City of Light: A Sparkly, Geometric Wonderland at Barneys, by Joanie Lemercier, All-Star Team

No wooden gingerbread houses and fake snow here. Visualist Joanie Lemercier teamed up with a dream team of artists to transform New York’s Barneys into a shining future fantasy. In Light Fragments, the city that never sleeps hosted the electronic artist from the City of Light, along with some very fine friends. The audiovisual installation took over Barneys’ show windows and a pop-up gallery. In “City,” paper, projection mapping, and 3D animation became an imagined skyline, teaming Joanie with artist Davy McGuire. “Quartz,” with digital rockstar Kyle McDonald, produced a parametric crystalline structure that refracts light into constellations of glowing …

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With Apple’s PrimeSense Acquisition, Shifting Landscape in Depth Sensing, Motion Art

It wasn’t so long ago that point-and-shoot cameras were big, dedicated affairs. Now, camera sensors are everywhere. What’s next? Expect depth-sensing cameras like the Kinect’s to become as ubiquitous as camera sensors are in phones. And don’t listen to the analysts: if Apple is buying PrimeSense, they’re thinking iPhone, not only their Apple TV “hobby.” The news for the open source art hacking community using this stuff? Bad. And good. But… more on that in a bit. With touch staked out as input method, vision and, more broadly, “perceptual computing” seem poised to reshape the way we interact with devices. …

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With Apple's PrimeSense Acquisition, Shifting Landscape in Depth Sensing, Motion Art

It wasn’t so long ago that point-and-shoot cameras were big, dedicated affairs. Now, camera sensors are everywhere. What’s next? Expect depth-sensing cameras like the Kinect’s to become as ubiquitous as camera sensors are in phones. And don’t listen to the analysts: if Apple is buying PrimeSense, they’re thinking iPhone, not only their Apple TV “hobby.” The news for the open source art hacking community using this stuff? Bad. And good. But… more on that in a bit. With touch staked out as input method, vision and, more broadly, “perceptual computing” seem poised to reshape the way we interact with devices. …

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Projector and Camera, A Little Closer: New, Magical Mapping Tools, 3D Scanning, and More

Visionary 3D scanning, computer vision, and digital media guru Kyle McDonald is back again with more tools that break down the boundary between the computer and the world. Kyle tells us he spent a great part of the fall in residence at the Yamaguchi Center for Arts and Media (YCAM) in Japan. He worked with experimental projector/camera rigs — and now we get to enjoy some fruits of those labors. http://interlab.ycam.jp/en/projects/guestresearch/vol1 The software collection is free and open source (MIT License), built for OpenFrameworks, and already includes some documentation. (The ideal is contributing back to the core of OF, adding …

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Brazilian Rhythms Meet Wireless, Wearable Drums in an Artist-Engineer Collaboration

Music made by machines need not turn its back on traditional musical skill – least of all when you literally strap the machines on the back of a master musician. In a fusion of Brazilian tradition and modern wireless, wearable sensor technology, Kyle McDonald shares with us a project that makes drums into an interactive suit. Kyle has plenty to say, including all the details on how to do this in case it inspires a project of your own, so I’ll let him take it away: The project is a wireless drum suit that I built with Lucas Werthein for …

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