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An ‘Interspecies’ Music Interface Combines a Mask, Bacteria

Organum Vivum – a interspecies interface from Paul Seidler on Vimeo. Your next digital interface might be grown, not made. Organam Vivum drops the usual combinations of knobs and hard surfaces and wires for something organic – an “interspecies” interface. The sensors are grown from bacteria, formed into alien-looking, futuristic materials and a mask. The bio-interfacing project began as a collaboration between Aliisa Talja (who has a background in industrial design) with Paul Seidler at the CDM-hosted MusicMakers Hacklab at CTM Festival earlier this year. Not only are the materials literally organic, but in touching and breathing into these delicate …

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From Song to 3D Model to Augmented App: Visualizing Oneohtrix Point Never

One reason to use code, and the constellation of open source creative coding libraries, is the ability to express ideas across media. HoloDecks is a beautiful experiment in doing just that. The work translates invisible sound to three-dimensional form, and combines visualization in the physical and virtual domains. HoloDecks goes through multiple phases of expression, built entirely in the multi-platform, free and open source OpenFrameworks. Analysis of the song. First, there is a spectral analysis of the selected tune – in this example, it’s “Zebra,” by Oneohtrix Point Never. Virtual three-dimensional visualization. Next, the spectral data is plotted in a …

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Responsive Kinect Dancing Goes Hip-Hop [Video, Tips]

Body mapping and dance/visual fusions are still explored only in fits and starts, compared to the extent of live music and visual performance in other media. So, it’s encouraging to see this latest experiment from dancer Christian Mio Loclair. Working with Microsoft’s Kinect, the slowly-undulating tendrils of visuals behind him create visual counterpoint for headstands and hip-hop dance techniques. Far from running up against latency, here there’s a sense of visuals that answer the moves with a slow sigh, creating a kind of living architectural space behind him. The tools: ofxOpenNI and ofxCV work with OpenFrameworks to analyze imagery from …

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Insane, Starship Control Panel Controls Sound Morphing-Synth in 3D: COSMOSƒ

If I’ve said it once, I’ve said it a thousand times: manipulating sound presets should be as intuitive and powerful as regulating plasma coolant flow to the antimatter injector on a warp drive nacelle. I mean, knobs? How quaint. COSMOSƒ is a graphical morphing engine for sound, a standalone synthesizer with a wild, sci-fi interface. You can actually set up polar coordinates and navigate sounds through a sphere, in three dimensions. The sound engine is all internal, but looks like a lot of fun. (For more of this sort of thing, see the excellent, free and open source IanniX, which …

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Duration, A Timeline for Creative Coding: Hands-on Creators' Perspective

Performance, and performative arts, are about time. Yet time itself is oddly absent in any useful way from many creative coding environments. Most of the tools for dealing with time and scheduling cover only the basics, and most of the examples tend to adopt an everything-at-once sort of attitude, stymying the efforts of people working with them live. Duration, then, is a breath of fresh air. Momo the Monster (seen last week running shows for deadmau5) returns to CDMotion for an in-depth look at what it does – and some practical, hands-on experience on what it’s meant to him personally …

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Duration, A Timeline for Creative Coding: Hands-on Creators’ Perspective

Performance, and performative arts, are about time. Yet time itself is oddly absent in any useful way from many creative coding environments. Most of the tools for dealing with time and scheduling cover only the basics, and most of the examples tend to adopt an everything-at-once sort of attitude, stymying the efforts of people working with them live. Duration, then, is a breath of fresh air. Momo the Monster (seen last week running shows for deadmau5) returns to CDMotion for an in-depth look at what it does – and some practical, hands-on experience on what it’s meant to him personally …

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Cubepix, Kinetic Projection Mapping On A Moving Wall of Cubes [Arduino + OF + Kinect]

Cubepix Demo Test – by Xavi’s Lab from Glassworks Barcelona on Vimeo. The next step in projection mapping: kinetic projection mapping. Moving beyond the sometimes-clinical use of projection mapping to use three-dimensional objects as a surface, the addition of the kinetic makes the surface itself part of the motion. Cubepix is a direct, lovely implementation of that notion, as an array of cubes moves in concert with the images displayed on them. This project also clearly recalls the work of Daniel Rozin, whose wooden mirrors – one most notoriously displayed in the entrance lobby of NYU’s ITP media tech program …

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OpenFrameworks 007-71: Biggest Release Yet, More Examples, More Creative Coding Goodness [Details]

For creative coders, OpenFrameworks has been a godsend, taking the gnarly power of C++ and making it accessible to artists and designers, some of whom might never have touched code. It’s unlocking a lot of the amazing work we see, from interactive design to Kinect hacks. (See Gallery, above. This week, OpenFrameworks added a 0071 tag to its the 007 release it quietly released last year, which just about doubled the software in size. What’s in all that new heft? Well, it’s not bloat: critical tools that previously worked only as add-ons are now part of core, bringing lots of …

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OpenFrameworks Gets Add-On Directory; Future Code Projects Galore

My God, it’s full of code. OpenFrameworks, an artist-friendly creation environment that unlocks the brain-melting power of code in C++, now has a helpful guide to all the additional power you can add. Just as Processing, the code tool that helped inspire OF, benefits from the vast planetary resources in the Java language, so, too, does OpenFrameworks benefit from an impassioned worldwide community of coders working to make accessible all that lives in the language of C++. If you have even an inkling of working in OF, go drool over all the possibilities – and, damn, are there a lot. …

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nodebeat

NodeBeat, Visual Sequencer for iOS + Android Built with Free Tools, Back on Android Market

NodeBeat is the kind of experimental music application that’s thriving in the age of the multi-touch tablet. Its dynamic interface and sound are built on the foundation of free and open source software tools regularly covered here on CDMusic and Motion. OpenFrameworks, the Processing-like C++ library, handles the UI, as libpd, the embeddable version of graphical media environment Pure Data, manages the sound. What you get is an open-ended plane on which you can graphically array sequences, far away from the standard grid, for generative and sequenced music. It’s good fun, which made it a hit on iOS. Developer Seth …

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