TouchDJ Arrives for iPhone

You’re now approved to DJ with your iPhone. Or at least the app is. I’m not sure if I can take credit for getting Apple’s attention, but Apple has approved the TouchDJ application from Amidio. That’s big news, partly because developer Amidio has consistently been at the forefront of musical development on the platform, including their Noise.io synth and wild hexagonal JR Hexatone Pro. This also is a big blog to the theory that Apple is intentionally blocking DJ apps — and a big boon to the theory that the App Store is just plain clogged, even if it may …

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Qeve: Free Live Visual – VJ Software, Built in Pd

Qeve is a promising-looking, open-source visual performance tool built in visual patching environment Pure Data (Pd). It was built primarily on Ubuntu Linux but should also run with some adjustment on Mac. (Pd itself runs on Windows, but some of the visual dependencies are not available on that platform. I’d still recommend Linux.) Aside from being free and open, and a set of patches you can go in and modify, there are some nice-looking features here: Audiovisual mixing and step sequencing, transitions Video browsing Beat sync and master clock 3 layers, supporting multiple formats (video, 3D, photos, text, paint), 3D/2D …

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Subcycle: Multitouch Sound Crunching with Gestures, 3D Waveforms

multi-touch the storm – interactive sound visuals – subcycle labs from christian bannister on Vimeo. What if you could mash, mangle, mush, and morph sounds with your fingers on a screen, watching the waveforms dance in response in three dimensions? That “what if” is expressed beautifully in a project by musician-developer Christian Bannister of Portland, Oregon, who works as Subcycle Labs. The result is like being able to touch sound directly. Three-dimensional forms morph and vibrate using visuals programmed in Processing, making architectural-organic shapes and spaces that really begin to “look” like sound. These forms can represent synthesis and effects …

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PlayBox and PlayLive: Multitouch Control of Ableton Live and Beyond

As computer music practice – part composition, part instrumental play – spreads, the idea of software interface as performance tool is becoming second nature. Putting those opposable thumbs and sensitive fingertips to work, multitouch controllers are growing in number, variety, and sophistication. Berlin-based artist Marco Kuhn shows off his beautiful creation, the PlayBox multitouch hardware, and its first app, PlayLive. That first software focuses on Ableton Live performance, but Live could be just the beginning – Marco has worked with Pd in the past and promises other apps to come. He’s interested in selling this device in the future, and …

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Wireless, Open Interaction: MSA Remote for iPhone, iPod touch Now Available, Finally

MSA Remote + VDMX + Ableton Live from Memo Akten on Vimeo. Imagine what’s now possible with a mobile phone: anyone with a supported device can jam with other artists, walk up to an installation, connect to other creators and other software, all using supported protocols. Leaving behind the days of painstaking manual adjustment of MIDI commands and obscure drivers, and even the act of having to physically connect gear, software – and with it, digital art – can simply talk to each other in standard ways. That’s why we’re excited about software like Memo Atken’s MSA Remote. It uses …

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Ableton Live Touch with Free Usine; Why Touch, Multitouch Works for Music

There’s plenty of rightful skepticism about the use of mainstream displays for multitouch in general purpose computing. And why not? As a full-time replacement for other input, multitouch probably doesn’t make sense. But for music, the equation is changing. Multitouch capabilities are showing up on commodity-priced PC computers like the multi-touch enabled HP laptop models – the tx2z seen here starts, incredibly, at US$850. And because computer musicians are looking for more control, having a touch-enabled display (even single-touch) just makes sense. The screen for a laptop musician is a huge piece of real estate. Finally, instead of sitting dumbly …

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Brute Force Technology: Zen Piano for iPhone “Senses” Tap Pressure, But Not By Magic

One of the problems with touchscreens is that, even as they have become more sophisticated about tracking multiple fingers at once, they still generally don’t respond to pressure. To make touchscreens really useful for music, we need genuine pressure sensitivity. For that reason, you may be intrigued to see this video of Zen Piano, a demo app for the iPhone and iPod touch. The idea: respond not only to the position of your finger taps, but also to how hard you’re tapping the phone That promises “velocity-sensitive” tapping, which would make touchscreen interfaces more powerful. Here’s the somewhat overheated description …

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Roll Your Own Multitouch Screens, Tables: Max Multitouch Framework, PyMT

c Ever feel like you’ve found the seam dividing past and future? The past: restrictive UI frameworks requiring pages and pages of code to produce dated-look 2D displays. Proprietary software with rigid interfaces. Input bottlenecked through the x and y coordinates of a single mouse pointer. The future: UIs whipped together graphically or with a few lines of code. 3D mixed with 2D. Open-source, friendly frameworks. Creating your own interface or drawing upon a community of creative software makers. Input that uses multitouch for gestures, collaborative input, manipulation of 2D and 3D space, and … well, just a lot more …

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Control Pro Tools with an iPhone or iPod Touch

Alex le Lievre has built what looks like an insane custom controller for Pro Tools LE using an iPhone. He seems to have mimicked the look and feel of Pro Tools so successfully that some called the results a fake. There’s incredibly detailed feedback on track status, including live audio signal feeds and transport controls. It even uses iPhone’s tilt mechanism. This is interesting for two reasons: one, those lusting after iPhone and iPod Touch have another reason to drool. But secondly, Digidesign has been pretty closed about their controller mechanism. If this is real, Alex did a pretty great …

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