Featured Showreel: VJ Fader, Around the World in Pixels

As 2011 winds down, here’s a good end-of-the-year resolution: get your showreel together – or get some inspiration from others. Our friend James Cui (VJ Fader) put together his latest reel. Based in LA but working internationally, he’s been a very busy guy, working with Processing and Max/MSP and Jitter to code custom solutions, from […]

Free Generative, FM Sequencer for Max/MSP, Max for Live

If you liked the generative, probability-based sequencing seen earlier this week, here’s another example – and it’s free and open source, so if you do want to pick it apart and you own a copy of Max/MSP or Max for Live, you can. Co-creator Giuseppe Sorce points us to the work: This is a simple […]

iPad Meets Kinect, Twister Meets Tenori-On: Behind the Scenes of Pxl Pusher Music Game

What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that’s what. Developers Matt (“M@tt”) Boch and Ryan […]

Max 6 Arrives; Pricing Details, Use with Max for Live

Max 6, showing the new Gen tools for low-level sound creation. Courtesy Cycling ’74. Cycling ’74’s Max 6 is now available. See our previous previews: For Home-brewing Music Tools Graphically, Perhaps the Biggest Single Update Yet [Create Digital Music] In Max 6, Big Banner 3D + Animation Features for Jitter, Alongside Usability Improvements [Create Digital […]

Max 6 in Public Beta; For Home-brewing Music Tools Graphically, Perhaps the Biggest Single Update Yet

Above: Cycling 74’s just-released video highlights enhanced audio quality; our friend, French artist protofuse, has a go at working with the beta and showing off the new user interface. (See C74’s official take on the new UI below. Max 6 in Public Beta; For Home-brewing Music Tools Graphically, Perhaps the Biggest Single Update Yet Just […]

Björk’s Engineer-Music Director Damian Taylor Shares Thoughts on Music, Free Max/MSP Patch

Montreal-based Damian Taylor, music director and engineer for Björk, is the subject of an epic interview on cycling74.com, spanning music, life in Montreal, working with Björk and what makes her special, and what patching in Max/MSP can mean compositionally and creatively. Damian has some especially nice reflections on what having an open-ended music environment can […]

In Videos, Face Control and Prostheses Make the Craziest Sounds

You may have already seen FaceOSC, free software that eases the use of facial tracking from a computer camera for use as a controller, here with music software (top). Synthtopia picked up the story in July, featuring artist and engineer Kyle McDonald. But one FreeKa Tet has done his own implementation (second from top), and […]

IanniX, Sequencing Video with Geometry and OSC, Free

Like audio, movies came from linear media; many a film student wound up splicing film with razor blades or editing with giant take-up reels on a Steenbeck. (I know I did.) But in the digital realm, we’re faced with the daunting possibility that video editing could look like absolutely anything. Media could be sequenced in […]

It Comes in Colors: An RGB Grid Controller from Livid, RGB Grid Roundup

Lovers of the grid for music control now get to reenact the scene in MGM’s The Wizard of Oz, stepping out of the world of black and white into one of color. The OhmRGB, the latest controller from Austin, Texas-based controller and custom hardware shop Livid Instruments, adds multicolor LEDs behind its array of controls. […]

Live from Beijing: Audiovisual Broadcast Today, and a Platform for Conversations and Education

Artist gogo (Sheng Jie ) in Tokyo. Presenting artists from around Earth to viewers around Earth, a center in Beijing has found a way to do live performance for a sleepless world without waking the neighbors. Let me start out by saying this: if you read CDM from China, say hello. We’re in the wrong […]