Making Music with Fractals

Photo: Lara Sobel plays with naturally-synthesized fractals by burning into wood via high voltage. Fractals, those wacky self-similar, rough geometries that resemble so many patterns in nature, were once all the rage. Ravers and digital artists embraced them, only to get bored with them, apparently. To billions of years of evolution and natural phenomena, they’re […]

Projection as Augmented Reality: Mapping Magic, Made with vvvv

Conventional projection hasn’t come very far since the magic lantern days of a century or so ago. Projector + flat, rectangular surface = image. But naturally, with computers, it’s possible to do far more. The idea is to contextualize a projection in its surroundings, and give the illusion that instead of being simply a rectangular […]

New toxiclibs for Processing: Must-Download for Visual Coders

Image: sketches from Processing alpha, found in toxi’s archives. Via toxi @ Flickr. The open coding tool Processing has many, many libraries. Some deserve special mention. So I’m going to shift into infomercial mode for a second. Imagine video images of knives cutting through concrete blocks, etc. Tried searching used book tables for math books […]

Happy Floating Generative Peoples at Heathrow, Verlet Physics, And Global Felt-Tip Animation

Nokia / Friends / Heathrow Terminal 5 from Universal Everything on Vimeo. The insanely wonderful crew at Sheffield, UK’s Universal Everything send along a lovely new project – just in time to help ease any unpleasant thoughts about air travel. As part of an installation for Nokia, Universal Everything created a series of projected animations. […]

Turning Economics into Music: Sing Along with Philippines GDP

Click To Play Max/MSP visionary David Zicarelli is fond of saying that Max/MSP is really about numbers. You might hear music, but it’s number crunching that makes it all happen. Understand how to make the numbers work, and you can make your music and visuals do what you want. (Happily, this does not require a […]

Hearing Like Humans Do: New Sonic Analysis Methods Clear Through Noise, Promise Better Music Software

Hearing over the din of noise is something that humans do a lot better than computers. A new mathematical technique promises to provide highly accurate models of sound, even with broadband noise in the picture. Why does this matter, aside from mathematical curiosity? For one, better sonic analysis could mean more realistic models of instruments […]

Simulating Phase Shifter Pedals in Software, Using Math for MIDI

In answer to my earlier question, yes, people are using circuit simulation software to develop music software. Chris Randall of the very cool plug-in development house Audio Damage writes us: We use SPICE when we’re modeling for Audio Damage products. We recreate the circuitry of whatever unit we’re modelling in order to better understand the […]