isolation. Artists, advocates, and aficionados gather to celebrate gaming as an art form, as an event. It’s not just some aesthetic or nostalgic experience of gaming, either, as with the explosion of 8-bit: people are gathering for love of mechanics. And as the game mechanic and art venture in new directions, that is an exciting time for digital visual and interactive culture, generally. One such hub is A MAZE. Centered …

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Faraway, a New Procedural Audiovisualtastic Game from Eliss Creator, in Teaser

Steph Thirion is back. The talented maker of Eliss, an iOS game that devilishly challenged players and stunned ears and eyes with goodness, Steph now has something new to tease. Faraway is, like Eliss before it, a one-man opus. Gameplay, visuals, and sound are all designed by the artist, making for a uniquely singular aesthetic vision. With procedural content and a narrative involving a comet in a starscape, it looks like yet another in a small but growing vanguard of games that take on the role of part game, part A/V album – slash – experience. From developer Steph: I …

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roughtrade

In Wake of London Fire, Organizers Answers Questions About Supporting Indie Labels

London’s Rough Trade Records shop is an anchor for the independent music scene in the UK. And they have an online presence, too — a good way to support your favorite label in the wake up what for many smaller outlets could be a devastating loss. Photo (CC-BY) Radio Saig√≥n. The first rule of giving is that you need to make sure that the entity to which you’re giving is actually asking for support. In the wake of a devastating fire started during London’s rioting that wiped out a Sony warehouse, indie labels are indeed asking for such support, says …

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Platforming as Musical Interface: Jonathan Mak Shows Sound Shapes for New PlayStation Vita

Load up an Ableton set or mix samples, and you’re already in the domain of interactive music. With joysticks and arcade buttons and other controls, the blending of game and musical interface into generative compositional fusion is even clearer. It’s little wonder many electronic musicians take an interest in the nexus of gaming and music. Any discussion of interactive music scores for games would be incomplete without Jonathan Mak. His self-produced title Everyday Shooter used classic top-down space combat as a musical experience: not only do sound effects in the game act as musical elements, but even the flow of …

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