In Wake of London Fire, Organizers Answers Questions About Supporting Indie Labels

London’s Rough Trade Records shop is an anchor for the independent music scene in the UK. And they have an online presence, too — a good way to support your favorite label in the wake up what for many smaller outlets could be a devastating loss. Photo (CC-BY) Radio Saigón. The first rule of giving […]

Platforming as Musical Interface: Jonathan Mak Shows Sound Shapes for New PlayStation Vita

Load up an Ableton set or mix samples, and you’re already in the domain of interactive music. With joysticks and arcade buttons and other controls, the blending of game and musical interface into generative compositional fusion is even clearer. It’s little wonder many electronic musicians take an interest in the nexus of gaming and music. […]

Indie Music Devs Band Together with Deals on Synths, Effects, Tools, through 5/23

Game makers and (particularly Mac) utility developers have joined forces to do various bundles of their software. I have to say, I generally like the model – particularly the fantastic Humble Bundle of indie games. That collection not only encouraged people to try adventurous (often experimental) independent game titles, but gives some of the proceeds […]

Inside Handheld Game Art: The Art Style and Making of Swords & Sworcery, Superbrothers Pixel Cinema

Visualist? VJ? Live cinema? Here’s a new one for you: Input Output Cinema. And while IO Cinema has already found a niche in the indie Toronto scene as “an ambiguously pluralized and irritatingly cryptic audiovisual art and design organization,” it now has its first blockbuster game. Superbrothers: Swords & Sworcery EP on the iPad is […]

Inside Handheld Game Art: The Art Style and Making of Swords & Sworcery, Superbrothers Pixel Cinema

Visualist? VJ? Live cinema? Here’s a new one for you: Input Output Cinema. And while IO Cinema has already found a niche in the indie Toronto scene as “an ambiguously pluralized and irritatingly cryptic audiovisual art and design organization,” it now has its first blockbuster game. Superbrothers: Swords & Sworcery EP on the iPad is […]

Hawken, Upcoming Indie Mech Game, Stuns Eyeballs; Learns Lessons from Model Kit Building and Kitbash

The craft of photorealistic gaming has risen to astounding heights, but look-alike art direction can overshadow its technical achievement. Not so with an extraordinary-looking indie title called Hawken. The mech combat first-person shooter, built in the Unreal Engine, is crafted in a way that speaks to the possibilities of digital technique to spin imaginary worlds, […]

An Alphabet of Abstract Animation: 26 Short Films by Mirai Mizue

For the past 26 days, an animation a day has appeared in my inbox, as animator Mirai Mizue has uploaded a short animation every day through the path of the alphabet. The works are musical animated poems of sorts, brilliant expressions of the connection between motion and sound, music and movement. A brief bio: Mirai […]

Inventive Wit of Spy Films, Proof Commercial Work Can Aid Art

Nuit Blanche from Spy Films on Vimeo. Making Of Nuit Blanche from Spy Films on Vimeo. Surrealist René Magritte had the best academic training, but his early works are viewed by scholars as being derivative – and you probably haven’t ever seen them. It seems that his work after the academy, as a commercial sign […]

Video Game Artist Mark Essen, Drawing on Retro, Minimal Game Visuals

Paraphrasing Mark Essen in the interview above: “it’s not nostalgia. I just like it.” Video game aesthetics have become a kind of naive, outside art for the digital age. Little wonder: the explosion of consumer digital products in the 80s left the children of that decade and decades after with piles of media. Someone was […]

Cubic Game Visualism: Awesomely-Inspiring Game Trailer from Gamma

4fourths – Game Trailer from Mikengreg on Vimeo. It’s been a long time coming, but there’s real hope that convergence of lovers of independent, creative game design with audiovisualist aficionados could bring us to a new, game-inspired visual age. Of course, a good way to start would be for some game designers to start to […]