Percussa micro super signal processor

Machinima Production Techniques, South Park Style

It’s not hard to imagine a world in which customized game tools become simple 3D environments for producing truly original visuals — work that looks unrelated to the game engines that power it. The fact that 3D engines are designed for real-time operation makes them even more appealing for live visuals and VJ work. Artists […]

Now This is Machinima: My God, It's Full of Cars!

This video is technically from the same crop as the post-apocalyptic roundup, but it’s so fantastic it deserves its own post. Machinima, made in Trackmania Sunrise. 1K Project II. myFlash = new FlashObject(‘http://www.gametrailers.com/umremote310.swf’, ‘swffile’, 480, 409, 8); myFlash.altTxt = ”; myFlash.addVariable(‘umid’, 12321); myFlash.write(); Beautiful. via Ticklebooth

Jaymis Loveday - September 5, 2006

Now This is Machinima: My God, It’s Full of Cars!

This video is technically from the same crop as the post-apocalyptic roundup, but it’s so fantastic it deserves its own post. Machinima, made in Trackmania Sunrise. 1K Project II. myFlash = new FlashObject(‘http://www.gametrailers.com/umremote310.swf’, ‘swffile’, 480, 409, 8); myFlash.altTxt = ”; myFlash.addVariable(‘umid’, 12321); myFlash.write(); Beautiful. via Ticklebooth

Jaymis Loveday - September 5, 2006

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