touch.gl Makes Finger-Painting Glitch Art; at Paris' Pompidou [Android, Art]

Even Paris’ famed Centre Pompidou, it seems, has discovered apps. But you can bring some of that glitch art to your fingertips — for once, Android-only rather than exclusive to iOS. Hungarian-born, Berlin-based artist David Szauder (pixel noizz) has made a rather beautiful art app, extending glitch image modification to finger painting on the Android platform, via Processing for Android. It’s not the first app to reach into the world of glitch. But the deepest of these – the wonderful, pioneering Satromizer, by Ben Syverson with Chicago new media artist Jon Satrom – is so good at hacking into images, …

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Gazing Back at You: Responsive Typography and Face Tracking [Source]

Camera input is at last going from waving your arms around in front of the screen to some genuinely compelling ideas. And the more designers use the camera in fluid ways, the more expressive video may be as a means of interaction. Croatian designer Marko Dugonjić demonstrates a proof-of-concept implementation of typography that responds to your position. Using facial tracking, the text scales based on the distance of your face to the screen. The transitions are a bit jarring now, but it’s enough to suggest how this might work. http://webdesign.maratz.com/lab/responsivetypography/ There’s source code available for the head tracking on which …

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Transforming Books, Photos in Even More Disney Research

Disney Research is apparently releasing all their latest inventions at once. The most dazzling, atop the air-interaction-feedback project we saw earlier this week, uses captured light field data to transform ordinary photography into the basis of three-dimensional scenes. Say wha?: This paper describes a method for scene reconstruction of complex, detailed environments from 3D light fields. Densely sampled light fields in the order of 10^9 light rays allow us to capture the real world in unparalleled detail, but efficiently processing this amount of data to generate an equally detailed reconstruction represents a significant challenge to existing algorithms. We propose an …

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From Disneyland to You: Q+A with Creator of Disney’s Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists Today, Rajinder Sodhi of Disney Research, primary inventor of the tech, answers CDM’s questions about what all of this means. CDM: What other research has gone this direction before? Raj: This research comes from a big …

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From Disneyland to You: Q+A with Creator of Disney's Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists Today, Rajinder Sodhi of Disney Research, primary inventor of the tech, answers CDM’s questions about what all of this means. CDM: What other research has gone this direction before? Raj: This research comes from a big …

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Into Thin Air: Disney's Aireal Vortex Rings Give Tactile Feedback Where None Exists

The bane of wave-your-hands-in-the-air interaction systems is that you can’t feel anything when you use them. Swatting the air with your hands in front of a Kinect, for instance, gives you nothing in tactile resistance – those invisible objects can be seen, but not felt. So what’s the solution? Well, if the interaction is in the air, you could use actual air for feedback. That’s what researchers from Disney in Pittsburgh, PA propose with their new system Aireal. (Get it? Like the mermaid? Ahem.) The device is a robotic haptic air emitter, bursting short blasts of air called “vortexes.” When …

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Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists

The bane of wave-your-hands-in-the-air interaction systems is that you can’t feel anything when you use them. Swatting the air with your hands in front of a Kinect, for instance, gives you nothing in tactile resistance – those invisible objects can be seen, but not felt. So what’s the solution? Well, if the interaction is in the air, you could use actual air for feedback. That’s what researchers from Disney in Pittsburgh, PA propose with their new system Aireal. (Get it? Like the mermaid? Ahem.) The device is a robotic haptic air emitter, bursting short blasts of air called “vortexes.” When …

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Turning 24 Touch Displays into a Multi-Player OS: Obscura’s Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection mapping to rethinking touch interaction. Here’s what Amanda learned. -PK Steve Mason is brimming with enthusiasm. The VP of innovation at San Francisco’s Obscura Digital is describing the new design of their spatial operating system, before a crowd gathered at the North by Northeast Interactive …

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Turning 24 Touch Displays into a Multi-Player OS: Obscura's Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection mapping to rethinking touch interaction. Here’s what Amanda learned. -PK Steve Mason is brimming with enthusiasm. The VP of innovation at San Francisco’s Obscura Digital is describing the new design of their spatial operating system, before a crowd gathered at the North by Northeast Interactive …

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Melding the Physical with Screens: Prototyping Interfaces, in Videos [vvvv, Book]

Prototyping Interfaces – Interaktives Skizzieren mit vvvv from Prototyping Interfaces on Vimeo. With knobs and motors, wheels and cameras and bits of Play-Doh, a series of elegant interactive experiments provides physical controls to screen interfaces. Prototyping Interfaces, the book, can show you how, all with loads of pictures and examples in free-as-in-beer (for non-commercial use) vvvv. (Preferred pronunciation is “V-4,” generally, in English or German.) The book is in German, and the software is Windows-only, but the videos (and the examples in the book, for that matter) are illustrated visually. For German speakers, full details on the book below. (Previous …

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