Bluetooth LE Will Make Minority Report a Creepy Reality, But Also Arduino Cooler

PSFK – Adaptive storefront prototype from + rehabstudio on Vimeo. After years of failing to demonstrate compelling applications, Bluetooth is back with a vengeance. If you haven’t yet used a Bluetooth Low Energy (BLE) device, it’s a completely different experience. Pairing and range and latency work better (the result of years of learning how to make these better). Battery drain is barely noticeable. You can expect BLE to power lots of clever new applications – and it’s nice to see it showing up on DIY electronics. Oh, yeah, and it can creep the hell out of you, privacy-wise, by making …

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Music and Performance, Made On The Spot: Hacklab, Open Call in Berlin

Inventing technological hacks in short time is one thing. At CTM Festival in Berlin, we want to push collaborative participants to go further. First, invent the technology for performance. Then, invent the performance – and be ready to perform publicly – and it do it all in just one week. It’s time again to join a MusicMakers Hacklab. Last year was the first week-long event hosted with CDM, and the first at CTM Festival. CTM makes a perfect venue, a brilliant and packed showcase for adventurous sound (and in parallel with another digital media fest, Transmediale, in the same city …

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Some Easy Ways to Get Kinect Controlling Music, Visuals on Mac and Windows

While we wait for Microsoft to send the new Kinect – yes, we’re on the list for one here at CDM HQ – there’s still plenty to be done with the current generation of Kinect. And it’s likely that you’ll find even more of these on the cheap when there’s new hardware out there. The problem is, apart from using Microsoft’s prescribed development tools on Windows, working with Kinect can be a bit tricky. What if you want to plug in a Kinect and play around quickly to try some possibilities? Or what if you want to work with collaborators …

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touch.gl Makes Finger-Painting Glitch Art; at Paris’ Pompidou [Android, Art]

Even Paris’ famed Centre Pompidou, it seems, has discovered apps. But you can bring some of that glitch art to your fingertips — for once, Android-only rather than exclusive to iOS. Hungarian-born, Berlin-based artist David Szauder (pixel noizz) has made a rather beautiful art app, extending glitch image modification to finger painting on the Android platform, via Processing for Android. It’s not the first app to reach into the world of glitch. But the deepest of these – the wonderful, pioneering Satromizer, by Ben Syverson with Chicago new media artist Jon Satrom – is so good at hacking into images, …

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touch.gl Makes Finger-Painting Glitch Art; at Paris' Pompidou [Android, Art]

Even Paris’ famed Centre Pompidou, it seems, has discovered apps. But you can bring some of that glitch art to your fingertips — for once, Android-only rather than exclusive to iOS. Hungarian-born, Berlin-based artist David Szauder (pixel noizz) has made a rather beautiful art app, extending glitch image modification to finger painting on the Android platform, via Processing for Android. It’s not the first app to reach into the world of glitch. But the deepest of these – the wonderful, pioneering Satromizer, by Ben Syverson with Chicago new media artist Jon Satrom – is so good at hacking into images, …

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Gazing Back at You: Responsive Typography and Face Tracking [Source]

Camera input is at last going from waving your arms around in front of the screen to some genuinely compelling ideas. And the more designers use the camera in fluid ways, the more expressive video may be as a means of interaction. Croatian designer Marko Dugonjić demonstrates a proof-of-concept implementation of typography that responds to your position. Using facial tracking, the text scales based on the distance of your face to the screen. The transitions are a bit jarring now, but it’s enough to suggest how this might work. http://webdesign.maratz.com/lab/responsivetypography/ There’s source code available for the head tracking on which …

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Transforming Books, Photos in Even More Disney Research

Disney Research is apparently releasing all their latest inventions at once. The most dazzling, atop the air-interaction-feedback project we saw earlier this week, uses captured light field data to transform ordinary photography into the basis of three-dimensional scenes. Say wha?: This paper describes a method for scene reconstruction of complex, detailed environments from 3D light fields. Densely sampled light fields in the order of 10^9 light rays allow us to capture the real world in unparalleled detail, but efficiently processing this amount of data to generate an equally detailed reconstruction represents a significant challenge to existing algorithms. We propose an …

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From Disneyland to You: Q+A with Creator of Disney’s Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists Today, Rajinder Sodhi of Disney Research, primary inventor of the tech, answers CDM’s questions about what all of this means. CDM: What other research has gone this direction before? Raj: This research comes from a big …

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From Disneyland to You: Q+A with Creator of Disney's Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists Today, Rajinder Sodhi of Disney Research, primary inventor of the tech, answers CDM’s questions about what all of this means. CDM: What other research has gone this direction before? Raj: This research comes from a big …

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Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists

The bane of wave-your-hands-in-the-air interaction systems is that you can’t feel anything when you use them. Swatting the air with your hands in front of a Kinect, for instance, gives you nothing in tactile resistance – those invisible objects can be seen, but not felt. So what’s the solution? Well, if the interaction is in the air, you could use actual air for feedback. That’s what researchers from Disney in Pittsburgh, PA propose with their new system Aireal. (Get it? Like the mermaid? Ahem.) The device is a robotic haptic air emitter, bursting short blasts of air called “vortexes.” When …

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