ArKaos Officially Enters Mapping Game With MediaMaster 3.0 [Mac, Windows]

If mapping wasn’t already a horse race, it is now. ArKaos adds significant mapping technology to version 3.0 of their high-end media server, MediaMaster Pro, out now and shown at the UK’s PLASA show this month. Now, of course, here at CDM, we’re eager to see the next phase of ArKaos’ mapping strategy, which involves rolling out the mapping features to us poor bohemians everyday VJs in GrandVJ. Based on what I saw at Messe, powerful as the media server is, GrandVJ users shouldn’t be disappointed. But this is already showing off some of what ArKaos engineering is doing. MadMapper …

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Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?

Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke. Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want …

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In-Browser, All-JavaScript Motion Tracking? Believe It, Says Firefox 3.1

I may have to eat my words — here’s something I didn’t imagine being possible any time soon. It’s extremely processor-intensive computer vision, happening in a video stream, all with JavaScript worker threads. That is, this is possible because the next version of Firefox, version 3.1, allows for multiple threads processing the video instead of trying to do everything in succession. HTML5 + Firefox 3.1 + some not-terribly-backwards-compatible code = basic vision. It looks like it’s pretty simple frame differencing with a threshold, then a bounding area drawn around the spot that changes. Video: Christopher Blizzard SoCal Linux Expo Javascript …

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More on Adobe’s Pixel Bender in CS4 and Flash, GPUs, and Performance

Pixel Bender from Adobe is capable of developing all manner of filter eye candy, like these selections from users at the Pixel Bender Exchange (many of them free to use). In case you didn’t watch comments on my Pixel Bender preview, there was some good discussion, including Kevin Goldsmith, who manages the Adobe Image Foundation group; he blogs at digital-motion.net and specifically on these technologies at blogs.adobe.com (and he’s a musician, too). I overstated the importance of Pixel Bender being GPU accelerated. First off, of course, you really don’t care where code executes, whether on the CPU or GPU – …

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More on Adobe’s Pixel Bender in CS4 and Flash, GPUs, and Performance

Pixel Bender from Adobe is capable of developing all manner of filter eye candy, like these selections from users at the Pixel Bender Exchange (many of them free to use). In case you didn’t watch comments on my Pixel Bender preview, there was some good discussion, including Kevin Goldsmith, who manages the Adobe Image Foundation group; he blogs at digital-motion.net and specifically on these technologies at blogs.adobe.com (and he’s a musician, too). I overstated the importance of Pixel Bender being GPU accelerated. First off, of course, you really don’t care where code executes, whether on the CPU or GPU – …

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