Some Easy Ways to Get Kinect Controlling Music, Visuals on Mac and Windows

While we wait for Microsoft to send the new Kinect – yes, we’re on the list for one here at CDM HQ – there’s still plenty to be done with the current generation of Kinect. And it’s likely that you’ll find even more of these on the cheap when there’s new hardware out there. The problem is, apart from using Microsoft’s prescribed development tools on Windows, working with Kinect can be a bit tricky. What if you want to plug in a Kinect and play around quickly to try some possibilities? Or what if you want to work with collaborators …

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Bubbles and Light, in an Interactive Costume, Integrated with Music

Coded Environments from Jekka on Vimeo. Big EDM stage shows aside, in the realm of more intimate electronic performance, there seems tremendous untapped potential in combining wearable technology with performance. There, the immersion speaks to the player – essential, as in computer music much of what the performance artist does and imagines is invisible. Jekka, aka Moscow’s Jenny Nedosekina – a curator as well as a solo performer – has assembled a team to build a project. This is marked “teaser,” but it’s already compelling enough to share. (And I hope you send in other similar work, as then we …

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touch.gl Makes Finger-Painting Glitch Art; at Paris' Pompidou [Android, Art]

Even Paris’ famed Centre Pompidou, it seems, has discovered apps. But you can bring some of that glitch art to your fingertips — for once, Android-only rather than exclusive to iOS. Hungarian-born, Berlin-based artist David Szauder (pixel noizz) has made a rather beautiful art app, extending glitch image modification to finger painting on the Android platform, via Processing for Android. It’s not the first app to reach into the world of glitch. But the deepest of these – the wonderful, pioneering Satromizer, by Ben Syverson with Chicago new media artist Jon Satrom – is so good at hacking into images, …

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touch.gl Makes Finger-Painting Glitch Art; at Paris’ Pompidou [Android, Art]

Even Paris’ famed Centre Pompidou, it seems, has discovered apps. But you can bring some of that glitch art to your fingertips — for once, Android-only rather than exclusive to iOS. Hungarian-born, Berlin-based artist David Szauder (pixel noizz) has made a rather beautiful art app, extending glitch image modification to finger painting on the Android platform, via Processing for Android. It’s not the first app to reach into the world of glitch. But the deepest of these – the wonderful, pioneering Satromizer, by Ben Syverson with Chicago new media artist Jon Satrom – is so good at hacking into images, …

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Remote-Controlled Micro Projector in Fog: Pfadfinderei + Moderat

Today, we review the new Moderat LP, II, on Create Digital Music. Teaming up with fellow Berlin-based visual collective Pfadfinderei — that ubiquitous boutique of electronic visualism — Moderat devised a unique way to tease the album. They allowed Web visitors to remote-control a micro projector online. There’s a sense of musical fog in the album – whether that’s your taste or not being another matter. (I notice now, having written my words on the matter, the word “fog” comes up a lot in reviews – and I wonder if the visuals actually influenced that!) Projecting into fog, though, looks …

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Turning 24 Touch Displays into a Multi-Player OS: Obscura's Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection mapping to rethinking touch interaction. Here’s what Amanda learned. -PK Steve Mason is brimming with enthusiasm. The VP of innovation at San Francisco’s Obscura Digital is describing the new design of their spatial operating system, before a crowd gathered at the North by Northeast Interactive …

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Turning 24 Touch Displays into a Multi-Player OS: Obscura’s Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection mapping to rethinking touch interaction. Here’s what Amanda learned. -PK Steve Mason is brimming with enthusiasm. The VP of innovation at San Francisco’s Obscura Digital is describing the new design of their spatial operating system, before a crowd gathered at the North by Northeast Interactive …

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Melding the Physical with Screens: Prototyping Interfaces, in Videos [vvvv, Book]

Prototyping Interfaces – Interaktives Skizzieren mit vvvv from Prototyping Interfaces on Vimeo. With knobs and motors, wheels and cameras and bits of Play-Doh, a series of elegant interactive experiments provides physical controls to screen interfaces. Prototyping Interfaces, the book, can show you how, all with loads of pictures and examples in free-as-in-beer (for non-commercial use) vvvv. (Preferred pronunciation is “V-4,” generally, in English or German.) The book is in German, and the software is Windows-only, but the videos (and the examples in the book, for that matter) are illustrated visually. For German speakers, full details on the book below. (Previous …

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Take That, Pong: Table Tennis, Reimagined as Augmented Audiovisual Games

pingtime from videogram on Vimeo. The tables have turned. Forty years after Pong aped table tennis on Atari, we’re watching computers transforming the original game. The table tennis in Pingtime vibrates and warps with sound and projection in an “augmented” experience of the game. The project is immortalized by Bucharest’s Videogram – but we see lots of familiar folks and tools in the credits: Train to shift your focus in an augmented world with this media-challenged table tennis game. Pingtime takes a look into how realtime generated computer responses are affecting reaction time in fast gameplay situations. Sergiu Doroftei _concept, …

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Water Light Graffiti: Painting with Water, Transformed into Light, and Urban Communication

Installation Water Light Graffiti // par Antonin Fourneau // du 06/06 au 30/06 à Stereolux Nantes from stereolux on Vimeo. Perhaps digitality is necessarily about the ephemeral. That could explain the fascination with making “graffiti” using light and digital paint, participatory but impermanent. The latest twist on the meme comes to us from Nantes, France. Here, adding to the spirit of the temporary, the “brush” uses water to light LEDs. The “Water Light Graffiti” is a surface made of thousands of LED illuminated by the contact of water. You can use a paintbrush, a water atomizer, your fingers or anything …

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