Whoa looking at this on my MacBook WHERE IS REALITY? Photo: UA.

The 1955 Fender Tweed amp now lives in software

The art of modeling at a handful of the best software shops continues to progress. And so it is that Universal Audio say they’ve simulated every tiny detail, “from speaker paper and heat dissipation, to filter caps and transformers,” of one of the world’s best-known amplifiers – the Fender Tweed. It’s the cranked sound of Neil Young; it’s the clear lead of Larry Carlton. It’s a lot of other things. It’s now on a computer, too.

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3D Printed Records: We Talk to the Creator About Her Work, 3D Printing Potential

3D printing is transforming digital information into objects in ways we haven’t seen before. However, a project has been making the rounds through online media partly because it recalls a familiar object: the musical record. Amanda Ghassaei’s 3D-printed record sounds crude, but it makes clear the connection of data to printed, physical form: take a music file, make a printed album. Amanda writes: I’m a really big fan of your blogs and I thought you might like a project I’ve recently published on instructables: I managed to actually print a working (although quite noisy) record on a 3D printer. I …

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A Duet for Piano and Building: Architectural Visuals, Mapped to Keyboard Playing

Mapping interactivo sobre maqueta “Piano & Mapping” from Perro Verde on Vimeo. In an audiovisual etude, a piano player is translated to architectural projection mapping in a new work from Barcelona. The translation is not overly strict, but instead makes a kind of counterpoint, a duet between pianist and building. No word yet on whether this will be realized at full scale, but – in the flat environment of a computer display, of course, you won’t see the difference. It seems this sort of light organ arrangement may gain renewed interest as musicians and visual artists alike tackle the question …

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In Mutemath Projection Mapping, Rabbit Hole Creative Melds Image with Stage Setup

MUTEMATH Stage Projection Mapping from Rabbit Hole Creative on Vimeo. A rectangle behind performers can work. It can fit the content, and the stage picture. It’s just that, very often, it — doesn’t. Projection mapping in the tour for the band Mutemath isn’t just a way to create the illusion of three-dimensionality. It’s also a means for creating a stage set in which projection is an integral part of the picture the audience sees. Rather than a jarringly-disconnected flat screen, the visuals are part of the overall stage design. What’s especially notable about this project is that it was produced …

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Digital to Physical: From Blender to Paper Object – With a Lot of Elbow Grease

Export to physical object… Now, for many, that means some kind of fancy 3D printing that will soon revolutionize the world, bringing us into the realm of the matter-from-nothing science fiction of Star Trek. Well, or you could just do some work. That’s what artist Mike Greer documents in a lovely timelapse video, in which a Blender 3D model is transformed before your very eyes into a material, paper rendition. I can imagine plenty of possibilities for this sort of work, from art installation to special effects and motion in which models go between real-for-real and virtual versions. But regardless, …

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Hawken, Upcoming Indie Mech Game, Stuns Eyeballs; Learns Lessons from Model Kit Building and Kitbash

The craft of photorealistic gaming has risen to astounding heights, but look-alike art direction can overshadow its technical achievement. Not so with an extraordinary-looking indie title called Hawken. The mech combat first-person shooter, built in the Unreal Engine, is crafted in a way that speaks to the possibilities of digital technique to spin imaginary worlds, and to build integrated aesthetics. As Technical Lead Jon Kreuzer told PC Gamer, the nine-person LA studio reused components to construct the world of the game: “Many parts of the levels are created by combining re-usable building blocks into unique structures, which can allow new …

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Virtual Reality: Guitar Notation, Amps, and Effects Appear on Apple Mobiles

Competing solutions from IK Multimedia and Peavey extend the iPhone, iPod touch, and iPad with custom hardware for connecting a guitar. Here, the AmpKit LiNK, by Peavey and Agile Partners. All images courtesy the vendors. Ah, amplifiers and stompboxes. We hardly knew ye. Once exclusively the stuff of tubes, wires, cabinets, aluminum, and electronics, guitar amps and pedals have for years been available in growingly-sophisticated software models. Once the electronics of sound become software, there’s nothing stopping them from running on any computer – which now includes computers disguised as mobile phones, like the iPhone. (In fact, I expect that …

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Free Pyppet for Blender Maturing Fast; Animate 3D Characters, Video, Use Wiimote

Blender, the insanely-powerful free 3D modeling software (and compositing software, and animation software, and game engine) is finally coming of age. And with it, so, too, are some of its plug-ins. Witness the sophistication of Pyppet, a “digital puppetry” plug-in for Blender. It allows you to take 3D models you’ve created and “perform” them in real-time using a variety of inputs, including the lowly mouse, gamepads, microphone audio input, and even the Nintendo Wii remote. In case you’re not a talented 3D character modeler (cough, okay, as I certainly am not), you’ll be especially interested as visualists in the addition …

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More Generative 3D Forms, Coded and Physical, from Martin Böttger

I was a bit remiss in not contextualizing Martin Böttger’s work with his other generative 3D forms. I’ve been thinking a lot lately about the potential of 3D – not because I’m especially talented with it, quite the opposite. I’m drawn to the expressiveness of 3D the way someone longs to play a cello. Martin has done some great stuff in making 3D forms in Processing, as well as in actual physical space. No fancy 3D printers here – think folded paper and hand-made installations. I imagine this would be a great way to learn coding in 3D, to actually …

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More Generative 3D Forms, Coded and Physical, from Martin Böttger

I was a bit remiss in not contextualizing Martin Böttger’s work with his other generative 3D forms. I’ve been thinking a lot lately about the potential of 3D – not because I’m especially talented with it, quite the opposite. I’m drawn to the expressiveness of 3D the way someone longs to play a cello. Martin has done some great stuff in making 3D forms in Processing, as well as in actual physical space. No fancy 3D printers here – think folded paper and hand-made installations. I imagine this would be a great way to learn coding in 3D, to actually …

READ MORE →